/dports/games/tycho/species/ |
H A D | fitness.hpp | 34 DEFENCE, enumerator
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H A D | warrior.cpp | 229 enemy.score(CFitness::DEFENCE,CFitness::LOSE,*this,data.win); in fight() 231 enemy.score(CFitness::DEFENCE,CFitness::WIN,*this,data.lose); in fight() 233 enemy.score(CFitness::DEFENCE,CFitness::TIE,*this,data.tie); in fight()
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/dports/games/species/species/ |
H A D | fitness.hpp | 34 DEFENCE, enumerator
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H A D | warrior.cpp | 229 enemy.score(CFitness::DEFENCE,CFitness::LOSE,*this,data.win); in fight() 231 enemy.score(CFitness::DEFENCE,CFitness::WIN,*this,data.lose); in fight() 233 enemy.score(CFitness::DEFENCE,CFitness::TIE,*this,data.tie); in fight()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 812 …sprintf(buffer, "deploy a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup() 866 …sprintf(buffer, "design a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup() 959 …sprintf(buffer, "view blueprint for a %s", Invention::getInvention(Invention::DEFENCE, game_g->get… in setup() 1015 …sprintf(buffer, "manufacture a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEp… in setup() 1046 else if( gamestate->getCurrentSector()->canResearch(Invention::DEFENCE, i) ) in refreshCanDesign() 1075 if( !gamestate->getCurrentSector()->canResearch(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in refreshDesignInventions() 1112 …if( gamestate->getCurrentSector()->inventionKnown(Invention::DEFENCE, game_g->getStartEpoch() + i)… in refreshDeployInventions() 1224 if( !gamestate->getCurrentSector()->knownDesign(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in refresh() 1392 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::DEFENCE, game_g->getStartEpoch()+i) |… in draw() 1845 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::DEFENCE, game_g->getStartEpo… in input() [all …]
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H A D | game.cpp | 2701 invention_defences[0] = new Invention("STICK", Invention::DEFENCE, 0); in setupInventions() 2702 invention_defences[1] = new Invention("SPEAR", Invention::DEFENCE, 1); in setupInventions() 2703 invention_defences[2] = new Invention("SHORTBOW", Invention::DEFENCE, 2); in setupInventions() 2705 invention_defences[4] = new Invention("CROSSBOW", Invention::DEFENCE, 4); in setupInventions() 2706 invention_defences[5] = new Invention("RIFLE", Invention::DEFENCE, 5); in setupInventions() 2708 invention_defences[7] = new Invention("ROCKET", Invention::DEFENCE, 7); in setupInventions() 2710 invention_defences[9] = new Invention("SDI LASER", Invention::DEFENCE, 9); in setupInventions() 4523 if( start_sector->bestDesign(Invention::DEFENCE, 0) != NULL ) { in runTests() 4529 Design *design_stick = start_sector->canResearch(Invention::DEFENCE, 0); in runTests() 4866 if( sector->inventionKnown(Invention::DEFENCE, i) ) in runTests() [all …]
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H A D | player.cpp | 555 design = sector->canBuildDesign(Invention::DEFENCE, i); in doSectorAI() 719 …if( best_defence == -1 && sector->inventionKnown(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in doSectorAI() 741 this_design = sector->canResearch(Invention::DEFENCE, eph); in doSectorAI()
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H A D | sector.h | 209 DEFENCE = 1, enumerator
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H A D | tutorial.cpp | 114 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::DEFENCE && sector->getStoredDef… in canProceed()
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H A D | sector.cpp | 458 else if( this->type == DEFENCE ) in getImage() 491 else if( type == DEFENCE ) in getInvention() 1373 if( this->canResearch(Invention::DEFENCE, i) ) in usedUp() 1405 design = this->canResearch(Invention::DEFENCE, i); in cheat() 1448 …if( game_g->isPrefDisallowNukes() && ( type == Invention::DEFENCE || type == Invention::WEAPON ) &… in bestDesign() 1580 else if( invention->getType() == Invention::DEFENCE ) { in buildDesign() 1654 Design *design = this->canBuildDesign(Invention::DEFENCE, epoch); in deployDefender()
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/29/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/28/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/34/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/31/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/32/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/27/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/30/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/25/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/36/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/35/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/33/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/26/codetables/ |
H A D | 1036.table | 7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
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/dports/games/jfsw/jfsw-c434002/jfbuild/ |
H A D | Makefile | 179 OURCFLAGS+= -DEFENCE
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/chrome/ |
H A D | ingame.yaml | 1740 ProductionTypeButton@DEFENCE:
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/dports/devel/py-stdnum/python-stdnum-1.13/stdnum/eu/ |
H A D | nace.dat | 875 O label="PUBLIC ADMINISTRATION AND DEFENCE; COMPULSORY SOCIAL SECURITY" isic="O"
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