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Searched refs:DIAMOND_DELAY (Results 1 – 3 of 3) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dxmris.h146 #define DIAMOND_DELAY (20 * FRAMES_PER_SECOND) macro
H A Dapple.c804 0, 0)->count = DIAMOND_DELAY;
H A Ddemo.c198 spawn_monster(0, 6, 0, 0, x, y, 0, 0)->count = DIAMOND_DELAY; in FUNCANIMATE()