/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/ |
H A D | keymap.c | 39 { DIK_1, {{INPUTEVENT_KEY_1, 0}} }, 164 { DIK_1, {{INPUTEVENT_KEY_1, 0}} }, 293 static int kb_arcadia[] = { DIK_F2, -1, DIK_1, -1, DIK_2, -1, DIK_5, -1, DIK_6, -1, -1 }; 294 static int kb_arcadiaxa[] = { DIK_1, -1, DIK_2, -1, DIK_3, -1, DIK_4, -1, DIK_6, -1, DIK_LBRACKET, … 385 case DIK_1: in my_kbd_handler() 396 int num = scancode - DIK_1; in my_kbd_handler()
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H A D | keymap.h | 167 #define DIK_1 0x02 macro
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/dports/games/zdoom/zdoom-2.8.1/src/posix/ |
H A D | dikeys.h | 12 DIK_1, enumerator
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/ |
H A D | NamedKeys.h | 9 {DIK_Z, "Z"}, {DIK_0, "0"}, {DIK_1, "1"}, {DIK_2, "2"}, {DIK_3, "3"}, {DIK_4, "4"},
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/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/ |
H A D | DIIdentifierMap.java | 47 public final static int DIK_1 = 0x02; field in DIIdentifierMap 195 case DIK_1: in getKeyIdentifier()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgdirectinput/ |
H A D | DirectInputRegistry.cpp | 31 g_keyMap[DIK_1] = KeyValue('1', 0); in buildKeyMap()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdirectinput/ |
H A D | DirectInputRegistry.cpp | 31 g_keyMap[DIK_1] = KeyValue('1', 0); in buildKeyMap()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys_dik.c | 34 case SDLK_1: return DIK_1; in kc_dik_decode()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DINPUT.H | 414 #define DIK_1 0x02 macro
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | di_func.cpp | 711 if (DiKeybd[DIK_1] & DikOn) in DirectReadKeyboard()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/ |
H A D | DInput8Backend.cpp | 112 DInput8ToArxKeyTable[DIK_1] = Keyboard::Key_1; in initDInput8ToArxKeyTable()
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5events.c | 787 DIK_keymap[DIK_1] = SDLK_1; in DX5_InitOSKeymap()
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/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/ |
H A D | i_input.mm | 259 …DIK_Y, DIK_T, DIK_1, DIK_2, DIK_3, DIK_4, DIK_6,…
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 129 KEY_1 = DIK_1,
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstManagerInput.cpp | 1364 { DIK_LSHIFT, 0, NST_2(DIK_1,DIK_NUMPAD1), NST_2(DIK_2,DIK_NUMPAD2) } in PollFamilyKeyboard() 1506 { DIK_ESCAPE, DIK_A, NST_2(DIK_1,DIK_NUMPAD1), NST_2(DIK_LCONTROL,DIK_RCONTROL) } in PollSuborKeyboard()
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/dports/games/retroarch/RetroArch-1.9.7/input/ |
H A D | input_keymaps.c | 687 { DIK_1, RETROK_1 },
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vdinput.h | 1064 #define DIK_1 0x02 macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | dinput.h | 1064 #define DIK_1 0x02 macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 511 #define DIK_1 0x02 macro 2468 #define DIKEYBOARD_1 (DIK_1 | 0x81000400)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 511 #define DIK_1 0x02 macro 2468 #define DIKEYBOARD_1 (DIK_1 | 0x81000400)
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/ |
H A D | dinput.h | 510 #define DIK_1 0x02 macro
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/dports/graphics/glfw/glfw-3.3.4/deps/mingw/ |
H A D | dinput.h | 510 #define DIK_1 0x02 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/deps/mingw/ |
H A D | dinput.h | 510 #define DIK_1 0x02 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/deps/mingw/ |
H A D | dinput.h | 510 #define DIK_1 0x02 macro
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/dports/graphics/open3d/Open3D-0.2/src/External/GLFW/deps/mingw/ |
H A D | dinput.h | 510 #define DIK_1 0x02 macro
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