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Searched refs:DIK_NUMPAD8 (Results 1 – 25 of 35) sorted by relevance

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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/
H A Dkeymap.c88 { DIK_NUMPAD8, {{INPUTEVENT_KEY_NP_8, 0}} },
213 { DIK_NUMPAD8, {{INPUTEVENT_KEY_NP_8, 0}} },
278 static int kb_np[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK_NUMP…
281 static int kb_np3[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK_NUM…
285 static int kb_cd32_np[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK…
291 static int kb_xa1[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, DIK_NUMPAD5…
364 DIK_NUMPAD8, 8, DIK_NUMPAD9, 9, -1 };
423 case DIK_NUMPAD8: in my_kbd_handler()
H A Dkeymap.h237 #define DIK_NUMPAD8 0x48 macro
/dports/emulators/atari800/atari800-3.1.0/src/win32/
H A Datari_win32.h45 DIK_NUMPAD8, /* up */
73 DIK_NUMPAD8, /* up */
H A Datari_win32.c618 case DIK_NUMPAD8: in Atari_Win32_keys()
1238 case DIK_NUMPAD8: in PLATFORM_Keyboard()
/dports/games/zdoom/zdoom-2.8.1/src/posix/
H A Ddikeys.h82 DIK_NUMPAD8, enumerator
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/
H A DNamedKeys.h27 {DIK_NUMPAD7, "NUMPAD7"}, {DIK_NUMPAD8, "NUMPAD8"}, {DIK_NUMPAD9, "NUMPAD9"},
/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/
H A DDIIdentifierMap.java117 public final static int DIK_NUMPAD8 = 0x48; field in DIIdentifierMap
335 case DIK_NUMPAD8: in getKeyIdentifier()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys_dik.c101 case SDLK_KP8: return DIK_NUMPAD8; in kc_dik_decode()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DDirectInput.cpp103 DIK_NUMPAD4, DIK_NUMPAD6, DIK_NUMPAD8, DIK_NUMPAD2
425 motion[KEY_UP] = DIK_NUMPAD8; in checkKeys()
/dports/devel/allegro/allegro-4.4.3.1/src/win/
H A Dwkeybd.c238 case DIK_NUMPAD8: in handle_key_press()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDINPUT.H484 #define DIK_NUMPAD8 0x48 macro
/dports/games/avp/avp-20170505/src/win95/
H A Ddi_func.cpp772 if (DiKeybd[DIK_NUMPAD8] & DikOn) in DirectReadKeyboard()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/
H A DDInput8Backend.cpp185 DInput8ToArxKeyTable[DIK_NUMPAD8] = Keyboard::Key_NumPad8; in initDInput8ToArxKeyTable()
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/
H A DSDL_dx5events.c858 DIK_keymap[DIK_NUMPAD8] = SDLK_KP8; in DX5_InitOSKeymap()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DDirectInput.cpp85 DIK_NUMPAD4, DIK_NUMPAD6, DIK_NUMPAD8, DIK_NUMPAD2
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_input.mm268 …DIK_NUMPAD6, DIK_NUMPAD7, 0, DIK_NUMPAD8, DIK_NUMPAD9, 0, 0, …
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h218 KEY_NUMPAD8 = DIK_NUMPAD8,
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerInput.cpp1348 { DIK_M, DIK_N, NST_2(DIK_9,DIK_NUMPAD9), NST_2(DIK_8,DIK_NUMPAD8) } in PollFamilyKeyboard()
1510 { DIK_F4, DIK_U, NST_2(DIK_8,DIK_NUMPAD8), DIK_J } in PollSuborKeyboard()
/dports/games/retroarch/RetroArch-1.9.7/input/
H A Dinput_keymaps.c684 { DIK_NUMPAD8, RETROK_KP8 },
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvdinput.h1134 #define DIK_NUMPAD8 0x48 macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddinput.h1134 #define DIK_NUMPAD8 0x48 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h581 #define DIK_NUMPAD8 0x48 macro
2538 #define DIKEYBOARD_NUMPAD8 (DIK_NUMPAD8 | 0x81000400)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddinput.h581 #define DIK_NUMPAD8 0x48 macro
2538 #define DIKEYBOARD_NUMPAD8 (DIK_NUMPAD8 | 0x81000400)
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/
H A Ddinput.h580 #define DIK_NUMPAD8 0x48 macro
/dports/graphics/glfw/glfw-3.3.4/deps/mingw/
H A Ddinput.h580 #define DIK_NUMPAD8 0x48 macro

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