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Searched refs:DIK_DOWN (Results 1 – 25 of 35) sorted by relevance

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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/
H A Dkeymap.c115 { DIK_DOWN, {{INPUTEVENT_KEY_CURSOR_DOWN, 0}} },
240 { DIK_DOWN, {{INPUTEVENT_KEY_CURSOR_DOWN, 0}} },
279 static int kb_ck[] = { DIK_LEFT, -1, DIK_RIGHT, -1, DIK_UP, -1, DIK_DOWN, -1, DIK_RCONTROL, DIK_RME…
282 static int kb_ck3[] = { DIK_LEFT, -1, DIK_RIGHT, -1, DIK_UP, -1, DIK_DOWN, -1, DIK_RCONTROL, -1, DI…
286 static int kb_cd32_ck[] = { DIK_LEFT, -1, DIK_RIGHT, -1, DIK_UP, -1, DIK_DOWN, -1, DIK_RCONTROL, -1…
H A Dkeymap.h291 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
325 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
/dports/games/zdoom/zdoom-2.8.1/src/posix/
H A Ddikeys.h136 DIK_DOWN = 0xD0, /* DownArrow on arrow keypad */ enumerator
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/
H A DNamedKeys.h11 {DIK_DOWN, "DOWN"}, {DIK_LEFT, "LEFT"}, {DIK_RIGHT, "RIGHT"}, {DIK_ABNT_C1, "ABNT_C1"},
/dports/emulators/atari800/atari800-3.1.0/src/win32/
H A Datari_win32.h105 DIK_DOWN,
H A Datari_win32.c600 case DIK_DOWN: in Atari_Win32_keys()
1220 case DIK_DOWN: in PLATFORM_Keyboard()
/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/
H A DDIIdentifierMap.java171 public final static int DIK_DOWN = 0xD0; /* DownArrow on arrow keypad */ field in DIIdentifierMap
419 case DIK_DOWN: in getKeyIdentifier()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDialogInput.cpp156 …{ PAD1_KEYS + PAD_KEY_DOWN, DIK_DOWN, IDS_INPUT_PAD_KEY_DOWN, "pad-1", "down" …
232 …{ HORITRACK_KEYS + HORITRACK_KEY_DOWN, DIK_DOWN, IDS_INPUT_HORITRACK_KEY_DOWN, "ho…
243 …{ PACHINKO_KEYS + PACHINKO_KEY_DOWN, DIK_DOWN, IDS_INPUT_PACHINKO_KEY_DOWN, "pachinko…
285 …{ EXCITINGBOXING_KEYS + EXCITINGBOXING_KEY_BODY, DIK_DOWN, IDS_INPUT_EXCITINGBOXING_KEY_BO…
H A DNstManagerInput.cpp1368 { DIK_DOWN, DIK_SPACE, NST_2(DIK_BACK,DIK_DELETE), DIK_INSERT } in PollFamilyKeyboard()
1502 { DIK_F7, DIK_LBRACKET, NST_2(DIK_BACKSLASH,DIK_YEN), DIK_DOWN } in PollSuborKeyboard()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDINPUT.H528 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
552 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys_dik.c131 case SDLK_DOWN: return DIK_DOWN; in kc_dik_decode()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DDirectInput.cpp90 DIK_UP, DIK_DOWN,
364 joypad[i][KEY_DOWN] = DIK_DOWN; in checkKeys()
/dports/games/avp/avp-20170505/src/win95/
H A Ddi_func.cpp505 if (DiKeybd[DIK_DOWN] & DikOn) in DirectReadKeyboard()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/
H A DDInput8Backend.cpp135 DInput8ToArxKeyTable[DIK_DOWN] = Keyboard::Key_DownArrow; in initDInput8ToArxKeyTable()
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/
H A DSDL_dx5events.c890 DIK_keymap[DIK_DOWN] = SDLK_DOWN; in DX5_InitOSKeymap()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DDirectInput.cpp76 DIK_UP, DIK_DOWN,
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_input.mm272 …DIK_F2, 0, DIK_F1, DIK_LEFT, DIK_RIGHT, DIK_DOWN, DIK_UP…
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h159 KEY_DOWN = DIK_DOWN,
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvdinput.h1178 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
1202 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddinput.h1178 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
1202 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h635 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
668 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
2581 #define DIKEYBOARD_DOWN (DIK_DOWN | 0x81000400)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h635 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
668 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
2581 #define DIKEYBOARD_DOWN (DIK_DOWN | 0x81000400)
/dports/games/retroarch/RetroArch-1.9.7/input/
H A Dinput_keymaps.c648 { DIK_DOWN, RETROK_DOWN },
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/
H A Ddinput.h634 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
667 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
/dports/graphics/glfw/glfw-3.3.4/deps/mingw/
H A Ddinput.h634 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro
667 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */

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