/dports/biology/gatk/gatk-4.2.0.0/src/main/java/org/broadinstitute/hellbender/utils/codecs/ |
H A D | SplitReadEvidenceCodec.java | 17 public static final String DIRECTION_RIGHT = "right"; field in SplitReadEvidenceCodec 38 if (!tokens.get(2).equals(DIRECTION_LEFT) && !tokens.get(2).equals(DIRECTION_RIGHT)) { in decode() 41 final boolean strand = tokens.get(2).equals(DIRECTION_RIGHT); in decode() 65 … ev.getStrand() ? SplitReadEvidenceCodec.DIRECTION_RIGHT : SplitReadEvidenceCodec.DIRECTION_LEFT, in encode()
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/dports/games/pacmanarena/pacman/ |
H A D | ghost.c | 304 case DIRECTION_RIGHT: in ghost_update() 460 g->direction = DIRECTION_RIGHT; in ghost_detect_ghost_collisions() 583 g->direction = DIRECTION_RIGHT; in ghost_detect_ghost_collisions() 642 g->direction = DIRECTION_RIGHT; in ghost_detect_player_collisions() 645 case DIRECTION_RIGHT: in ghost_detect_player_collisions() 713 return DIRECTION_RIGHT; in ghost_check_visibility() 761 return DIRECTION_RIGHT; in ghost_check_visibility() 803 return DIRECTION_RIGHT; in ghost_check_visibility() 835 return DIRECTION_RIGHT; in ghost_check_visibility() 876 case DIRECTION_RIGHT: in ghost_new_direction() [all …]
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H A D | player.c | 284 case DIRECTION_RIGHT: in player_update() 395 p->direction = DIRECTION_RIGHT; in player_update() 414 p->direction = DIRECTION_RIGHT; in player_update() 457 p->direction = DIRECTION_RIGHT; in player_update() 464 case DIRECTION_RIGHT: in player_update() 537 case DIRECTION_RIGHT: in player_update() 541 p->direction = DIRECTION_RIGHT; in player_update() 562 p->direction == DIRECTION_RIGHT)) in player_update() 572 p->direction = DIRECTION_RIGHT; in player_update() 621 case DIRECTION_RIGHT: in player_update() [all …]
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H A D | shot.c | 100 case DIRECTION_RIGHT: in shot_new() 238 case DIRECTION_RIGHT: in shot_update() 305 case DIRECTION_RIGHT: in shot_update()
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H A D | render_player.c | 51 case DIRECTION_RIGHT: in player_render()
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/dports/games/julius/julius-1.7.0/src/input/ |
H A D | joystick.c | 46 DIRECTION_RIGHT = 3, enumerator 416 float analog_x = (float) inputs[DIRECTION_RIGHT].value - inputs[DIRECTION_LEFT].value; in rescale_axis() 422 inputs[DIRECTION_RIGHT].value = 0; in rescale_axis() 470 inputs[DIRECTION_RIGHT].value = (int) (clamping_factor * analog_x); in rescale_axis() 500 …= get_joystick_input_for_action(MAPPING_ACTION_MOUSE_CURSOR_RIGHT, &cursor_input[DIRECTION_RIGHT]); in translate_mouse_cursor_position() 511 translate_input_for_element(&cursor_input[DIRECTION_RIGHT], JOYSTICK_ELEMENT_AXIS); in translate_mouse_cursor_position() 525 int delta_x = cursor_input[DIRECTION_RIGHT].value - cursor_input[DIRECTION_LEFT].value; in translate_mouse_cursor_position() 629 … get_joystick_input_for_action(MAPPING_ACTION_SCROLL_MAP_RIGHT, &data.map_scroll[DIRECTION_RIGHT]); in translate_map_scrolling() 656 translate_input_for_element(&data.map_scroll[DIRECTION_RIGHT], base_element); in translate_map_scrolling() 665 scroll_arrow_right(data.map_scroll[DIRECTION_RIGHT].value); in translate_map_scrolling()
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/dports/games/augustus/augustus-3.1.0/src/input/ |
H A D | joystick.c | 46 DIRECTION_RIGHT = 3, enumerator 416 float analog_x = (float) inputs[DIRECTION_RIGHT].value - inputs[DIRECTION_LEFT].value; in rescale_axis() 422 inputs[DIRECTION_RIGHT].value = 0; in rescale_axis() 470 inputs[DIRECTION_RIGHT].value = (int) (clamping_factor * analog_x); in rescale_axis() 500 …= get_joystick_input_for_action(MAPPING_ACTION_MOUSE_CURSOR_RIGHT, &cursor_input[DIRECTION_RIGHT]); in translate_mouse_cursor_position() 511 translate_input_for_element(&cursor_input[DIRECTION_RIGHT], JOYSTICK_ELEMENT_AXIS); in translate_mouse_cursor_position() 525 int delta_x = cursor_input[DIRECTION_RIGHT].value - cursor_input[DIRECTION_LEFT].value; in translate_mouse_cursor_position() 629 … get_joystick_input_for_action(MAPPING_ACTION_SCROLL_MAP_RIGHT, &data.map_scroll[DIRECTION_RIGHT]); in translate_map_scrolling() 656 translate_input_for_element(&data.map_scroll[DIRECTION_RIGHT], base_element); in translate_map_scrolling() 665 scroll_arrow_right(data.map_scroll[DIRECTION_RIGHT].value); in translate_map_scrolling()
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/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | move_intention.cpp | 27 static const LRMoveIntention RIGHT_SLOWLY_OBJECT(DIRECTION_RIGHT, true); 28 static const LRMoveIntention RIGHT_OBJECT(DIRECTION_RIGHT, false);
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/grid/grid_filter/geodesic_morph_rec/ |
