Searched refs:DF2_NO_RECALL_INTO (Results 1 – 5 of 5) sorted by relevance
3509 (d_ptr->flags2 & (DF2_IRON | DF2_NO_RECALL_INTO)) ||3511 (d_ptr->flags2 & (DF2_NO_RECALL_INTO)) ||3559 (d_ptr->flags2 & (DF2_IRON | DF2_NO_RECALL_INTO)) ||3561 (d_ptr->flags2 & (DF2_NO_RECALL_INTO)) ||
8524 if (dt_ptr2->flags2 & DF2_NO_RECALL_INTO) factor += 5;10744 …if(d_ptr && ((d_ptr->flags2 & (DF2_IRON | DF2_NO_RECALL_INTO)) || (d_ptr->flags1 & DF1_NO_RECALL))…10749 …if(d_ptr && ((d_ptr->flags2 & (DF2_IRON | DF2_NO_RECALL_INTO)) || (d_ptr->flags1 & DF1_NO_RECALL))…
226 if ((wild_info[wpos->wy][wpos->wx].tower->flags2 & DF2_NO_RECALL_INTO)) { in do_cmd_go_up()865 if ((wild_info[wpos->wy][wpos->wx].dungeon->flags2 & DF2_NO_RECALL_INTO)) { in do_cmd_go_down()
234 if (d_ptr->flags2 & DF2_NO_RECALL_INTO) { in get_staircase_colour()
5884 #define DF2_NO_RECALL_INTO 0x00000008L /* Player may not recall downwards into this dungeon \ macro