Searched refs:DIALOGUE_NO_TIMER (Results 1 – 3 of 3) sorted by relevance
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/ |
H A D | map_sprite_dialogue.cpp | 88 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLine() 96 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLineEmote() 103 next_line, vt_common::DIALOGUE_NO_TIMER, in AddLine() 125 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLineEvent() 136 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLineEventEmote() 144 next_line, vt_common::DIALOGUE_NO_TIMER, in AddLineEvent()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | dialogue.cpp | 79 _display_times.push_back(DIALOGUE_NO_TIMER); in AddLine() 85 AddLineTimed(text, speaker_id, DIALOGUE_NEXT_LINE, DIALOGUE_NO_TIMER); in AddLine() 90 AddLineTimed(text, speaker_id, next_line, DIALOGUE_NO_TIMER); in AddLine()
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H A D | dialogue.h | 40 const int32_t DIALOGUE_NO_TIMER = -1; variable
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