Searched refs:DEFAULT_PLAYER_Y (Results 1 – 3 of 3) sorted by relevance
73 #define DEFAULT_PLAYER_Y (CELLS_DOWN - 1) macro
301 {DEFAULT_PLAYER_X + DEFAULT_PLAYER_Y * (CELLS_ACROSS + 1),
485 cptr = &map->map[DEFAULT_PLAYER_Y][DEFAULT_PLAYER_X];