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Searched refs:DIR_NORTH (Results 1 – 25 of 106) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Ddirection.cpp36 case DIR_NORTH: in dirReverse()
41 return DIR_NORTH; in dirReverse()
53 if (dir_mask & MASK_DIR_NORTH) return DIR_NORTH; in dirFromMask()
104 while (temp != DIR_NORTH) { in dirNormalize()
115 return DIR_NORTH; in keyToDirection()
131 case DIR_NORTH: in directionToKey()
H A Dshrine.cpp187 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence()
190 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence()
193 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence()
196 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence()
H A Ddirection.h32 DIR_NORTH, enumerator
41 #define MASK_DIR_NORTH (1 << DIR_NORTH)
/dports/graphics/dia/dia-0.97.3/lib/
H A Dconnectionpoint.h34 DIR_NORTH = (1<<0), enumerator
39 DIR_NORTHEAST = (DIR_NORTH|DIR_EAST),
41 DIR_NORTHWEST = (DIR_NORTH|DIR_WEST),
43 DIR_ALL = (DIR_NORTH|DIR_SOUTH|DIR_EAST|DIR_WEST)
H A Dautoroute.c86 else fromdir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn()
91 else todir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn()
93 for (startdir = DIR_NORTH; startdir <= DIR_WEST; startdir *= 2) { in autoroute_layout_orthconn()
94 for (enddir = DIR_NORTH; enddir <= DIR_WEST; enddir *= 2) { in autoroute_layout_orthconn()
118 if (normal_enddir == DIR_NORTH ) { in autoroute_layout_orthconn()
228 case DIR_NORTH: in autolayout_adjust_for_gap()
258 case DIR_NORTH: in autolayout_adjust_for_arrow()
527 if (startdir == DIR_NORTH) { in autolayout_normalize_points()
531 if (enddir == DIR_NORTH) return DIR_WEST; in autolayout_normalize_points()
535 if (enddir == DIR_WEST) return DIR_NORTH; in autolayout_normalize_points()
[all …]
H A Dconnectionpoint.c39 return (from.x > to.x?DIR_SOUTH:DIR_NORTH); in find_slope_directions()
49 dirs |= DIR_NORTH; in find_slope_directions()
H A Delement.c88 cps[0].directions = DIR_NORTH|DIR_WEST; in element_update_connections_rectangle()
89 cps[1].directions = DIR_NORTH; in element_update_connections_rectangle()
90 cps[2].directions = DIR_NORTH|DIR_EAST; in element_update_connections_rectangle()
H A Dnewgroup.c257 group->connections[0].directions = DIR_NORTH|DIR_WEST; in newgroup_update_data()
258 group->connections[1].directions = DIR_NORTH; in newgroup_update_data()
259 group->connections[2].directions = DIR_NORTH|DIR_EAST; in newgroup_update_data()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/common/
H A Dactor.lua118 y_direction = (diff_y >= 0) and DIR_SOUTH or DIR_NORTH
120 y_direction = (math.random(0, 1) == 0) and DIR_SOUTH or DIR_NORTH
147 …th.random(0, 1) ~= 0 or actor_move(actor, (y_direction == DIR_NORTH) and DIR_SOUTH or DIR_NORTH, 1…
H A Dcommon.lua6 DIR_NORTH = 0
77 if dir == DIR_NORTH then return "north" end
92 [DIR_NORTH] = DIR_SOUTH,
96 [DIR_SOUTH] = DIR_NORTH,
106 [DIR_NORTH] = {["x"]=0, ["y"]=-1},
/dports/x11-wm/bspwm/bspwm-0.9.10/src/
H A Dgeometry.c54 case DIR_NORTH: in boundary_distance()
81 case DIR_NORTH: in on_dir_side()
107 case DIR_NORTH: in on_dir_side()
137 case DIR_NORTH: in on_dir_side()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dinterface.cpp349 case DIR_NORTH: in perform()
377 case DIR_NORTH: in perform()
423 case DIR_NORTH: in perform()
448 case DIR_NORTH: in perform()
502 case DIR_NORTH: in perform()
754 party._mazeDirection = DIR_NORTH; in startFalling()
766 party._mazeDirection = DIR_NORTH; in startFalling()
771 party._mazeDirection = DIR_NORTH; in startFalling()
776 party._mazeDirection = DIR_NORTH; in startFalling()
863 party._mazeDirection = DIR_NORTH; in startFalling()
[all …]
H A Dlocations.cpp1478 _mazeDir = DIR_NORTH; in getNewLocation()
1520 _mazeDir = DIR_NORTH; in getNewLocation()
1539 _mazeDir = DIR_NORTH; in getNewLocation()
1772 _mazeDir = DIR_NORTH; in getNewLocation()
1781 _mazeDir = DIR_NORTH; in getNewLocation()
1790 _mazeDir = DIR_NORTH; in getNewLocation()
1832 _mazeDir = DIR_NORTH; in getNewLocation()
2007 _mazeDir = DIR_NORTH; in getNewLocation()
2016 _mazeDir = DIR_NORTH; in getNewLocation()
2218 _mazeDir = DIR_NORTH; in getNewLocation()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dinterface.cpp351 case DIR_NORTH: in perform()
