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Searched refs:DIR_DOWN_BIT (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-none/
H A Dnogui.c125 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change()
126 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/retrodep/
H A Dgui.c230 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change()
231 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-beos/
H A Dgui.cpp235 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change()
236 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-muirexx/
H A Dami-gui.c439 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change()
440 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dinputdevice.h13 #define DIR_DOWN_BIT 3 macro
17 #define DIR_DOWN (1 << DIR_DOWN_BIT)
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dinputdevice.h21 #define DIR_DOWN_BIT 3 macro
25 #define DIR_DOWN (1 << DIR_DOWN_BIT)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/
H A Dmenu.c502 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change()
503 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-gtk/
H A Dgtkui.c2743 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change()
2744 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dinputdevice.c3158 gui_gameport_axis_change (joy, DIR_DOWN_BIT, 0, max); in handle_input_event()
3161 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (delta), max); in handle_input_event()
3222 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (state), max); in handle_input_event()
3327 gui_gameport_axis_change (joy, DIR_DOWN_BIT, bot, 0); in handle_input_event()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-cocoa/
H A Dcocoaui.m2036 if (axis == DIR_DOWN_BIT)
2037 rp_update_gameport (port, DIR_DOWN_BIT, onoff);
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dinputdevice.cpp4251 gui_gameport_axis_change (joy, DIR_DOWN_BIT, 0, max); in handle_input_event()
4254 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (delta), max); in handle_input_event()
4325 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (state), max); in handle_input_event()
4446 gui_gameport_axis_change (joy, DIR_DOWN_BIT, bot, 0); in handle_input_event()