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Searched refs:DIALOGUE_NO_TIMER (Results 1 – 3 of 3) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/
H A Dmap_sprite_dialogue.cpp88 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLine()
96 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLineEmote()
103 next_line, vt_common::DIALOGUE_NO_TIMER, in AddLine()
125 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLineEvent()
136 vt_common::DIALOGUE_NEXT_LINE, vt_common::DIALOGUE_NO_TIMER, in AddLineEventEmote()
144 next_line, vt_common::DIALOGUE_NO_TIMER, in AddLineEvent()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/
H A Ddialogue.cpp79 _display_times.push_back(DIALOGUE_NO_TIMER); in AddLine()
85 AddLineTimed(text, speaker_id, DIALOGUE_NEXT_LINE, DIALOGUE_NO_TIMER); in AddLine()
90 AddLineTimed(text, speaker_id, next_line, DIALOGUE_NO_TIMER); in AddLine()
H A Ddialogue.h40 const int32_t DIALOGUE_NO_TIMER = -1; variable