/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/challenges/ |
H A D | story_mode_status.cpp | 145 else if (i->second->isSolved(RaceManager::DIFFICULTY_EASY)) in computeActive() 147 m_points += CHALLENGE_POINTS[RaceManager::DIFFICULTY_EASY]*gp_factor; in computeActive() 156 i->second->setActive(RaceManager::DIFFICULTY_EASY); in computeActive() 157 case RaceManager::DIFFICULTY_EASY: in computeActive() 312 RaceManager::Difficulty difficulty = RaceManager::DIFFICULTY_EASY; in grandPrixFinished() 320 difficulty = RaceManager::DIFFICULTY_EASY; in grandPrixFinished()
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H A D | challenge_status.hpp | 97 (m_solved & 0x01) ? RaceManager::DIFFICULTY_EASY : in highestSolved()
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H A D | challenge_status.cpp | 103 else if (isSolved(RaceManager::DIFFICULTY_EASY)) in save()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/dialogs/ |
H A D | select_challenge.cpp | 57 if (c_data->getEnergy(RaceManager::DIFFICULTY_EASY) > 0) in getLabel() 148 challenge_info->setText(getLabel(RaceManager::DIFFICULTY_EASY, c->getData()), false ); in SelectChallengeDialog() 169 updateSolvedIcon(c, RaceManager::DIFFICULTY_EASY, "novice", "cup_bronze.png"); in SelectChallengeDialog() 308 c_data->setRace(RaceManager::DIFFICULTY_EASY); in processEvent() 354 description = getLabel(RaceManager::DIFFICULTY_EASY, c_stat->getData()); in processEvent()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/ |
H A D | battle_ai.cpp | 97 if (m_cur_difficulty == RaceManager::DIFFICULTY_EASY && in findClosestKart() 146 case RaceManager::DIFFICULTY_EASY: in findTarget()
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H A D | arena_ai.cpp | 319 (m_cur_difficulty == RaceManager::DIFFICULTY_EASY ? 2.0f : 1.5f) in checkIfStuck() 330 (m_cur_difficulty == RaceManager::DIFFICULTY_EASY ? 2.0f : 1.5f)) in checkIfStuck() 347 const float handicap = (m_cur_difficulty == RaceManager::DIFFICULTY_EASY in configSpeed() 436 const bool difficulty = m_cur_difficulty == RaceManager::DIFFICULTY_EASY || in useItems()
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/dports/games/julius/julius-1.7.0/src/game/ |
H A D | difficulty.c | 43 case DIFFICULTY_EASY: return 4; in difficulty_adjust_wolf_attack()
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H A D | settings.h | 14 DIFFICULTY_EASY = 1, enumerator
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/dports/games/augustus/augustus-3.1.0/src/game/ |
H A D | difficulty.c | 61 case DIFFICULTY_EASY: return 4; in difficulty_adjust_wolf_attack()
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H A D | settings.h | 14 DIFFICULTY_EASY = 1, enumerator
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/race/ |
H A D | race_manager.hpp | 224 enum Difficulty { DIFFICULTY_EASY = 0, enumerator 225 DIFFICULTY_FIRST = DIFFICULTY_EASY, 593 case RaceManager::DIFFICULTY_EASY: return "easy"; break; in getDifficultyAsString()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | game_phantom.h | 36 DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3 enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | game_phantom.h | 37 DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3 enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | game_nebular.h | 38 DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3 enumerator
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/dports/games/tecnoballz/tecnoballz-0.93.1/include/ |
H A D | tecnoballz.h | 126 DIFFICULTY_EASY = 1, enumerator
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/ |
H A D | help_screen_1.cpp | 68 RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_EASY); in eventCallback()
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H A D | feature_unlocked.cpp | 248 case RaceManager::DIFFICULTY_EASY: in addTrophy() 251 CHALLENGE_POINTS[RaceManager::DIFFICULTY_EASY]*gp_factor, in addTrophy() 279 case RaceManager::DIFFICULTY_EASY: in addTrophy()
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H A D | main_menu_screen.cpp | 274 RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_EASY); in startTutorial() 403 scene->addTrophy(RaceManager::DIFFICULTY_EASY, false); in eventCallback()
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | Starfighter.c | 174 game.difficulty = DIFFICULTY_EASY; in main()
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H A D | save.c | 99 difficulty += DIFFICULTY_EASY; in save_initSlots() 206 game.difficulty += DIFFICULTY_EASY; in save_load()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | game_nebular.h | 38 DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3 enumerator
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/headers/ |
H A D | Defines.h | 180 DIFFICULTY_EASY = 1, enumerator
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/atask/ |
H A D | Factory.cpp | 30 case DIFFICULTY_EASY: in assistable()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | config.h | 41 DIFFICULTY_EASY, enumerator
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | sprite_display_menu.cc | 549 difficulty_level = DIFFICULTY_EASY; in check_events() 551 if (difficulty_level < DIFFICULTY_EASY) in check_events()
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