379 case DIR_NORTH: in perform()
425 case DIR_NORTH: in perform()
450 case DIR_NORTH: in perform()
504 case DIR_NORTH: in perform()
761 party._mazeDirection = DIR_NORTH; in startFalling()
773 party._mazeDirection = DIR_NORTH; in startFalling()
778 party._mazeDirection = DIR_NORTH; in startFalling()
783 party._mazeDirection = DIR_NORTH; in startFalling()
870 party._mazeDirection = DIR_NORTH; in startFalling()
[all …]
H A Dlocations.cpp1446 _mazeDir = DIR_NORTH; in getNewLocation()
1488 _mazeDir = DIR_NORTH; in getNewLocation()
1507 _mazeDir = DIR_NORTH; in getNewLocation()
1740 _mazeDir = DIR_NORTH; in getNewLocation()
1749 _mazeDir = DIR_NORTH; in getNewLocation()
1758 _mazeDir = DIR_NORTH; in getNewLocation()
1800 _mazeDir = DIR_NORTH; in getNewLocation()
1978 _mazeDir = DIR_NORTH; in getNewLocation()
1987 _mazeDir = DIR_NORTH; in getNewLocation()
2191 _mazeDir = DIR_NORTH; in getNewLocation()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/
H A Dmap_widget.cpp47 return DIR_NORTH; in directionFromKey()
95 _direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH; in moveTo()
/dports/graphics/leptonica/leptonica-1.76.0/src/
H A Dmaze.c70 DIR_NORTH = 1, enumerator
224 if (dir == DIR_NORTH) in generateBinaryMaze()
229 el = mazeelCreate(x, y - 1, DIR_NORTH); in generateBinaryMaze()
450 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent N */ in pixSearchBinaryMaze()
483 if (val == DIR_NORTH) in pixSearchBinaryMaze()
848 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent to N */ in pixSearchGrayMaze()
878 if (val == DIR_NORTH) in pixSearchGrayMaze()
/dports/graphics/dia/dia-0.97.3/objects/Misc/
H A Danalog_clock.c441 analog_clock->hours[0].directions = DIR_NORTH; in analog_clock_create()
442 analog_clock->hours[1].directions = DIR_NORTH|DIR_EAST; in analog_clock_create()
443 analog_clock->hours[2].directions = DIR_NORTH|DIR_EAST; in analog_clock_create()
451 analog_clock->hours[10].directions = DIR_WEST|DIR_NORTH; in analog_clock_create()
452 analog_clock->hours[11].directions = DIR_WEST|DIR_NORTH; in analog_clock_create()
/dports/devel/upp/upp/bazaar/PixRaster/lib/
H A Dmaze.c61 DIR_NORTH = 1, enumerator
206 if (dir == DIR_NORTH) in generateBinaryMaze()
212 el = mazeelCreate(x, y - 1, DIR_NORTH); in generateBinaryMaze()
433 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent N */ in pixSearchBinaryMaze()
481 if (val == DIR_NORTH) in pixSearchBinaryMaze()
831 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent to N */ in pixSearchGrayMaze()
861 if (val == DIR_NORTH) in pixSearchGrayMaze()
/dports/graphics/dia/dia-0.97.3/objects/Istar/
H A Dgoal.c431 c[2].directions = DIR_NORTH; in update_softgoal_connectors()
434 c[3].directions = DIR_NORTH; in update_softgoal_connectors()
437 c[4].directions = DIR_NORTH; in update_softgoal_connectors()
464 c[2].directions = DIR_NORTH; in update_goal_connectors()
467 c[3].directions = DIR_NORTH; in update_goal_connectors()
470 c[4].directions = DIR_NORTH; in update_goal_connectors()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dread_dir_controller.cpp42 _value = DIR_NORTH; in keybinder()
/dports/graphics/dia/dia-0.97.3/objects/GRAFCET/
H A Dvergent.c307 vergent->northwest.directions = DIR_NORTH; in vergent_update_data()
309 vergent->northeast.directions = DIR_NORTH; in vergent_update_data()
330 vergent->northwest.directions = DIR_NORTH; in vergent_update_data()
332 vergent->northeast.directions = DIR_NORTH; in vergent_update_data()
/dports/graphics/dia/dia-0.97.3/objects/UML/
H A Dactivity.c285 state->connections[0].directions = DIR_NORTH|DIR_WEST; in state_update_data()
286 state->connections[1].directions = DIR_NORTH; in state_update_data()
287 state->connections[2].directions = DIR_NORTH|DIR_EAST; in state_update_data()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/pathfinding/
H A DRoutingLump.h16 …DIR_WEST, DIR_NORTHWEST, DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWE… enumerator
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dworktype.lua120 if actor_move(actor, DIR_NORTH) == false then
171 if actor_move(actor, DIR_NORTH) == false then

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