/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | voters.c | 56 #define DEF_NEIGHBORS "0" /* choose random value */ macro 71 … {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | wire.c | 112 #define DEF_NEIGHBORS "0" /* choose random value */ macro 127 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | dilemma.c | 91 #define DEF_NEIGHBORS "0" /* choose random value */ macro 112 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | demon.c | 76 #define DEF_NEIGHBORS "0" /* choose random value */ macro 95 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | wator.c | 56 #define DEF_NEIGHBORS "0" /* choose random value */ macro 71 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | bug.c | 59 #define DEF_NEIGHBORS "0" /* choose random value */ macro 77 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | loop.c | 118 #define DEF_NEIGHBORS "0" /* choose random value */ macro 165 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | ant3d.c | 61 #define DEF_NEIGHBORS "0" /* choose random value */ macro 83 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | ant.c | 87 #define DEF_NEIGHBORS "0" /* choose random value */ macro 120 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | life3d.c | 96 #define DEF_NEIGHBORS "0" /* choose best value (26) */ macro 153 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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H A D | life.c | 170 #define DEF_NEIGHBORS "0" /* choose best value (8) */ macro 282 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | demon.c | 78 #define DEF_NEIGHBORS "0" /* choose random value */ macro 89 {&neighbors, "neighbors", "Neighbors", DEF_NEIGHBORS, t_Int}
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H A D | ant.c | 83 #define DEF_NEIGHBORS "0" /* choose random value */ macro 105 {&neighbors, "neighbors", "Neighbors", DEF_NEIGHBORS, t_Int},
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H A D | loop.c | 111 #define DEF_NEIGHBORS "0" /* choose random value */ macro 122 {&neighbors, "neighbors", "Neighbors", DEF_NEIGHBORS, t_Int}
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/dports/x11/xlockmore/xlockmore-5.67/xlock/ |
H A D | resource.c | 235 # define DEF_NEIGHBORS "0" /* automata mode will choose best or random value */ 953 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
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