/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/ |
H A D | direction.cpp | 34 case DIR_WEST: in dirReverse() 39 return DIR_WEST; in dirReverse() 56 else if (dir_mask & MASK_DIR_WEST) return DIR_WEST; in dirFromMask() 63 dir = DIR_WEST; in dirRotateCW() 69 if (dir < DIR_WEST) in dirRotateCCW() 87 for (i = DIR_WEST; i <= DIR_SOUTH; i++) { in dirRandomDir() 119 return DIR_WEST; in keyToDirection() 129 case DIR_WEST: in directionToKey()
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H A D | direction.h | 31 DIR_WEST, enumerator 40 #define MASK_DIR_WEST (1 << DIR_WEST)
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H A D | tileset.cpp | 217 _walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_WEST, _walkOnDirs); in initFromConf() 233 _walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_WEST, _walkOffDirs); in initFromConf()
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/dports/graphics/dia/dia-0.97.3/lib/ |
H A D | connectionpoint.h | 37 DIR_WEST = (1<<3), enumerator 41 DIR_NORTHWEST = (DIR_NORTH|DIR_WEST), 42 DIR_SOUTHWEST = (DIR_SOUTH|DIR_WEST), 43 DIR_ALL = (DIR_NORTH|DIR_SOUTH|DIR_EAST|DIR_WEST)
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H A D | autoroute.c | 86 else fromdir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn() 91 else todir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn() 93 for (startdir = DIR_NORTH; startdir <= DIR_WEST; startdir *= 2) { in autoroute_layout_orthconn() 94 for (enddir = DIR_NORTH; enddir <= DIR_WEST; enddir *= 2) { in autoroute_layout_orthconn() 237 case DIR_WEST: in autolayout_adjust_for_gap() 267 case DIR_WEST: in autolayout_adjust_for_arrow() 355 real dirmult = (enddir==DIR_WEST?1.0:-1.0); in autoroute_layout_orthogonal() 531 if (enddir == DIR_NORTH) return DIR_WEST; in autolayout_normalize_points() 533 } else if (startdir == DIR_WEST) { in autolayout_normalize_points() 535 if (enddir == DIR_WEST) return DIR_NORTH; in autolayout_normalize_points() [all …]
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H A D | connectionpoint.c | 41 return (from.y > to.y?DIR_WEST:DIR_EAST); in find_slope_directions() 58 dirs |= DIR_WEST; in find_slope_directions()
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H A D | element.c | 88 cps[0].directions = DIR_NORTH|DIR_WEST; in element_update_connections_rectangle() 91 cps[3].directions = DIR_WEST; in element_update_connections_rectangle() 93 cps[5].directions = DIR_SOUTH|DIR_WEST; in element_update_connections_rectangle()
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H A D | newgroup.c | 257 group->connections[0].directions = DIR_NORTH|DIR_WEST; in newgroup_update_data() 260 group->connections[3].directions = DIR_WEST; in newgroup_update_data() 262 group->connections[5].directions = DIR_SOUTH|DIR_WEST; in newgroup_update_data()
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/dports/x11-wm/bspwm/bspwm-0.9.10/src/ |
H A D | geometry.c | 57 case DIR_WEST: in boundary_distance() 86 case DIR_WEST: in on_dir_side() 112 case DIR_WEST: in on_dir_side() 144 case DIR_WEST: in on_dir_side()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/common/ |
H A D | common.lua | 9 DIR_WEST = 3 83 if dir == DIR_WEST then return "west" end 94 [DIR_EAST] = DIR_WEST, 98 [DIR_WEST] = DIR_EAST, 112 [DIR_WEST] = {["x"]=-1, ["y"]=0},
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H A D | actor.lua | 112 x_direction = (diff_x >= 0) and DIR_EAST or DIR_WEST 114 x_direction = (math.random(0, 1) == 0) and DIR_WEST or DIR_EAST 161 …th.random(0, 1) ~= 0 or actor_move(actor, (x_direction == DIR_EAST) and DIR_WEST or DIR_EAST, 1) =…
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | names.cpp | 172 if (dir >= DIR_WEST && dir <= DIR_SOUTH) in getDirectionName() 173 return directionNames[dir - DIR_WEST]; in getDirectionName()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/ |
H A D | map_widget.cpp | 39 return DIR_WEST; in directionFromKey() 93 _direction = delta.x > 0 ? DIR_EAST : DIR_WEST; in moveTo()
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/dports/graphics/leptonica/leptonica-1.76.0/src/ |
