Searched refs:DIR4_TO_DIR8 (Results 1 – 2 of 2) sorted by relevance
144 static const int DIR4_TO_DIR8[4] = variable4734 struct tile *tile1 = mapstep(ptile, DIR4_TO_DIR8[dir]); in fill_terrain_sprite_blending()4739 || pterrain == (other = tterrain_near[DIR4_TO_DIR8[dir]]) in fill_terrain_sprite_blending()4899 enum direction8 dir = dir_ccw(DIR4_TO_DIR8[i]); in fill_terrain_sprite_array()4981 if (UNKNOWN(DIR4_TO_DIR8[i])) { in fill_terrain_sprite_darkness()