/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/ |
H A D | keymap.c | 83 { DIK_NUMPAD3, {{INPUTEVENT_KEY_NP_3, 0}} }, 208 { DIK_NUMPAD3, {{INPUTEVENT_KEY_NP_3, 0}} }, 285 …K_NUMPAD2, -1, DIK_NUMPAD0, DIK_NUMPAD5, DIK_NUMPAD1, -1, DIK_DECIMAL, DIK_NUMPAD3, -1, DIK_NUMPAD… 289 static int kb_cdtv[] = { DIK_NUMPAD1, -1, DIK_NUMPAD3, -1, DIK_NUMPAD7, -1, DIK_NUMPAD9, -1, -1 }; 363 DIK_NUMPAD3, 3, DIK_NUMPAD4, 4, DIK_NUMPAD5, 5, DIK_NUMPAD6, 6, DIK_NUMPAD7, 7, 418 case DIK_NUMPAD3: in my_kbd_handler()
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H A D | keymap.h | 246 #define DIK_NUMPAD3 0x51 macro
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/dports/emulators/atari800/atari800-3.1.0/src/win32/ |
H A D | atari_win32.h | 51 DIK_NUMPAD3, /* down/right */ 80 DIK_NUMPAD3, /* down/right */
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/dports/games/zdoom/zdoom-2.8.1/src/posix/ |
H A D | dikeys.h | 91 DIK_NUMPAD3, enumerator
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/ |
H A D | NamedKeys.h | 25 {DIK_NUMPAD1, "NUMPAD1"}, {DIK_NUMPAD2, "NUMPAD2"}, {DIK_NUMPAD3, "NUMPAD3"},
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/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/ |
H A D | DIIdentifierMap.java | 126 public final static int DIK_NUMPAD3 = 0x51; field in DIIdentifierMap 353 case DIK_NUMPAD3: in getKeyIdentifier()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys_dik.c | 110 case SDLK_KP3: return DIK_NUMPAD3; in kc_dik_decode()
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/dports/devel/allegro/allegro-4.4.3.1/src/win/ |
H A D | wkeybd.c | 223 case DIK_NUMPAD3: in handle_key_press()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DINPUT.H | 493 #define DIK_NUMPAD3 0x51 macro
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | di_func.cpp | 817 if (DiKeybd[DIK_NUMPAD3] & DikOn) in DirectReadKeyboard()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/ |
H A D | DInput8Backend.cpp | 180 DInput8ToArxKeyTable[DIK_NUMPAD3] = Keyboard::Key_NumPad3; in initDInput8ToArxKeyTable()
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5events.c | 867 DIK_keymap[DIK_NUMPAD3] = SDLK_KP3; in DX5_InitOSKeymap()
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/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/ |
H A D | i_input.mm | 267 …0, DIK_NUMPAD_EQUALS, DIK_NUMPAD0, DIK_NUMPAD1, DIK_NUMPAD2, DIK_NUMPAD3, DIK_NU…
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 213 KEY_NUMPAD3 = DIK_NUMPAD3,
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstManagerInput.cpp | 1360 { DIK_X, DIK_Z, DIK_E, NST_2(DIK_3,DIK_NUMPAD3) } in PollFamilyKeyboard() 1490 { DIK_F1, DIK_W, NST_2(DIK_3,DIK_NUMPAD3), DIK_X } in PollSuborKeyboard()
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/dports/games/retroarch/RetroArch-1.9.7/input/ |
H A D | input_keymaps.c | 679 { DIK_NUMPAD3, RETROK_KP3 },
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vdinput.h | 1143 #define DIK_NUMPAD3 0x51 macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | dinput.h | 1143 #define DIK_NUMPAD3 0x51 macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 590 #define DIK_NUMPAD3 0x51 macro 2547 #define DIKEYBOARD_NUMPAD3 (DIK_NUMPAD3 | 0x81000400)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 590 #define DIK_NUMPAD3 0x51 macro 2547 #define DIKEYBOARD_NUMPAD3 (DIK_NUMPAD3 | 0x81000400)
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/ |
H A D | dinput.h | 589 #define DIK_NUMPAD3 0x51 macro
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/dports/graphics/glfw/glfw-3.3.4/deps/mingw/ |
H A D | dinput.h | 589 #define DIK_NUMPAD3 0x51 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/deps/mingw/ |
H A D | dinput.h | 589 #define DIK_NUMPAD3 0x51 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/deps/mingw/ |
H A D | dinput.h | 589 #define DIK_NUMPAD3 0x51 macro
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/dports/graphics/open3d/Open3D-0.2/src/External/GLFW/deps/mingw/ |
H A D | dinput.h | 589 #define DIK_NUMPAD3 0x51 macro
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