/dports/games/avp/avp-20170505/src/avp/ |
H A D | los.h | 2 extern int CameraCanSeeThisPosition_WithIgnore(DISPLAYBLOCK *ignoredObjectPtr,VECTORCH *positionPtr… 4 extern void CheckForViewVectorIntersectionWith3dObject(DISPLAYBLOCK *dPtr); 6 extern void CheckForVectorIntersectionWith3dObject(DISPLAYBLOCK *objectPtr, VECTORCH *viewVectorAlp… 9 extern int IsThisObjectVisibleFromThisPosition(DISPLAYBLOCK *objectPtr,VECTORCH *positionPtr,int ma… 17 extern int IsThisObjectVisibleFromThisPosition_WithIgnore(DISPLAYBLOCK *objectPtr,DISPLAYBLOCK *ign… 19 …rectionPtr, VECTORCH *viewpointPositionPtr, int useOnScreenBlockList, DISPLAYBLOCK *objectToIgnore… 20 …ORCH *viewpointPositionPtr, int useOnScreenBlockList, DISPLAYBLOCK *objectToIgnorePtr,DISPLAYBLOCK… 25 extern DISPLAYBLOCK* LOS_ObjectHitPtr; /* pointer to object that was hit */
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H A D | los.c | 28 void CheckForRayIntersectionWithObject(DISPLAYBLOCK *dPtr); 112 extern DISPLAYBLOCK *Player; 120 extern DISPLAYBLOCK PlayersWeapon; 124 extern DISPLAYBLOCK *OnScreenBlockList[]; 126 extern DISPLAYBLOCK *ActiveBlockList[]; 157 int IsThisObjectVisibleFromThisPosition_WithIgnore(DISPLAYBLOCK *objectPtr,DISPLAYBLOCK *ignoredObj… in IsThisObjectVisibleFromThisPosition_WithIgnore() 261 …ORCH *viewpointPositionPtr, int useOnScreenBlockList, DISPLAYBLOCK *objectToIgnorePtr,DISPLAYBLOCK… in FindPolygonInLineOfSight_TwoIgnores() 263 DISPLAYBLOCK **displayBlockList; in FindPolygonInLineOfSight_TwoIgnores() 289 DISPLAYBLOCK* objectPtr = displayBlockList[numberOfObjects]; in FindPolygonInLineOfSight_TwoIgnores() 348 DISPLAYBLOCK dummy_displayblock; in CheckForRayIntersectionWithHierarchy() [all …]
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H A D | avpview.c | 35 DISPLAYBLOCK *OnScreenBlockList[maxobjects]; 38 extern DISPLAYBLOCK *ActiveBlockList[]; 83 DISPLAYBLOCK *Global_ODB_Ptr; 111 extern DISPLAYBLOCK *ActiveBlockList[]; in UpdateRunTimeLights() 130 DISPLAYBLOCK **aptr; in LightSourcesInRangeOfObject() 131 DISPLAYBLOCK *dptr2; in LightSourcesInRangeOfObject() 381 DISPLAYBLOCK *subjectPtr = Player; in InteriorType_Body() 561 DISPLAYBLOCK *dptr_s = Player; in UpdateCamera() 583 DISPLAYBLOCK **activeblocksptr; in AVPGetInViewVolumeList() 597 DISPLAYBLOCK *dptr = *activeblocksptr++; in AVPGetInViewVolumeList() [all …]
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H A D | weapons.h | 85 extern DISPLAYBLOCK *CauseDamageToHModel(HMODELCONTROLLER *HMC_Ptr, STRATEGYBLOCK *sbPtr, DAMAGE_PR… 92 extern DISPLAYBLOCK PlayersWeapon; 93 extern DISPLAYBLOCK PlayersWeaponMuzzleFlash; 98 void CreateSpearPossiblyWithFragment(DISPLAYBLOCK *dispPtr, VECTORCH *spearPositionPtr, VECTORCH *s… 105 DISPLAYBLOCK *DispPtr;
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H A D | sfx.h | 44 DISPLAYBLOCK *CreateSFXObject(enum SFX_ID sfxID); 50 extern void HandleSfxForObject(DISPLAYBLOCK *dispPtr); 51 void HandleObjectOnFire(DISPLAYBLOCK *dispPtr);
