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Searched refs:DIR_WEST (Results 1 – 25 of 100) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Ddirection.cpp34 case DIR_WEST: in dirReverse()
39 return DIR_WEST; in dirReverse()
56 else if (dir_mask & MASK_DIR_WEST) return DIR_WEST; in dirFromMask()
63 dir = DIR_WEST; in dirRotateCW()
69 if (dir < DIR_WEST) in dirRotateCCW()
87 for (i = DIR_WEST; i <= DIR_SOUTH; i++) { in dirRandomDir()
119 return DIR_WEST; in keyToDirection()
129 case DIR_WEST: in directionToKey()
H A Ddirection.h31 DIR_WEST, enumerator
40 #define MASK_DIR_WEST (1 << DIR_WEST)
H A Dtileset.cpp217 _walkOnDirs = DIR_REMOVE_FROM_MASK(DIR_WEST, _walkOnDirs); in initFromConf()
233 _walkOffDirs = DIR_REMOVE_FROM_MASK(DIR_WEST, _walkOffDirs); in initFromConf()
/dports/graphics/dia/dia-0.97.3/lib/
H A Dconnectionpoint.h37 DIR_WEST = (1<<3), enumerator
41 DIR_NORTHWEST = (DIR_NORTH|DIR_WEST),
42 DIR_SOUTHWEST = (DIR_SOUTH|DIR_WEST),
43 DIR_ALL = (DIR_NORTH|DIR_SOUTH|DIR_EAST|DIR_WEST)
H A Dautoroute.c86 else fromdir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn()
91 else todir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn()
93 for (startdir = DIR_NORTH; startdir <= DIR_WEST; startdir *= 2) { in autoroute_layout_orthconn()
94 for (enddir = DIR_NORTH; enddir <= DIR_WEST; enddir *= 2) { in autoroute_layout_orthconn()
237 case DIR_WEST: in autolayout_adjust_for_gap()
267 case DIR_WEST: in autolayout_adjust_for_arrow()
355 real dirmult = (enddir==DIR_WEST?1.0:-1.0); in autoroute_layout_orthogonal()
531 if (enddir == DIR_NORTH) return DIR_WEST; in autolayout_normalize_points()
533 } else if (startdir == DIR_WEST) { in autolayout_normalize_points()
535 if (enddir == DIR_WEST) return DIR_NORTH; in autolayout_normalize_points()
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H A Dconnectionpoint.c41 return (from.y > to.y?DIR_WEST:DIR_EAST); in find_slope_directions()
58 dirs |= DIR_WEST; in find_slope_directions()
H A Delement.c88 cps[0].directions = DIR_NORTH|DIR_WEST; in element_update_connections_rectangle()
91 cps[3].directions = DIR_WEST; in element_update_connections_rectangle()
93 cps[5].directions = DIR_SOUTH|DIR_WEST; in element_update_connections_rectangle()
H A Dnewgroup.c257 group->connections[0].directions = DIR_NORTH|DIR_WEST; in newgroup_update_data()
260 group->connections[3].directions = DIR_WEST; in newgroup_update_data()
262 group->connections[5].directions = DIR_SOUTH|DIR_WEST; in newgroup_update_data()
/dports/x11-wm/bspwm/bspwm-0.9.10/src/
H A Dgeometry.c57 case DIR_WEST: in boundary_distance()
86 case DIR_WEST: in on_dir_side()
112 case DIR_WEST: in on_dir_side()
144 case DIR_WEST: in on_dir_side()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/common/
H A Dcommon.lua9 DIR_WEST = 3
83 if dir == DIR_WEST then return "west" end
94 [DIR_EAST] = DIR_WEST,
98 [DIR_WEST] = DIR_EAST,
112 [DIR_WEST] = {["x"]=-1, ["y"]=0},
H A Dactor.lua112 x_direction = (diff_x >= 0) and DIR_EAST or DIR_WEST
114 x_direction = (math.random(0, 1) == 0) and DIR_WEST or DIR_EAST
161 …th.random(0, 1) ~= 0 or actor_move(actor, (x_direction == DIR_EAST) and DIR_WEST or DIR_EAST, 1) =…
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dnames.cpp172 if (dir >= DIR_WEST && dir <= DIR_SOUTH) in getDirectionName()
173 return directionNames[dir - DIR_WEST]; in getDirectionName()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/
H A Dmap_widget.cpp39 return DIR_WEST; in directionFromKey()
93 _direction = delta.x > 0 ? DIR_EAST : DIR_WEST; in moveTo()
/dports/graphics/leptonica/leptonica-1.76.0/src/
H A Dmaze.c72 DIR_WEST = 3, enumerator
208 if (dir == DIR_WEST) in generateBinaryMaze()
213 el = mazeelCreate(x - 1, y, DIR_WEST); in generateBinaryMaze()