H A D | combcontour.c | 256 #define DIRECTION_RIGHT(x) (((x)==1)?4:(x)-1) macro 266 neighbour (row, col, (DIRECTION_RIGHT(curr_dir)), nb_row, nb_col); 373 zw_dir = DIRECTION_RIGHT(*curr_dir); in next_border_pixel_0() 445 zw_dir = DIRECTION_RIGHT(*curr_dir); in next_border_pixel_1() 563 dir_try = DIRECTION_RIGHT(direction_start); in trace_contour_4() 564 dir_right = DIRECTION_RIGHT(dir_try); in trace_contour_4()
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/dports/games/warmux/warmux-11.04/src/ai/ |
H A D | ai_idea.h | 35 …LRDirection XDeltaToDirection(int delta) { return (delta < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; } in XDeltaToDirection() 36 …Direction XDeltaToDirection(float delta) { return (delta < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; } in XDeltaToDirection()
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/CandyKidDemo/engine/ |
H A D | enum_manager.h | 25 #define DIRECTION_RIGHT 4 macro
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H A D | gamer_manager.h | 71 if (DIRECTION_RIGHT == direction) in engine_gamer_manager_update()
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/dports/www/firefox/firefox-99.0/widget/ |
H A D | SwipeTracker.cpp | 69 return (mSwipeDirection == dom::SimpleGestureEvent_Binding::DIRECTION_RIGHT) in SwipeSuccessTargetValue() 78 (mSwipeDirection == dom::SimpleGestureEvent_Binding::DIRECTION_RIGHT) in ClampToAllowedRange()
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/dports/games/warmux/warmux-11.04/lib/warmux/include/ |
H A D | WARMUX_types.h | 53 DIRECTION_RIGHT = 1
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/dports/games/warmux/warmux-11.04/src/character/ |
H A D | body.cpp | 54 direction(DIRECTION_RIGHT), in Body() 76 direction(DIRECTION_RIGHT), in Body() 369 if (DIRECTION_RIGHT == ActiveCharacter().GetDirection()) in ProcessFollowHalfCrosshair() 425 if (owner->GetDirection() == DIRECTION_RIGHT) { in ProcessFollowCursor() 555 if (direction == DIRECTION_RIGHT) { in GetRelativeHandPosition() 786 if(DIRECTION_RIGHT == direction) { in GetTestRect()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | weapon.cpp | 398 if (ActiveCharacter().GetDirection() == DIRECTION_RIGHT) in PosXY() 421 if (ActiveCharacter().GetDirection() == DIRECTION_RIGHT) in GetGunHolePosition() 518 if (ActiveCharacter().GetDirection() == DIRECTION_RIGHT) in Draw() 595 if (ActiveCharacter().GetDirection() == DIRECTION_RIGHT) in DrawWeaponFire()
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/dports/audio/tuxguitar/tuxguitar-src-1.2/TuxGuitar/src/org/herac/tuxguitar/gui/editors/fretboard/ |
H A D | FretBoardConfig.java | 36 public static final int DIRECTION_RIGHT = 0; field in FretBoardConfig 89 this.direction = config.getIntConfigValue(TGConfigKeys.FRETBOARD_DIRECTION, DIRECTION_RIGHT ); in load() 215 if( direction != DIRECTION_RIGHT && direction != DIRECTION_LEFT ){ in configure() 216 direction = DIRECTION_RIGHT; in configure()
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/dports/x11-wm/windowmaker/WindowMaker-0.95.9/src/ |
H A D | xinerama.h | 40 DIRECTION_RIGHT, enumerator
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/dports/x11-wm/libwraster/WindowMaker-0.95.9/src/ |
H A D | xinerama.h | 40 DIRECTION_RIGHT, enumerator
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/dports/audio/audacity/audacity-Audacity-3.1.3/src/menus/ |
H A D | SelectMenus.cpp | 150 DIRECTION_RIGHT = +1 enumerator 762 SeekLeftOrRight( context.project, DIRECTION_RIGHT, SELECTION_EXTEND, in OnSelExtendRight() 773 DoBoundaryMove( context.project, DIRECTION_RIGHT, mSeekInfo); in OnSelSetExtendRight() 779 SeekLeftOrRight( context.project, DIRECTION_RIGHT, SELECTION_CONTRACT, in OnSelContractLeft() 894 SeekLeftOrRight( context.project, DIRECTION_RIGHT, CURSOR_MOVE, in OnCursorRight() 931 SeekLeftOrRight( project, DIRECTION_RIGHT, CURSOR_MOVE, mSeekInfo ); in OnSeekRightShort() 943 SeekLeftOrRight( project, DIRECTION_RIGHT, SELECTION_EXTEND, mSeekInfo ); in OnSeekRightLong()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | defs.h | 90 DIRECTION_RIGHT, enumerator
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/ |
H A D | GUIResizeControl.h | 23 #define DIRECTION_RIGHT 4 macro
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/dports/games/pacmanarena/pacman/include/ |
H A D | game.h | 91 #define DIRECTION_RIGHT 3 macro
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/dports/x11-toolkits/tk87/tk8.7a5/generic/ |
H A D | tkMenubutton.h | 30 DIRECTION_LEFT, DIRECTION_RIGHT enumerator
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/dports/x11-toolkits/tk86/tk8.6.12/generic/ |
H A D | tkMenubutton.h | 30 DIRECTION_LEFT, DIRECTION_RIGHT enumerator
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