Searched refs:DF2_NOCOUNTENDMONST (Results 1 – 3 of 3) sorted by relevance
300 …DF2_NOCOUNTENDMONST = 1 << 26, // Do not count monsters in 'end level when dying' sectors towards… enumerator
500 CVAR (Flag, sv_nocountendmonst, dmflags2, DF2_NOCOUNTENDMONST);
4043 if (dmflags2 & DF2_NOCOUNTENDMONST) in P_SetupLevel()