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Searched refs:DIK_8 (Results 1 – 25 of 33) sorted by relevance

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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/
H A Dkeymap.c46 { DIK_8, {{INPUTEVENT_KEY_8, 0}} },
171 { DIK_8, {{INPUTEVENT_KEY_8, 0}} },
392 case DIK_8: in my_kbd_handler()
H A Dkeymap.h174 #define DIK_8 0x09 macro
/dports/games/zdoom/zdoom-2.8.1/src/posix/
H A Ddikeys.h19 DIK_8, enumerator
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/
H A DNamedKeys.h10 {DIK_5, "5"}, {DIK_6, "6"}, {DIK_7, "7"}, {DIK_8, "8"}, {DIK_9, "9"}, {DIK_UP, "UP"},
/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/
H A DDIIdentifierMap.java54 public final static int DIK_8 = 0x09; field in DIIdentifierMap
209 case DIK_8: in getKeyIdentifier()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgdirectinput/
H A DDirectInputRegistry.cpp38 g_keyMap[DIK_8] = KeyValue('8', 0); in buildKeyMap()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdirectinput/
H A DDirectInputRegistry.cpp38 g_keyMap[DIK_8] = KeyValue('8', 0); in buildKeyMap()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys_dik.c41 case SDLK_8: return DIK_8; in kc_dik_decode()
/dports/emulators/atari800/atari800-3.1.0/src/win32/
H A Datari_win32.c1088 case DIK_8: in PLATFORM_Keyboard()
1131 case DIK_8: in PLATFORM_Keyboard()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDINPUT.H421 #define DIK_8 0x09 macro
/dports/games/avp/avp-20170505/src/win95/
H A Ddi_func.cpp753 if (DiKeybd[DIK_8] & DikOn) in DirectReadKeyboard()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/
H A DDInput8Backend.cpp119 DInput8ToArxKeyTable[DIK_8] = Keyboard::Key_8; in initDInput8ToArxKeyTable()
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/
H A DSDL_dx5events.c794 DIK_keymap[DIK_8] = SDLK_8; in DX5_InitOSKeymap()
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_input.mm260 …DIK_EQUALS, DIK_9, DIK_7, DIK_MINUS, DIK_8, DIK_0, DIK_RB…
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h136 KEY_8 = DIK_8,
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerInput.cpp1348 { DIK_M, DIK_N, NST_2(DIK_9,DIK_NUMPAD9), NST_2(DIK_8,DIK_NUMPAD8) } in PollFamilyKeyboard()
1510 { DIK_F4, DIK_U, NST_2(DIK_8,DIK_NUMPAD8), DIK_J } in PollSuborKeyboard()
/dports/games/retroarch/RetroArch-1.9.7/input/
H A Dinput_keymaps.c694 { DIK_8, RETROK_8 },
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvdinput.h1071 #define DIK_8 0x09 macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddinput.h1071 #define DIK_8 0x09 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h518 #define DIK_8 0x09 macro
2475 #define DIKEYBOARD_8 (DIK_8 | 0x81000400)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h518 #define DIK_8 0x09 macro
2475 #define DIKEYBOARD_8 (DIK_8 | 0x81000400)
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/
H A Ddinput.h517 #define DIK_8 0x09 macro
/dports/graphics/glfw/glfw-3.3.4/deps/mingw/
H A Ddinput.h517 #define DIK_8 0x09 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/deps/mingw/
H A Ddinput.h517 #define DIK_8 0x09 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/deps/mingw/
H A Ddinput.h517 #define DIK_8 0x09 macro

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