438 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent W */ in pixSearchBinaryMaze()
489 else if (val == DIR_WEST) in pixSearchBinaryMaze()
833 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent to W */ in pixSearchGrayMaze()
884 else if (val == DIR_WEST) in pixSearchGrayMaze()
/dports/graphics/dia/dia-0.97.3/objects/Misc/
H A Danalog_clock.c448 analog_clock->hours[7].directions = DIR_SOUTH|DIR_WEST; in analog_clock_create()
449 analog_clock->hours[8].directions = DIR_SOUTH|DIR_WEST; in analog_clock_create()
450 analog_clock->hours[9].directions = DIR_WEST; in analog_clock_create()
451 analog_clock->hours[10].directions = DIR_WEST|DIR_NORTH; in analog_clock_create()
452 analog_clock->hours[11].directions = DIR_WEST|DIR_NORTH; in analog_clock_create()
/dports/graphics/dia/dia-0.97.3/objects/UML/
H A Dcomponent.c327 DIR_NORTH|DIR_WEST); in component_update_data()
339 DIR_WEST); in component_update_data()
347 DIR_SOUTH|DIR_WEST); in component_update_data()
359 DIR_WEST); in component_update_data()
363 DIR_WEST); in component_update_data()
H A Dactivity.c285 state->connections[0].directions = DIR_NORTH|DIR_WEST; in state_update_data()
288 state->connections[3].directions = DIR_WEST; in state_update_data()
290 state->connections[5].directions = DIR_SOUTH|DIR_WEST; in state_update_data()
/dports/devel/upp/upp/bazaar/PixRaster/lib/
H A Dmaze.c63 DIR_WEST = 3, enumerator
189 if (dir == DIR_WEST) in generateBinaryMaze()
195 el = mazeelCreate(x - 1, y, DIR_WEST); in generateBinaryMaze()
421 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent W */ in pixSearchBinaryMaze()
487 else if (val == DIR_WEST) in pixSearchBinaryMaze()
816 SET_DATA_BYTE(linep8[y], x + 1, DIR_WEST); /* parent to W */ in pixSearchGrayMaze()
867 else if (val == DIR_WEST) in pixSearchGrayMaze()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dread_dir_controller.cpp48 _value = DIR_WEST; in keybinder()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/pathfinding/
H A DRoutingLump.cpp12 for (EDirection dir = DIR_WEST; dir < MAX_DIRECTIONS; dir++ ) { in RoutingLumpEntry()
H A DRoutingLump.h16DIR_WEST, DIR_NORTHWEST, DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWE… enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dinterface.cpp358 case DIR_WEST: in perform()
386 case DIR_WEST: in perform()
432 case DIR_WEST: in perform()
457 case DIR_WEST: in perform()
511 case DIR_WEST: in perform()
919 party._mazeDirection = (party._mazeDirection == DIR_NORTH) ? DIR_WEST : in checkMoveDirection()
923 party._mazeDirection = (party._mazeDirection == DIR_WEST) ? DIR_NORTH : in checkMoveDirection()
1182 map.setWall(Common::Point(pt.x + 1, pt.y), DIR_WEST, 3); in bash()
1187 case DIR_WEST: in bash()
1661 DIR_WEST : (Direction)((int)party._mazeDirection - 1); in doCombat()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dinterface.cpp360 case DIR_WEST: in perform()
388 case DIR_WEST: in perform()
434 case DIR_WEST: in perform()
459 case DIR_WEST: in perform()
513 case DIR_WEST: in perform()
926 party._mazeDirection = (party._mazeDirection == DIR_NORTH) ? DIR_WEST : in checkMoveDirection()
930 party._mazeDirection = (party._mazeDirection == DIR_WEST) ? DIR_NORTH : in checkMoveDirection()
1189 map.setWall(Common::Point(pt.x + 1, pt.y), DIR_WEST, 3); in bash()
1194 case DIR_WEST: in bash()
1668 DIR_WEST : (Direction)((int)party._mazeDirection - 1); in doCombat()
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/dports/games/kevedit/kevedit-0.5.1/src/dialogs/
H A Dparamed.h34 #define DIR_WEST 0x08 macro
/dports/cad/magic/magic-8.3.245/router/
H A Drouter.h33 #define DIR_WEST DIRTOMASK(GEO_WEST) macro

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