/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/ |
H A D | keymap.c | 115 { DIK_DOWN, {{INPUTEVENT_KEY_CURSOR_DOWN, 0}} }, 240 { DIK_DOWN, {{INPUTEVENT_KEY_CURSOR_DOWN, 0}} }, 279 static int kb_ck[] = { DIK_LEFT, -1, DIK_RIGHT, -1, DIK_UP, -1, DIK_DOWN, -1, DIK_RCONTROL, DIK_RME… 282 static int kb_ck3[] = { DIK_LEFT, -1, DIK_RIGHT, -1, DIK_UP, -1, DIK_DOWN, -1, DIK_RCONTROL, -1, DI… 286 static int kb_cd32_ck[] = { DIK_LEFT, -1, DIK_RIGHT, -1, DIK_UP, -1, DIK_DOWN, -1, DIK_RCONTROL, -1…
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H A D | keymap.h | 291 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 325 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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/dports/games/zdoom/zdoom-2.8.1/src/posix/ |
H A D | dikeys.h | 136 DIK_DOWN = 0xD0, /* DownArrow on arrow keypad */ enumerator
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/ |
H A D | NamedKeys.h | 11 {DIK_DOWN, "DOWN"}, {DIK_LEFT, "LEFT"}, {DIK_RIGHT, "RIGHT"}, {DIK_ABNT_C1, "ABNT_C1"},
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/dports/emulators/atari800/atari800-3.1.0/src/win32/ |
H A D | atari_win32.h | 105 DIK_DOWN,
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H A D | atari_win32.c | 600 case DIK_DOWN: in Atari_Win32_keys() 1220 case DIK_DOWN: in PLATFORM_Keyboard()
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/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/ |
H A D | DIIdentifierMap.java | 171 public final static int DIK_DOWN = 0xD0; /* DownArrow on arrow keypad */ field in DIIdentifierMap 419 case DIK_DOWN: in getKeyIdentifier()
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstDialogInput.cpp | 156 …{ PAD1_KEYS + PAD_KEY_DOWN, DIK_DOWN, IDS_INPUT_PAD_KEY_DOWN, "pad-1", "down" … 232 …{ HORITRACK_KEYS + HORITRACK_KEY_DOWN, DIK_DOWN, IDS_INPUT_HORITRACK_KEY_DOWN, "ho… 243 …{ PACHINKO_KEYS + PACHINKO_KEY_DOWN, DIK_DOWN, IDS_INPUT_PACHINKO_KEY_DOWN, "pachinko… 285 …{ EXCITINGBOXING_KEYS + EXCITINGBOXING_KEY_BODY, DIK_DOWN, IDS_INPUT_EXCITINGBOXING_KEY_BO…
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H A D | NstManagerInput.cpp | 1368 { DIK_DOWN, DIK_SPACE, NST_2(DIK_BACK,DIK_DELETE), DIK_INSERT } in PollFamilyKeyboard() 1502 { DIK_F7, DIK_LBRACKET, NST_2(DIK_BACKSLASH,DIK_YEN), DIK_DOWN } in PollSuborKeyboard()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DINPUT.H | 528 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 552 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys_dik.c | 131 case SDLK_DOWN: return DIK_DOWN; in kc_dik_decode()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | DirectInput.cpp | 90 DIK_UP, DIK_DOWN, 364 joypad[i][KEY_DOWN] = DIK_DOWN; in checkKeys()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | di_func.cpp | 505 if (DiKeybd[DIK_DOWN] & DikOn) in DirectReadKeyboard()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/ |
H A D | DInput8Backend.cpp | 135 DInput8ToArxKeyTable[DIK_DOWN] = Keyboard::Key_DownArrow; in initDInput8ToArxKeyTable()
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5events.c | 890 DIK_keymap[DIK_DOWN] = SDLK_DOWN; in DX5_InitOSKeymap()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | DirectInput.cpp | 76 DIK_UP, DIK_DOWN,
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/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/ |
H A D | i_input.mm | 272 …DIK_F2, 0, DIK_F1, DIK_LEFT, DIK_RIGHT, DIK_DOWN, DIK_UP…
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 159 KEY_DOWN = DIK_DOWN,
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vdinput.h | 1178 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 1202 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | dinput.h | 1178 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 1202 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 635 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 668 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ 2581 #define DIKEYBOARD_DOWN (DIK_DOWN | 0x81000400)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 635 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 668 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ 2581 #define DIKEYBOARD_DOWN (DIK_DOWN | 0x81000400)
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/dports/games/retroarch/RetroArch-1.9.7/input/ |
H A D | input_keymaps.c | 648 { DIK_DOWN, RETROK_DOWN },
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/ |
H A D | dinput.h | 634 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 667 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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/dports/graphics/glfw/glfw-3.3.4/deps/mingw/ |
H A D | dinput.h | 634 #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ macro 667 #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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