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Searched refs:DIFFICULTY_ORIGINAL (Results 1 – 13 of 13) sorted by relevance

/dports/games/starfighter/starfighter-2.4/src/
H A Dcollectable.c65 if ((game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add()
96 if ((game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add()
129 && (game.difficulty != DIFFICULTY_ORIGINAL) in collectable_add()
163 if ((type == P_PLASMA_AMMO) && (game.difficulty != DIFFICULTY_ORIGINAL)) in collectable_add()
188 if ((type == P_SHIELD) && (game.difficulty != DIFFICULTY_ORIGINAL)) in collectable_add()
197 if (game.difficulty == DIFFICULTY_ORIGINAL) in collectable_add()
232 if ((game.difficulty != DIFFICULTY_ORIGINAL) && (type != P_MINE)) in collectable_add()
H A Dshop.c112 if (game.difficulty == DIFFICULTY_ORIGINAL) in adjustShopPrices()
140 if (game.difficulty == DIFFICULTY_ORIGINAL) in adjustShopPrices()
458 if (game.difficulty == DIFFICULTY_ORIGINAL) in shop_init()
468 if (game.difficulty == DIFFICULTY_ORIGINAL) in shop_init()
720 if (game.difficulty == DIFFICULTY_ORIGINAL) in buy()
792 if (game.difficulty != DIFFICULTY_ORIGINAL) in buy()
828 if (game.difficulty != DIFFICULTY_ORIGINAL) in buy()
882 if (game.maxPlasmaOutput <= ((game.difficulty != DIFFICULTY_ORIGINAL) ? 1 : 2)) in sell()
916 if (game.maxPlasmaRate <= ((game.difficulty != DIFFICULTY_ORIGINAL) ? 1 : 2)) in sell()
997 if (game.difficulty == DIFFICULTY_ORIGINAL) in sell()
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H A Dgame.c160 case DIFFICULTY_ORIGINAL: in game_init()
358 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doCollectables()
400 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doCollectables()
441 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doCollectables()
665 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doBullets()
1871 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doArrow()
1975 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doHud()
2134 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_doHud()
2511 case DIFFICULTY_ORIGINAL: in game_getDifficultyText()
2610 if (game.difficulty == DIFFICULTY_ORIGINAL) in game_mainLoop()
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H A Dplayer.c52 if (game.difficulty == DIFFICULTY_ORIGINAL) { in player_init()
110 || (game.difficulty == DIFFICULTY_ORIGINAL) in player_damage()
114 if ((game.difficulty == DIFFICULTY_ORIGINAL) in player_damage()
128 if (game.difficulty != DIFFICULTY_ORIGINAL) in player_damage()
137 if (game.difficulty != DIFFICULTY_ORIGINAL) in player_damage()
H A Dalien.c1246 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_add()
1605 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_setKlineAttackMethod()
1635 || (game.difficulty != DIFFICULTY_ORIGINAL)) in alien_setKlineAI()
1722 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_searchForTarget()
1769 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_searchForTarget()
1985 if ((game.difficulty == DIFFICULTY_ORIGINAL) in alien_destroy()
2013 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_destroy()
2124 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_destroy()
2186 if ((game.difficulty != DIFFICULTY_ORIGINAL) in alien_hurt()
2196 if (game.difficulty == DIFFICULTY_ORIGINAL) in alien_hurt()
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H A Dbullet.c98 if (game.difficulty == DIFFICULTY_ORIGINAL) in bullet_add()
108 if (game.difficulty == DIFFICULTY_ORIGINAL) in bullet_add()
H A Ddefs.h83 #define MAX_DOUBLE_HOMING (game.difficulty != DIFFICULTY_ORIGINAL ? 15 : 10)
91 #define ALIEN_WARP_ACCEL (game.difficulty == DIFFICULTY_ORIGINAL ? -15: -0.5)
822 DIFFICULTY_ORIGINAL, enumerator
H A Dintermission.c184 if (game.difficulty == DIFFICULTY_ORIGINAL) in intermission_updateSystemStatus()
194 if (game.difficulty == DIFFICULTY_ORIGINAL) in intermission_updateSystemStatus()
204 if (game.difficulty == DIFFICULTY_ORIGINAL) in intermission_updateSystemStatus()
1470 && (game.difficulty != DIFFICULTY_ORIGINAL)) in intermission()
1484 if (game.difficulty == DIFFICULTY_ORIGINAL) in intermission()
H A Devent.c402 if (game.difficulty == DIFFICULTY_ORIGINAL) { in events_init()
/dports/games/starfighter/starfighter-2.4/locale/
H A Dja.po1032 #. / DIFFICULTY_ORIGINAL (Classic)
H A Dpr-starfighter.pot945 #. / DIFFICULTY_ORIGINAL (Classic)
H A Dnl.po1078 #. / DIFFICULTY_ORIGINAL (Classic)
H A Den.po1067 #. / DIFFICULTY_ORIGINAL (Classic)