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Searched refs:DIK_ESCAPE (Results 1 – 25 of 34) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/posix/
H A Ddikeys.h11 DIK_ESCAPE = 1, enumerator
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/
H A DNamedKeys.h16 {DIK_DELETE, "DELETE"}, {DIK_DIVIDE, "DIVIDE"}, {DIK_EQUALS, "EQUALS"}, {DIK_ESCAPE, "ESCAPE"},
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerInputClipboard.cpp239 if (keyboard[DIK_ESCAPE] & 0x80U) in Query()
H A DNstManagerInput.cpp1363 { DIK_F1, DIK_ESCAPE, DIK_Q, NST_2(DIK_LCONTROL,DIK_RCONTROL) }, in PollFamilyKeyboard()
1506 { DIK_ESCAPE, DIK_A, NST_2(DIK_1,DIK_NUMPAD1), NST_2(DIK_LCONTROL,DIK_RCONTROL) } in PollSuborKeyboard()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/
H A Dkeymap.c26 { DIK_ESCAPE, {{INPUTEVENT_KEY_ESC, 0}} },
149 static struct uae_input_device_kbr_default keytrans_pc1[] = { { DIK_ESCAPE, {{INPUTEVENT_KEY_ESC, 0…
H A Dkeymap.h166 #define DIK_ESCAPE 0x01 macro
/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/
H A DDIIdentifierMap.java46 public final static int DIK_ESCAPE = 0x01; field in DIIdentifierMap
193 case DIK_ESCAPE: in getKeyIdentifier()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgdirectinput/
H A DDirectInputRegistry.cpp30 g_keyMap[DIK_ESCAPE] = KeyValue(osgGA::GUIEventAdapter::KEY_Escape, 0); in buildKeyMap()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdirectinput/
H A DDirectInputRegistry.cpp30 g_keyMap[DIK_ESCAPE] = KeyValue(osgGA::GUIEventAdapter::KEY_Escape, 0); in buildKeyMap()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys_dik.c32 case SDLK_ESCAPE: return DIK_ESCAPE; in kc_dik_decode()
/dports/devel/allegro/allegro-4.4.3.1/src/win/
H A Dwkeybd.c328 || ((scancode == DIK_ESCAPE) && (_key_shifts & (KB_CTRL_FLAG | KB_ALT_FLAG)))) { in key_dinput_handle_scancode()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDINPUT.H413 #define DIK_ESCAPE 0x01 macro
/dports/games/avp/avp-20170505/src/win95/
H A Ddi_func.cpp511 if (DiKeybd[DIK_ESCAPE] & DikOn) in DirectReadKeyboard()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/
H A DDInput8Backend.cpp139 DInput8ToArxKeyTable[DIK_ESCAPE] = Keyboard::Key_Escape; in initDInput8ToArxKeyTable()
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/
H A DSDL_dx5events.c786 DIK_keymap[DIK_ESCAPE] = SDLK_ESCAPE; in DX5_InitOSKeymap()
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_input.mm263 …DIK_TAB, DIK_SPACE, DIK_GRAVE, DIK_BACK, 0, DIK_ESCAPE, 0, …
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h163 KEY_ESCAPE = DIK_ESCAPE,
/dports/games/retroarch/RetroArch-1.9.7/input/
H A Dinput_keymaps.c667 { DIK_ESCAPE, RETROK_ESCAPE },
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvdinput.h1063 #define DIK_ESCAPE 0x01 macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddinput.h1063 #define DIK_ESCAPE 0x01 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h510 #define DIK_ESCAPE 0x01 macro
2467 #define DIKEYBOARD_ESCAPE (DIK_ESCAPE | 0x81000400)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h510 #define DIK_ESCAPE 0x01 macro
2467 #define DIKEYBOARD_ESCAPE (DIK_ESCAPE | 0x81000400)
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/
H A Ddinput.h509 #define DIK_ESCAPE 0x01 macro
/dports/graphics/glfw/glfw-3.3.4/deps/mingw/
H A Ddinput.h509 #define DIK_ESCAPE 0x01 macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/deps/mingw/
H A Ddinput.h509 #define DIK_ESCAPE 0x01 macro

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