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Searched refs:DEFENCE (Results 1 – 25 of 133) sorted by relevance

123456

/dports/games/tycho/species/
H A Dfitness.hpp34 DEFENCE, enumerator
H A Dwarrior.cpp229 enemy.score(CFitness::DEFENCE,CFitness::LOSE,*this,data.win); in fight()
231 enemy.score(CFitness::DEFENCE,CFitness::WIN,*this,data.lose); in fight()
233 enemy.score(CFitness::DEFENCE,CFitness::TIE,*this,data.tie); in fight()
/dports/games/species/species/
H A Dfitness.hpp34 DEFENCE, enumerator
H A Dwarrior.cpp229 enemy.score(CFitness::DEFENCE,CFitness::LOSE,*this,data.win); in fight()
231 enemy.score(CFitness::DEFENCE,CFitness::WIN,*this,data.lose); in fight()
233 enemy.score(CFitness::DEFENCE,CFitness::TIE,*this,data.tie); in fight()
/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp812 …sprintf(buffer, "deploy a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup()
866 …sprintf(buffer, "design a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEpoch()… in setup()
959 …sprintf(buffer, "view blueprint for a %s", Invention::getInvention(Invention::DEFENCE, game_g->get… in setup()
1015 …sprintf(buffer, "manufacture a %s", Invention::getInvention(Invention::DEFENCE, game_g->getStartEp… in setup()
1046 else if( gamestate->getCurrentSector()->canResearch(Invention::DEFENCE, i) ) in refreshCanDesign()
1075 if( !gamestate->getCurrentSector()->canResearch(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in refreshDesignInventions()
1112 …if( gamestate->getCurrentSector()->inventionKnown(Invention::DEFENCE, game_g->getStartEpoch() + i)… in refreshDeployInventions()
1224 if( !gamestate->getCurrentSector()->knownDesign(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in refresh()
1392 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::DEFENCE, game_g->getStartEpoch()+i) |… in draw()
1845 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::DEFENCE, game_g->getStartEpo… in input()
[all …]
H A Dgame.cpp2701 invention_defences[0] = new Invention("STICK", Invention::DEFENCE, 0); in setupInventions()
2702 invention_defences[1] = new Invention("SPEAR", Invention::DEFENCE, 1); in setupInventions()
2703 invention_defences[2] = new Invention("SHORTBOW", Invention::DEFENCE, 2); in setupInventions()
2705 invention_defences[4] = new Invention("CROSSBOW", Invention::DEFENCE, 4); in setupInventions()
2706 invention_defences[5] = new Invention("RIFLE", Invention::DEFENCE, 5); in setupInventions()
2708 invention_defences[7] = new Invention("ROCKET", Invention::DEFENCE, 7); in setupInventions()
2710 invention_defences[9] = new Invention("SDI LASER", Invention::DEFENCE, 9); in setupInventions()
4523 if( start_sector->bestDesign(Invention::DEFENCE, 0) != NULL ) { in runTests()
4529 Design *design_stick = start_sector->canResearch(Invention::DEFENCE, 0); in runTests()
4866 if( sector->inventionKnown(Invention::DEFENCE, i) ) in runTests()
[all …]
H A Dplayer.cpp555 design = sector->canBuildDesign(Invention::DEFENCE, i); in doSectorAI()
719 …if( best_defence == -1 && sector->inventionKnown(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in doSectorAI()
741 this_design = sector->canResearch(Invention::DEFENCE, eph); in doSectorAI()
H A Dsector.h209 DEFENCE = 1, enumerator
H A Dtutorial.cpp114 …else if( wait_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::DEFENCE && sector->getStoredDef… in canProceed()
H A Dsector.cpp458 else if( this->type == DEFENCE ) in getImage()
491 else if( type == DEFENCE ) in getInvention()
1373 if( this->canResearch(Invention::DEFENCE, i) ) in usedUp()
1405 design = this->canResearch(Invention::DEFENCE, i); in cheat()
1448 …if( game_g->isPrefDisallowNukes() && ( type == Invention::DEFENCE || type == Invention::WEAPON ) &… in bestDesign()
1580 else if( invention->getType() == Invention::DEFENCE ) { in buildDesign()
1654 Design *design = this->canBuildDesign(Invention::DEFENCE, epoch); in deployDefender()
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/29/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/28/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/34/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/31/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/32/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/27/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/30/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/25/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/36/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/35/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/33/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/wmo/26/codetables/
H A D1036.table7 124174 124174 CANADA, DEPARTMENT OF NATIONAL DEFENCE
/dports/games/jfsw/jfsw-c434002/jfbuild/
H A DMakefile179 OURCFLAGS+= -DEFENCE
/dports/games/openra/OpenRA-release-20200503/mods/cnc/chrome/
H A Dingame.yaml1740 ProductionTypeButton@DEFENCE:
/dports/devel/py-stdnum/python-stdnum-1.13/stdnum/eu/
H A Dnace.dat875 O label="PUBLIC ADMINISTRATION AND DEFENCE; COMPULSORY SOCIAL SECURITY" isic="O"

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