/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/ |
H A D | entitydatabase.cpp | 50 DENG2_FOR_EACH(EntitySet, setIt, entitySets) in DENG2_PIMPL() 51 DENG2_FOR_EACH(Entities, entityIt, setIt->second) in DENG2_PIMPL() 52 DENG2_FOR_EACH(Entity, propIt, entityIt->second) in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/core/ |
H A D | logbuffer.cpp | 179 DENG2_FOR_EACH(Impl::EntryList, i, d->entries) in clear() 313 DENG2_FOR_EACH(Impl::EntryList, i, d->toBeFlushed) in flush()
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H A D | asset.cpp | 156 DENG2_FOR_EACH(Members, i, d->deps) in clear()
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H A D | commandline.cpp | 73 DENG2_FOR_EACH(ArgumentPointers, i, pointers) free(*i); in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/tests/test_appfw/src/ |
H A D | testapp.cpp | 46 DENG2_FOR_EACH(FS::FoundFiles, i, found) in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/importidtech1/src/ |
H A D | mapimporter.cpp | 1176 DENG2_FOR_EACH(Lines, i, lines) in DENG2_PIMPL() 1207 DENG2_FOR_EACH(Lines, i, lines) in DENG2_PIMPL() 1358 DENG2_FOR_EACH(Things, i, things) in DENG2_PIMPL() 1761 DENG2_FOR_EACH(Sectors, i, sectors) in DENG2_PIMPL() 1808 DENG2_FOR_EACH(Lines, i, lines) in DENG2_PIMPL() 1867 DENG2_FOR_EACH(SurfaceTints, i, surfaceTints) in DENG2_PIMPL() 1885 DENG2_FOR_EACH(Polyobjs, i, polyobjs) in DENG2_PIMPL() 1899 DENG2_FOR_EACH(Things, i, things) in DENG2_PIMPL() 1935 DENG2_FOR_EACH(Lines, i, lines) in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/ |
H A D | saveslots.cpp | 238 DENG2_FOR_EACH(Slots, i, sslots) { delete i->second; } in DENG2_PIMPL() 395 DENG2_FOR_EACH(Impl::Slots, i, d->sslots) in updateAll()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/filesys/ |
H A D | lumpcache.cpp | 177 DENG2_FOR_EACH(DataCache, i, *_dataCache) in clear()
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H A D | lumpindex.cpp | 353 DENG2_FOR_EACH(PathHash, i, *lumpsByPath) in DENG2_PIMPL() 599 DENG2_FOR_EACH(Lumps, i, d->lumps) in catalogues()
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H A D | fs_scheme.cpp | 445 DENG2_FOR_EACH(SearchPaths, i, d->searchPaths) in addSearchPath()
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H A D | fs_main.cpp | 206 DENG2_FOR_EACH(Schemes, i, schemes) in DENG2_PIMPL() 751 DENG2_FOR_EACH(FS1::FileList, i, list) in findFirstWadFile()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/filesys/ |
H A D | fs_main.h | 334 DENG2_FOR_EACH(Schemes, i, schemes){ (*i)->reset(); } in resetAllSchemes()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/ |
H A D | drawable.cpp | 104 DENG2_FOR_EACH(BufferConfigs, i, configs) in DENG2_PIMPL() 115 DENG2_FOR_EACH(BufferConfigs, i, configs) in DENG2_PIMPL()
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H A D | kdtreeatlasallocator.cpp | 188 DENG2_FOR_EACH(Allocations, i, allocs) in DENG2_PIMPL()
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H A D | atlas.cpp | 263 DENG2_FOR_EACH(IAllocator::Allocations, i, optimal) in DENG2_PIMPL()
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H A D | rowatlasallocator.cpp | 463 DENG2_FOR_EACH(Allocations, i, allocs) in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/filesys/ |
H A D | archivefeed.cpp | 188 DENG2_FOR_EACH(Archive::Names, i, names) in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/data/ |
H A D | bank.cpp | 892 DENG2_FOR_EACH(Names, i, names) in loadAll() 970 DENG2_FOR_EACH(Names, i, names) in unloadAll()
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H A D | record.cpp | 101 DENG2_FOR_EACH(Members, i, members) 367 DENG2_FOR_EACH(Members, i, members) 1167 DENG2_FOR_EACH(Members, i, d->members)
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H A D | profiles.cpp | 307 DENG2_FOR_EACH(FS::FoundFiles, i, folders) in deserialize()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/scriptsys/ |
H A D | builtinexpression.cpp | 151 DENG2_FOR_EACH(Record::Subrecords, i, subs) in evaluate()
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H A D | function.cpp | 93 DENG2_FOR_EACH(Defaults, i, d->defaults) in ~Function()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | rendersystem.cpp | 352 DENG2_FOR_EACH(FS::FoundFiles, i, found) in DENG2_PIMPL()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/ |
H A D | libcore.h | 273 #define DENG2_FOR_EACH(IterClass, Iter, ContainerRef) \ macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/ |
H A D | clientsubsector.cpp | 172 ~GeometryGroups() { DENG2_FOR_EACH(GeometryGroups, g, *this) qDeleteAll(*g); } in DENG2_PIMPL() 1789 DENG2_FOR_EACH(Impl::GeometryGroups, g, d->geomGroups)
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