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Searched refs:DENG2_UNUSED4 (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dp_players.cpp440 DENG2_UNUSED4(playerNum, impulseId, pos, relativeOffset); in P_GetControlState()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/
H A Dlibcore.h233 #define DENG2_UNUSED4(a, b, c, d) (void)a, (void)b, (void)c, (void)d macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/
H A Daudiosystem.cpp2925 DENG2_UNUSED4(soundIdAndFlags, origin, point, volume); in S_LocalSoundAtVolumeFrom()