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Searched refs:DIK_AX (Results 1 – 22 of 22) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/posix/
H A Ddikeys.h113 DIK_AX, /* (Japan AX) */ enumerator
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/
H A DNamedKeys.h13 {DIK_AT, "AT"}, {DIK_AX, "AX"}, {DIK_BACK, "BACK"}, {DIK_BACKSLASH, "BACKSLASH"},
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/
H A Dkeymap.h268 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/
H A DDIIdentifierMap.java148 public final static int DIK_AX = 0x96; /* (Japan AX) */ field in DIIdentifierMap
389 case DIK_AX: in getKeyIdentifier()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDINPUT.H514 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h145 KEY_AX = DIK_AX,
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvdinput.h1164 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddinput.h1164 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h612 #define DIK_AX 0x96 /* (Japan AX) */ macro
2566 #define DIKEYBOARD_AX (DIK_AX | 0x81000400)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h612 #define DIK_AX 0x96 /* (Japan AX) */ macro
2566 #define DIKEYBOARD_AX (DIK_AX | 0x81000400)
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/graphics/glfw/glfw-3.3.4/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/graphics/open3d/Open3D-0.2/src/External/GLFW/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/devel/sfml/SFML-2.5.1/extlibs/headers/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/graphics/py-open3d-python/Open3D-0.2/src/External/GLFW/deps/mingw/
H A Ddinput.h611 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Ddinput.h2142 #define DIK_AX 0x96 /* (Japan AX) */ macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Devices/HumanInterfaceDevice/
H A Dmod.rs2369 pub const DIK_AX: u32 = 150u32; const
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Devices/HumanInterfaceDevice/
H A Dmod.rs3487 pub const DIK_AX: u32 = 150u32; const