Searched refs:DIR_RIGHT_BIT (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-none/ |
H A D | nogui.c | 121 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change() 122 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/retrodep/ |
H A D | gui.c | 226 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change() 227 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-beos/ |
H A D | gui.cpp | 231 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change() 232 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-muirexx/ |
H A D | ami-gui.c | 435 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change() 436 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | inputdevice.h | 11 #define DIR_RIGHT_BIT 1 macro 15 #define DIR_RIGHT (1 << DIR_RIGHT_BIT)
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | inputdevice.h | 19 #define DIR_RIGHT_BIT 1 macro 23 #define DIR_RIGHT (1 << DIR_RIGHT_BIT)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/ |
H A D | menu.c | 498 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change() 499 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-gtk/ |
H A D | gtkui.c | 2739 if (axis == DIR_RIGHT_BIT) in gui_gameport_axis_change() 2740 rp_update_gameport (port, DIR_RIGHT_BIT, onoff); in gui_gameport_axis_change()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputdevice.c | 3167 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, 0, max); in handle_input_event() 3170 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (delta), max); in handle_input_event() 3227 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (state), max); in handle_input_event() 3325 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, right, 0); in handle_input_event()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-cocoa/ |
H A D | cocoaui.m | 2032 if (axis == DIR_RIGHT_BIT) 2033 rp_update_gameport (port, DIR_RIGHT_BIT, onoff);
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputdevice.cpp | 4260 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, 0, max); in handle_input_event() 4263 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (delta), max); in handle_input_event() 4330 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, abs (state), max); in handle_input_event() 4444 gui_gameport_axis_change (joy, DIR_RIGHT_BIT, right, 0); in handle_input_event()
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