Home
last modified time | relevance | path

Searched refs:DEF_NEIGHBORS (Results 1 – 15 of 15) sorted by relevance

/dports/x11/xlockmore/xlockmore-5.67/modes/
H A Dvoters.c56 #define DEF_NEIGHBORS "0" /* choose random value */ macro
71 … {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dwire.c112 #define DEF_NEIGHBORS "0" /* choose random value */ macro
127 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Ddilemma.c91 #define DEF_NEIGHBORS "0" /* choose random value */ macro
112 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Ddemon.c76 #define DEF_NEIGHBORS "0" /* choose random value */ macro
95 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dwator.c56 #define DEF_NEIGHBORS "0" /* choose random value */ macro
71 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dbug.c59 #define DEF_NEIGHBORS "0" /* choose random value */ macro
77 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dloop.c118 #define DEF_NEIGHBORS "0" /* choose random value */ macro
165 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dant3d.c61 #define DEF_NEIGHBORS "0" /* choose random value */ macro
83 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dant.c87 #define DEF_NEIGHBORS "0" /* choose random value */ macro
120 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dlife3d.c96 #define DEF_NEIGHBORS "0" /* choose best value (26) */ macro
153 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
H A Dlife.c170 #define DEF_NEIGHBORS "0" /* choose best value (8) */ macro
282 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Ddemon.c78 #define DEF_NEIGHBORS "0" /* choose random value */ macro
89 {&neighbors, "neighbors", "Neighbors", DEF_NEIGHBORS, t_Int}
H A Dant.c83 #define DEF_NEIGHBORS "0" /* choose random value */ macro
105 {&neighbors, "neighbors", "Neighbors", DEF_NEIGHBORS, t_Int},
H A Dloop.c111 #define DEF_NEIGHBORS "0" /* choose random value */ macro
122 {&neighbors, "neighbors", "Neighbors", DEF_NEIGHBORS, t_Int}
/dports/x11/xlockmore/xlockmore-5.67/xlock/
H A Dresource.c235 # define DEF_NEIGHBORS "0" /* automata mode will choose best or random value */
953 {(void *) & neighbors, (char *) "neighbors", (char *) "Neighbors", (char *) DEF_NEIGHBORS, t_Int},