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Searched refs:DIR_RIGHT_BIT (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-none/
H A Dnogui.c121 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change()
122 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/retrodep/
H A Dgui.c226 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change()
227 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-beos/
H A Dgui.cpp231 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change()
232 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-muirexx/
H A Dami-gui.c435 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change()
436 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dinputdevice.h11 #define DIR_RIGHT_BIT 1 macro
15 #define DIR_RIGHT (1 << DIR_RIGHT_BIT)
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dinputdevice.h19 #define DIR_RIGHT_BIT 1 macro
23 #define DIR_RIGHT (1 << DIR_RIGHT_BIT)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/
H A Dmenu.c498 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change()
499 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-gtk/
H A Dgtkui.c2739 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change()
2740 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dinputdevice.c3167 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, 0, max); in handle_input_event()
3170 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (delta), max); in handle_input_event()
3227 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (state), max); in handle_input_event()
3325 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, right, 0); in handle_input_event()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-cocoa/
H A Dcocoaui.m2032 if (axis == DIR_RIGHT_BIT)
2033 rp_update_gameport (port, DIR_RIGHT_BIT, onoff);
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dinputdevice.cpp4260 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, 0, max); in handle_input_event()
4263 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (delta), max); in handle_input_event()
4330 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (state), max); in handle_input_event()
4444 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, right, 0); in handle_input_event()