/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/ |
H A D | keymap.c | 86 { DIK_NUMPAD6, {{INPUTEVENT_KEY_NP_6, 0}} }, 211 { DIK_NUMPAD6, {{INPUTEVENT_KEY_NP_6, 0}} }, 278 static int kb_np[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK_NUMP… 281 static int kb_np3[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK_NUM… 285 static int kb_cd32_np[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK… 291 static int kb_xa1[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, DIK_NUMPAD5… 363 DIK_NUMPAD3, 3, DIK_NUMPAD4, 4, DIK_NUMPAD5, 5, DIK_NUMPAD6, 6, DIK_NUMPAD7, 7, 421 case DIK_NUMPAD6: in my_kbd_handler()
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H A D | keymap.h | 242 #define DIK_NUMPAD6 0x4D macro
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/dports/emulators/atari800/atari800-3.1.0/src/win32/ |
H A D | atari_win32.h | 48 DIK_NUMPAD6, /* right */ 76 DIK_NUMPAD6, /* right */
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H A D | atari_win32.c | 636 case DIK_NUMPAD6: in Atari_Win32_keys() 1256 case DIK_NUMPAD6: in PLATFORM_Keyboard()
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/dports/games/zdoom/zdoom-2.8.1/src/posix/ |
H A D | dikeys.h | 87 DIK_NUMPAD6, enumerator
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/ |
H A D | NamedKeys.h | 26 {DIK_NUMPAD4, "NUMPAD4"}, {DIK_NUMPAD5, "NUMPAD5"}, {DIK_NUMPAD6, "NUMPAD6"},
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/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/ |
H A D | DIIdentifierMap.java | 122 public final static int DIK_NUMPAD6 = 0x4D; field in DIIdentifierMap 345 case DIK_NUMPAD6: in getKeyIdentifier()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys_dik.c | 106 case SDLK_KP6: return DIK_NUMPAD6; in kc_dik_decode()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | DirectInput.cpp | 103 DIK_NUMPAD4, DIK_NUMPAD6, DIK_NUMPAD8, DIK_NUMPAD2 443 motion[KEY_RIGHT] = DIK_NUMPAD6; in checkKeys()
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/dports/devel/allegro/allegro-4.4.3.1/src/win/ |
H A D | wkeybd.c | 232 case DIK_NUMPAD6: in handle_key_press()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DINPUT.H | 489 #define DIK_NUMPAD6 0x4D macro
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | di_func.cpp | 797 if (DiKeybd[DIK_NUMPAD6] & DikOn) in DirectReadKeyboard()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/ |
H A D | DInput8Backend.cpp | 183 DInput8ToArxKeyTable[DIK_NUMPAD6] = Keyboard::Key_NumPad6; in initDInput8ToArxKeyTable()
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5events.c | 863 DIK_keymap[DIK_NUMPAD6] = SDLK_KP6; in DX5_InitOSKeymap()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | DirectInput.cpp | 85 DIK_NUMPAD4, DIK_NUMPAD6, DIK_NUMPAD8, DIK_NUMPAD2
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/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/ |
H A D | i_input.mm | 268 …DIK_NUMPAD6, DIK_NUMPAD7, 0, DIK_NUMPAD8, DIK_NUMPAD9, 0, 0, …
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 216 KEY_NUMPAD6 = DIK_NUMPAD6,
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstManagerInput.cpp | 1352 { DIK_B, DIK_V, NST_2(DIK_7,DIK_NUMPAD7), NST_2(DIK_6,DIK_NUMPAD6) } in PollFamilyKeyboard() 1518 { DIK_F3, DIK_R, NST_2(DIK_6,DIK_NUMPAD6), DIK_B } in PollSuborKeyboard()
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/dports/games/retroarch/RetroArch-1.9.7/input/ |
H A D | input_keymaps.c | 682 { DIK_NUMPAD6, RETROK_KP6 },
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vdinput.h | 1139 #define DIK_NUMPAD6 0x4D macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | dinput.h | 1139 #define DIK_NUMPAD6 0x4D macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 586 #define DIK_NUMPAD6 0x4D macro 2543 #define DIKEYBOARD_NUMPAD6 (DIK_NUMPAD6 | 0x81000400)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 586 #define DIK_NUMPAD6 0x4D macro 2543 #define DIKEYBOARD_NUMPAD6 (DIK_NUMPAD6 | 0x81000400)
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/ |
H A D | dinput.h | 585 #define DIK_NUMPAD6 0x4D macro
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/dports/graphics/glfw/glfw-3.3.4/deps/mingw/ |
H A D | dinput.h | 585 #define DIK_NUMPAD6 0x4D macro
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