Searched refs:DEF_GOAL (Results 1 – 4 of 4) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | goal.def | 10 DEF_GOAL("no-goal", "No goal", GOAL_NO, "") 12 DEF_GOAL("vicinity-is-known", "Vicinity is known", GOAL_VICINITY_KNOWN, "xywh") 14 DEF_GOAL("positions-known", "Positions known", GOAL_POSITIONS_KNOWN, "S") 18 DEF_GOAL("cell-is-occupied", "Cell is occupied", GOAL_CELL_OCCUPIED, "xy") 22 DEF_GOAL("occupy", "Occupy", GOAL_UNIT_OCCUPIED, "U") 26 DEF_GOAL("find-spot-to-build", "Find spot to build", GOAL_COLONIZE, "u") 30 DEF_GOAL("vicinity-is-held", "Vicinity is held", GOAL_VICINITY_HELD, "xywh") 32 DEF_GOAL("has-unit-type", "Has unit type", GOAL_HAS_UNIT_TYPE, "un") 34 DEF_GOAL("has-unit-type-near", "Has unit type near", GOAL_HAS_UNIT_TYPE_NEAR, "unxyr") 36 DEF_GOAL("has-material-type", "Has material type", GOAL_HAS_MATERIAL_TYPE, "mn") [all …]
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H A D | unit.h | 604 #undef DEF_GOAL 605 #define DEF_GOAL(name,dname,GOALTYPE,args) GOALTYPE, macro
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H A D | ai.c | 785 #undef DEF_GOAL 786 #define DEF_GOAL(NAME,DNAME,code,ARGTYPES) { NAME, DNAME, ARGTYPES }, macro
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-2000 | 2785 * goal.def (DEF_GOAL): Add a separate display name for each goal. 2787 * unit.h, ai.c: Update uses of DEF_GOAL.
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