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H A D | targeting.c | 56 void SmartTarget_GetCofM(DISPLAYBLOCK *target,VECTORCH *viewSpaceOutput); 60 extern DISPLAYBLOCK *OnScreenBlockList[]; 73 DISPLAYBLOCK *SmartTarget_Object; 74 DISPLAYBLOCK *Old_SmartTarget_Object; 78 DISPLAYBLOCK *SmartTarget_GetNewTarget(void); 381 DISPLAYBLOCK *trackedObject; in SmartTarget() 550 DISPLAYBLOCK *SmartTarget_GetNewTarget(void) { in SmartTarget_GetNewTarget() 554 DISPLAYBLOCK *nearestObjectPtr, *target; in SmartTarget_GetNewTarget() 557 DISPLAYBLOCK *track_array[SMART_TRACKABLE_TARGETS]; in SmartTarget_GetNewTarget() 570 DISPLAYBLOCK* objectPtr = OnScreenBlockList[numberOfObjects]; in SmartTarget_GetNewTarget() [all …]
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H A D | avpview.h | 7 void LightSourcesInRangeOfObject(DISPLAYBLOCK *dptr); 8 void ReflectObject(DISPLAYBLOCK *dPtr);
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H A D | sfx.c | 75 DISPLAYBLOCK *CreateSFXObject(enum SFX_ID sfxID) in CreateSFXObject() 77 DISPLAYBLOCK *dispPtr = CreateActiveObject(); in CreateSFXObject() 103 void DrawSfxObject(DISPLAYBLOCK *dispPtr) in DrawSfxObject() 194 void HandleSfxForObject(DISPLAYBLOCK *dispPtr) in HandleSfxForObject() 230 void HandleObjectOnFire(DISPLAYBLOCK *dispPtr) in HandleObjectOnFire()
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H A D | targeting.h | 3 extern void GetTargetingPointOfObject(DISPLAYBLOCK *objectPtr, VECTORCH *targetPtr); 6 void SmartTarget_GetCofM(DISPLAYBLOCK *target,VECTORCH *viewSpaceOutput);
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H A D | bh_debri.c | 85 DISPLAYBLOCK *dispPtr; in MakeDebris() 188 return (DISPLAYBLOCK*)NULL; in MakeDebris() 200 return (DISPLAYBLOCK*)NULL; in MakeDebris() 236 return(DISPLAYBLOCK*)NULL; in MakeDebris() 248 return(DISPLAYBLOCK*)NULL; in MakeDebris() 368 DISPLAYBLOCK* dptr; in OneShot_Anim_BehaveFun() 630 DISPLAYBLOCK *dispPtr; in MakeFragments() 863 DISPLAYBLOCK *dispPtr; in MakeHierarchicalDebris() 963 return (DISPLAYBLOCK*)NULL; in MakeHierarchicalDebris() 1600 DISPLAYBLOCK* dispPtr; in LoadStrategy_HierarchicalDebris() [all …]
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H A D | dynamics.h | 20 DISPLAYBLOCK *ParentObject; 45 extern int SetupPolygonAccess(DISPLAYBLOCK *objectPtr);
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H A D | triggers.c | 27 extern DISPLAYBLOCK *OnScreenBlockList[]; 35 DISPLAYBLOCK *nearestObjectPtr=0; in OperateObjectInLineOfSight() 40 DISPLAYBLOCK* objectPtr = OnScreenBlockList[--numberOfObjects]; in OperateObjectInLineOfSight()
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H A D | bh_debri.h | 35 extern DISPLAYBLOCK *MakeDebris(AVP_BEHAVIOUR_TYPE bhvr, VECTORCH *positionPtr); 36 extern DISPLAYBLOCK *MakeHierarchicalDebris(STRATEGYBLOCK *parent_sbPtr,SECTION_DATA *root, VECTORC…
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H A D | bonusabilities.c | 39 DISPLAYBLOCK *DispPtr; 44 static DISPLAYBLOCK* CreateGrapplingHook(void); 93 static DISPLAYBLOCK* CreateGrapplingHook(void) in CreateGrapplingHook() 142 DISPLAYBLOCK *dPtr; in CreateGrapplingHook() 200 DISPLAYBLOCK *dispPtr = reportPtr->ObstacleSBPtr->SBdptr; in GrapplingHookBehaviour() 338 DISPLAYBLOCK displayblock; in RenderGrapplingHook()
