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Searched refs:DF2_NOCOUNTENDMONST (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h300DF2_NOCOUNTENDMONST = 1 << 26, // Do not count monsters in 'end level when dying' sectors towards… enumerator
H A Dd_main.cpp500 CVAR (Flag, sv_nocountendmonst, dmflags2, DF2_NOCOUNTENDMONST);
H A Dp_setup.cpp4043 if (dmflags2 & DF2_NOCOUNTENDMONST) in P_SetupLevel()