/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/keymap/ |
H A D | keymap.c | 88 { DIK_NUMPAD8, {{INPUTEVENT_KEY_NP_8, 0}} }, 213 { DIK_NUMPAD8, {{INPUTEVENT_KEY_NP_8, 0}} }, 278 static int kb_np[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK_NUMP… 281 static int kb_np3[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK_NUM… 285 static int kb_cd32_np[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, -1, DIK… 291 static int kb_xa1[] = { DIK_NUMPAD4, -1, DIK_NUMPAD6, -1, DIK_NUMPAD8, -1, DIK_NUMPAD2, DIK_NUMPAD5… 364 DIK_NUMPAD8, 8, DIK_NUMPAD9, 9, -1 }; 423 case DIK_NUMPAD8: in my_kbd_handler()
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H A D | keymap.h | 237 #define DIK_NUMPAD8 0x48 macro
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/dports/emulators/atari800/atari800-3.1.0/src/win32/ |
H A D | atari_win32.h | 45 DIK_NUMPAD8, /* up */ 73 DIK_NUMPAD8, /* up */
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H A D | atari_win32.c | 618 case DIK_NUMPAD8: in Atari_Win32_keys() 1238 case DIK_NUMPAD8: in PLATFORM_Keyboard()
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/dports/games/zdoom/zdoom-2.8.1/src/posix/ |
H A D | dikeys.h | 82 DIK_NUMPAD8, enumerator
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/ |
H A D | NamedKeys.h | 27 {DIK_NUMPAD7, "NUMPAD7"}, {DIK_NUMPAD8, "NUMPAD8"}, {DIK_NUMPAD9, "NUMPAD9"},
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/dports/games/jinput/jinput-bf22dd975bbba31f01895332255b63df376894e6/plugins/windows/src/main/java/net/java/games/input/ |
H A D | DIIdentifierMap.java | 117 public final static int DIK_NUMPAD8 = 0x48; field in DIIdentifierMap 335 case DIK_NUMPAD8: in getKeyIdentifier()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys_dik.c | 101 case SDLK_KP8: return DIK_NUMPAD8; in kc_dik_decode()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | DirectInput.cpp | 103 DIK_NUMPAD4, DIK_NUMPAD6, DIK_NUMPAD8, DIK_NUMPAD2 425 motion[KEY_UP] = DIK_NUMPAD8; in checkKeys()
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/dports/devel/allegro/allegro-4.4.3.1/src/win/ |
H A D | wkeybd.c | 238 case DIK_NUMPAD8: in handle_key_press()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DINPUT.H | 484 #define DIK_NUMPAD8 0x48 macro
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | di_func.cpp | 772 if (DiKeybd[DIK_NUMPAD8] & DikOn) in DirectReadKeyboard()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/input/ |
H A D | DInput8Backend.cpp | 185 DInput8ToArxKeyTable[DIK_NUMPAD8] = Keyboard::Key_NumPad8; in initDInput8ToArxKeyTable()
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5events.c | 858 DIK_keymap[DIK_NUMPAD8] = SDLK_KP8; in DX5_InitOSKeymap()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | DirectInput.cpp | 85 DIK_NUMPAD4, DIK_NUMPAD6, DIK_NUMPAD8, DIK_NUMPAD2
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/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/ |
H A D | i_input.mm | 268 …DIK_NUMPAD6, DIK_NUMPAD7, 0, DIK_NUMPAD8, DIK_NUMPAD9, 0, 0, …
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 218 KEY_NUMPAD8 = DIK_NUMPAD8,
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstManagerInput.cpp | 1348 { DIK_M, DIK_N, NST_2(DIK_9,DIK_NUMPAD9), NST_2(DIK_8,DIK_NUMPAD8) } in PollFamilyKeyboard() 1510 { DIK_F4, DIK_U, NST_2(DIK_8,DIK_NUMPAD8), DIK_J } in PollSuborKeyboard()
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/dports/games/retroarch/RetroArch-1.9.7/input/ |
H A D | input_keymaps.c | 684 { DIK_NUMPAD8, RETROK_KP8 },
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vdinput.h | 1134 #define DIK_NUMPAD8 0x48 macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | dinput.h | 1134 #define DIK_NUMPAD8 0x48 macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 581 #define DIK_NUMPAD8 0x48 macro 2538 #define DIKEYBOARD_NUMPAD8 (DIK_NUMPAD8 | 0x81000400)
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dinput.h | 581 #define DIK_NUMPAD8 0x48 macro 2538 #define DIKEYBOARD_NUMPAD8 (DIK_NUMPAD8 | 0x81000400)
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/deps/mingw/ |
H A D | dinput.h | 580 #define DIK_NUMPAD8 0x48 macro
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/dports/graphics/glfw/glfw-3.3.4/deps/mingw/ |
H A D | dinput.h | 580 #define DIK_NUMPAD8 0x48 macro
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