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H A D | bh_marin.h | 207 DISPLAYBLOCK *myGunFlash; 393 DISPLAYBLOCK* AddNPCGunFlashEffect(VECTORCH *position, MATRIXCH* orientation, enum SFX_ID sfxID); 394 void RemoveNPCGunFlashEffect(DISPLAYBLOCK* dPtr); 395 void MaintainNPCGunFlashEffect(DISPLAYBLOCK* dPtr, VECTORCH *position, MATRIXCH* orientation);
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/dports/games/avp/avp-20170505/src/ |
H A D | object.c | 15 DISPLAYBLOCK *ActiveBlockList[maxobjects]; 25 static DISPLAYBLOCK *FreeBlockList[maxobjects]; 27 static DISPLAYBLOCK FreeBlockData[maxobjects]; 67 DISPLAYBLOCK *FreeBlkPtr = &FreeBlockData[0]; in InitialiseObjectBlocks() 90 DISPLAYBLOCK* AllocateObjectBlock(void) in AllocateObjectBlock() 107 for(i = sizeof(DISPLAYBLOCK)/4; i!=0; i--) in AllocateObjectBlock() 141 DISPLAYBLOCK* CreateActiveObject(void) in CreateActiveObject() 144 DISPLAYBLOCK *dblockptr; in CreateActiveObject() 174 int DestroyActiveObject(DISPLAYBLOCK *dblockptr) in DestroyActiveObject() 566 DISPLAYBLOCK **activeblocksptr; in DisplayAndLightBlockDeallocation() [all …]
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H A D | map.c | 22 DISPLAYBLOCK *dptr_last; 23 DISPLAYBLOCK *Player; 34 DISPLAYBLOCK* ReadMap(MAPHEADER *mapheader) in ReadMap() 37 DISPLAYBLOCK *dblockptr = 0; in ReadMap() 110 void MapPostProcessing(DISPLAYBLOCK *dptr) in MapPostProcessing() 129 void MapSetVDB(DISPLAYBLOCK *dptr, MAPSETVDB *mapvdbdata) in MapSetVDB() 204 void MapBlockInit(DISPLAYBLOCK *dptr) in MapBlockInit()
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H A D | shpanim.c | 8 extern DISPLAYBLOCK * ActiveBlockList[]; 11 void CopyAnimationFrameToShape (SHAPEANIMATIONCONTROLDATA *sacd, DISPLAYBLOCK * dptr) in CopyAnimationFrameToShape() 22 static void CopyAnimationSequenceDataToObject (SHAPEANIMATIONSEQUENCE * sas, DISPLAYBLOCK * dptr) in CopyAnimationSequenceDataToObject() 63 void DoShapeAnimation (DISPLAYBLOCK * dptr) in DoShapeAnimation() 180 DISPLAYBLOCK * dptr = ActiveBlockList[i]; in DoAllShapeAnimations() 192 unsigned int SetShapeAnimationSequence (DISPLAYBLOCK * dptr, SHAPEANIMATIONCONTROLDATA * sacd) in SetShapeAnimationSequence() 250 unsigned int SetNextShapeAnimationSequence (DISPLAYBLOCK * dptr, SHAPEANIMATIONCONTROLDATA * sacd) in SetNextShapeAnimationSequence() 351 SHAPEANIMATIONCONTROLDATA const * GetCurrentShapeAnimationSequenceData (DISPLAYBLOCK * dptr) in GetCurrentShapeAnimationSequenceData() 365 SHAPEANIMATIONCONTROLDATA const * GetNextShapeAnimationSequenceData (DISPLAYBLOCK * dptr) in GetNextShapeAnimationSequenceData() 380 void PauseCurrentShapeAnimation (DISPLAYBLOCK * dptr, unsigned long pause_now, signed long end_fram… in PauseCurrentShapeAnimation() [all …]
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H A D | frustum.h | 45 extern int (*ObjectWithinFrustrum)(DISPLAYBLOCK *dbPtr); 46 extern int (*ObjectCompletelyWithinFrustrum)(DISPLAYBLOCK *dbPtr);