H A D | maze.c | 72 DIR_WEST = 3, enumerator 208 if (dir == DIR_WEST) in generateBinaryMaze() 213 el = mazeelCreate(x - 1, y, DIR_WEST); in generateBinaryMaze() 438 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent W */ in pixSearchBinaryMaze() 489 else if (val == DIR_WEST) in pixSearchBinaryMaze() 833 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent to W */ in pixSearchGrayMaze() 884 else if (val == DIR_WEST) in pixSearchGrayMaze()
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/dports/graphics/dia/dia-0.97.3/objects/Misc/ |
H A D | analog_clock.c | 448 analog_clock->hours[7].directions = DIR_SOUTH|DIR_WEST; in analog_clock_create() 449 analog_clock->hours[8].directions = DIR_SOUTH|DIR_WEST; in analog_clock_create() 450 analog_clock->hours[9].directions = DIR_WEST; in analog_clock_create() 451 analog_clock->hours[10].directions = DIR_WEST|DIR_NORTH; in analog_clock_create() 452 analog_clock->hours[11].directions = DIR_WEST|DIR_NORTH; in analog_clock_create()
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/dports/graphics/dia/dia-0.97.3/objects/UML/ |
H A D | component.c | 327 DIR_NORTH|DIR_WEST); in component_update_data() 339 DIR_WEST); in component_update_data() 347 DIR_SOUTH|DIR_WEST); in component_update_data() 359 DIR_WEST); in component_update_data() 363 DIR_WEST); in component_update_data()
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H A D | activity.c | 285 state->connections[0].directions = DIR_NORTH|DIR_WEST; in state_update_data() 288 state->connections[3].directions = DIR_WEST; in state_update_data() 290 state->connections[5].directions = DIR_SOUTH|DIR_WEST; in state_update_data()
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/dports/devel/upp/upp/bazaar/PixRaster/lib/ |
H A D | maze.c | 63 DIR_WEST = 3, enumerator 189 if (dir == DIR_WEST) in generateBinaryMaze() 195 el = mazeelCreate(x - 1, y, DIR_WEST); in generateBinaryMaze() 421 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent W */ in pixSearchBinaryMaze() 487 else if (val == DIR_WEST) in pixSearchBinaryMaze() 816 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent to W */ in pixSearchGrayMaze() 867 else if (val == DIR_WEST) in pixSearchGrayMaze()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | read_dir_controller.cpp | 48 _value = DIR_WEST; in keybinder()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/pathfinding/ |
H A D | RoutingLump.cpp | 12 for (EDirection dir = DIR_WEST; dir < MAX_DIRECTIONS; dir++ ) { in RoutingLumpEntry()
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H A D | RoutingLump.h | 16 …DIR_WEST, DIR_NORTHWEST, DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWE… enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | interface.cpp | 358 case DIR_WEST: in perform() 386 case DIR_WEST: in perform() 432 case DIR_WEST: in perform() 457 case DIR_WEST: in perform() 511 case DIR_WEST: in perform() 919 party._mazeDirection = (party._mazeDirection == DIR_NORTH) ? DIR_WEST : in checkMoveDirection() 923 party._mazeDirection = (party._mazeDirection == DIR_WEST) ? DIR_NORTH : in checkMoveDirection() 1182 map.setWall(Common::Point(pt.x + 1, pt.y), DIR_WEST, 3); in bash() 1187 case DIR_WEST: in bash() 1661 DIR_WEST : (Direction)((int)party._mazeDirection - 1); in doCombat() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | interface.cpp | 360 case DIR_WEST: in perform() 388 case DIR_WEST: in perform() 434 case DIR_WEST: in perform() 459 case DIR_WEST: in perform() 513 case DIR_WEST: in perform() 926 party._mazeDirection = (party._mazeDirection == DIR_NORTH) ? DIR_WEST : in checkMoveDirection() 930 party._mazeDirection = (party._mazeDirection == DIR_WEST) ? DIR_NORTH : in checkMoveDirection() 1189 map.setWall(Common::Point(pt.x + 1, pt.y), DIR_WEST, 3); in bash() 1194 case DIR_WEST: in bash() 1668 DIR_WEST : (Direction)((int)party._mazeDirection - 1); in doCombat() [all …]
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/dports/games/kevedit/kevedit-0.5.1/src/dialogs/ |
H A D | paramed.h | 34 #define DIR_WEST 0x08 macro
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/dports/cad/magic/magic-8.3.245/router/ |
H A D | router.h | 33 #define DIR_WEST DIRTOMASK(GEO_WEST) macro
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