Searched refs:DEFAULT_VERTEX (Results 1 – 4 of 4) sorted by relevance
36 private static final float[] DEFAULT_VERTEX = new float[] {0, 0, 0, 1}; field in G2DElementsBuffer74 buffer.put(DEFAULT_VERTEX[j]); in setData()105 buffer.put(DEFAULT_VERTEX[j]); in setData()143 buffer.put(DEFAULT_VERTEX[j]); in setData()
37 private static final float[] DEFAULT_VERTEX = new float[] {0, 0, 0, 1}; field in JoGLElementsBuffer76 buffer.put(DEFAULT_VERTEX[j]); in setData()108 buffer.put(DEFAULT_VERTEX[j]); in setData()148 buffer.put(DEFAULT_VERTEX[j]); in setData()
26 const char DEFAULT_VERTEX[] = variable
212 gl::shader_definitions::DEFAULT_VERTEX); in FinalizeInitialization()