Searched refs:DF2_RANDOM (Results 1 – 4 of 4) sorted by relevance
5878 #define DF2_RANDOM 0x00000001L /* random dungeon - not preloaded */ macro
5631 d_ptr->flags2 = d_info[type].flags2 | DF2_RANDOM;5718 d_ptr->flags2 = d_info[type].flags2 | DF2_RANDOM;
9233 if (!d_ptr->flags2 & DF2_RANDOM) return;11950 d_ptr->flags2 = d_info[type].flags2 | flags2 | DF2_RANDOM;
11194 if (parms[5] & 0x02) f2 |= DF2_RANDOM;