Searched refs:DIR_DOWN_BIT (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-none/ |
H A D | nogui.c | 125 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change() 126 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/retrodep/ |
H A D | gui.c | 230 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change() 231 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-beos/ |
H A D | gui.cpp | 235 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change() 236 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-muirexx/ |
H A D | ami-gui.c | 439 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change() 440 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | inputdevice.h | 13 #define DIR_DOWN_BIT 3 macro 17 #define DIR_DOWN (1 << DIR_DOWN_BIT)
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | inputdevice.h | 21 #define DIR_DOWN_BIT 3 macro 25 #define DIR_DOWN (1 << DIR_DOWN_BIT)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/ |
H A D | menu.c | 502 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change() 503 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-gtk/ |
H A D | gtkui.c | 2743 if (axis == DIR_DOWN_BIT) in gui_gameport_axis_change() 2744 rp_update_gameport (port, DIR_DOWN_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputdevice.c | 3158 gui_gameport_axis_change (joy, DIR_DOWN_BIT, 0, max); in handle_input_event() 3161 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (delta), max); in handle_input_event() 3222 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (state), max); in handle_input_event() 3327 gui_gameport_axis_change (joy, DIR_DOWN_BIT, bot, 0); in handle_input_event()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-cocoa/ |
H A D | cocoaui.m | 2036 if (axis == DIR_DOWN_BIT) 2037 rp_update_gameport (port, DIR_DOWN_BIT, onoff);
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputdevice.cpp | 4251 gui_gameport_axis_change (joy, DIR_DOWN_BIT, 0, max); in handle_input_event() 4254 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (delta), max); in handle_input_event() 4325 gui_gameport_axis_change (joy, DIR_DOWN_BIT, abs (state), max); in handle_input_event() 4446 gui_gameport_axis_change (joy, DIR_DOWN_BIT, bot, 0); in handle_input_event()
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