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H A D | kshape.h | 92 extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr); 112 void AddHierarchicalShape(DISPLAYBLOCK *dptr, VIEWDESCRIPTORBLOCK *VDB_Ptr);
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H A D | frustum.c | 29 extern DISPLAYBLOCK *Global_ODB_Ptr; 60 int (*ObjectWithinFrustrum)(DISPLAYBLOCK *dbPtr); 61 int (*ObjectCompletelyWithinFrustrum)(DISPLAYBLOCK *dbPtr); 95 static int ObjectWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr); 96 static int ObjectWithin_Wide_Frustrum(DISPLAYBLOCK *dbPtr); 97 static int ObjectCompletelyWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr); 98 static int ObjectCompletelyWithin_Wide_Frustrum(DISPLAYBLOCK *dbPtr); 1047 static int ObjectWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr) in ObjectWithin_Norm_Frustrum() 1067 static int ObjectCompletelyWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr) in ObjectCompletelyWithin_Norm_Frustrum() 1083 static int ObjectCompletelyWithin_Wide_Frustrum(DISPLAYBLOCK *dbPtr) in ObjectCompletelyWithin_Wide_Frustrum() [all …]
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H A D | module.c | 19 extern DISPLAYBLOCK *ActiveBlockList[]; 20 extern DISPLAYBLOCK *dptr_last; 51 DISPLAYBLOCK* objectPtr = ActiveBlockList[numberOfObjects]; in AllNewModuleHandler() 301 DISPLAYBLOCK *dptr; in AllocateModuleObject() 521 DISPLAYBLOCK *dptr; in DeallocateModuleObject()
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 885 } DISPLAYBLOCK; typedef 1980 void UpdateObjectLights(DISPLAYBLOCK *dptr); 1982 DISPLAYBLOCK* ReadMap(MAPHEADER *mapptr); 1984 void MapPostProcessing(DISPLAYBLOCK *dptr); 1985 void ObjectQuatAndMat(DISPLAYBLOCK *dblockptr); 1986 void MapBlockInit(DISPLAYBLOCK *dblockptr); 2006 DISPLAYBLOCK* AllocateObjectBlock(void); 2009 DISPLAYBLOCK* CreateActiveObject(void); 2010 int DestroyActiveObject(DISPLAYBLOCK *dblockptr); 2030 void ControlTextureAnimation(DISPLAYBLOCK *dptr); [all …]
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | kzsort.h | 16 DISPLAYBLOCK *DispPtr; 30 extern void RenderThisDisplayblock(DISPLAYBLOCK *dbPtr);
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H A D | kzsort.c | 317 extern DISPLAYBLOCK *OnScreenBlockList[]; in KRenderItems() 324 extern DISPLAYBLOCK *Player; in KRenderItems() 326 DISPLAYBLOCK *objectPtr = OnScreenBlockList[--numOfObjects]; in KRenderItems() 487 DISPLAYBLOCK *objectPtr = VisibleObjects[o].DispPtr; in KRenderItems() 549 DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; in KRenderItems() 582 DISPLAYBLOCK *dptr = SortedModules[numMods].DispPtr; in KRenderItems() 605 DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; in KRenderItems() 642 DISPLAYBLOCK *dptr = SortedModules[numMods].DispPtr; in KRenderItems() 665 DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; in KRenderItems() 789 void RenderThisDisplayblock(DISPLAYBLOCK *dbPtr) in RenderThisDisplayblock() [all …]
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