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Searched refs:DEF_GOAL (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dgoal.def10 DEF_GOAL("no-goal", "No goal", GOAL_NO, "")
12 DEF_GOAL("vicinity-is-known", "Vicinity is known", GOAL_VICINITY_KNOWN, "xywh")
14 DEF_GOAL("positions-known", "Positions known", GOAL_POSITIONS_KNOWN, "S")
18 DEF_GOAL("cell-is-occupied", "Cell is occupied", GOAL_CELL_OCCUPIED, "xy")
22 DEF_GOAL("occupy", "Occupy", GOAL_UNIT_OCCUPIED, "U")
26 DEF_GOAL("find-spot-to-build", "Find spot to build", GOAL_COLONIZE, "u")
30 DEF_GOAL("vicinity-is-held", "Vicinity is held", GOAL_VICINITY_HELD, "xywh")
32 DEF_GOAL("has-unit-type", "Has unit type", GOAL_HAS_UNIT_TYPE, "un")
34 DEF_GOAL("has-unit-type-near", "Has unit type near", GOAL_HAS_UNIT_TYPE_NEAR, "unxyr")
36 DEF_GOAL("has-material-type", "Has material type", GOAL_HAS_MATERIAL_TYPE, "mn")
[all …]
H A Dunit.h604 #undef DEF_GOAL
605 #define DEF_GOAL(name,dname,GOALTYPE,args) GOALTYPE, macro
H A Dai.c785 #undef DEF_GOAL
786 #define DEF_GOAL(NAME,DNAME,code,ARGTYPES) { NAME, DNAME, ARGTYPES }, macro
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-20002785 * goal.def (DEF_GOAL): Add a separate display name for each goal.
2787 * unit.h, ai.c: Update uses of DEF_GOAL.