Home
last modified time | relevance | path

Searched refs:DISPLAYBLOCK (Results 1 – 25 of 86) sorted by relevance

1234

/dports/games/avp/avp-20170505/src/avp/
H A Dlos.h2 extern int CameraCanSeeThisPosition_WithIgnore(DISPLAYBLOCK *ignoredObjectPtr,VECTORCH *positionPtr…
4 extern void CheckForViewVectorIntersectionWith3dObject(DISPLAYBLOCK *dPtr);
6 extern void CheckForVectorIntersectionWith3dObject(DISPLAYBLOCK *objectPtr, VECTORCH *viewVectorAlp…
9 extern int IsThisObjectVisibleFromThisPosition(DISPLAYBLOCK *objectPtr,VECTORCH *positionPtr,int ma…
17 extern int IsThisObjectVisibleFromThisPosition_WithIgnore(DISPLAYBLOCK *objectPtr,DISPLAYBLOCK *ign…
19 …rectionPtr, VECTORCH *viewpointPositionPtr, int useOnScreenBlockList, DISPLAYBLOCK *objectToIgnore…
20 …ORCH *viewpointPositionPtr, int useOnScreenBlockList, DISPLAYBLOCK *objectToIgnorePtr,DISPLAYBLOCK
25 extern DISPLAYBLOCK* LOS_ObjectHitPtr; /* pointer to object that was hit */
H A Dlos.c28 void CheckForRayIntersectionWithObject(DISPLAYBLOCK *dPtr);
112 extern DISPLAYBLOCK *Player;
120 extern DISPLAYBLOCK PlayersWeapon;
124 extern DISPLAYBLOCK *OnScreenBlockList[];
126 extern DISPLAYBLOCK *ActiveBlockList[];
157 int IsThisObjectVisibleFromThisPosition_WithIgnore(DISPLAYBLOCK *objectPtr,DISPLAYBLOCK *ignoredObj… in IsThisObjectVisibleFromThisPosition_WithIgnore()
261 …ORCH *viewpointPositionPtr, int useOnScreenBlockList, DISPLAYBLOCK *objectToIgnorePtr,DISPLAYBLOCK in FindPolygonInLineOfSight_TwoIgnores()
263 DISPLAYBLOCK **displayBlockList; in FindPolygonInLineOfSight_TwoIgnores()
289 DISPLAYBLOCK* objectPtr = displayBlockList[numberOfObjects]; in FindPolygonInLineOfSight_TwoIgnores()
348 DISPLAYBLOCK dummy_displayblock; in CheckForRayIntersectionWithHierarchy()
[all …]
H A Davpview.c35 DISPLAYBLOCK *OnScreenBlockList[maxobjects];
38 extern DISPLAYBLOCK *ActiveBlockList[];
83 DISPLAYBLOCK *Global_ODB_Ptr;
111 extern DISPLAYBLOCK *ActiveBlockList[]; in UpdateRunTimeLights()
130 DISPLAYBLOCK **aptr; in LightSourcesInRangeOfObject()
131 DISPLAYBLOCK *dptr2; in LightSourcesInRangeOfObject()
381 DISPLAYBLOCK *subjectPtr = Player; in InteriorType_Body()
561 DISPLAYBLOCK *dptr_s = Player; in UpdateCamera()
583 DISPLAYBLOCK **activeblocksptr; in AVPGetInViewVolumeList()
597 DISPLAYBLOCK *dptr = *activeblocksptr++; in AVPGetInViewVolumeList()
[all …]
H A Dweapons.h85 extern DISPLAYBLOCK *CauseDamageToHModel(HMODELCONTROLLER *HMC_Ptr, STRATEGYBLOCK *sbPtr, DAMAGE_PR…
92 extern DISPLAYBLOCK PlayersWeapon;
93 extern DISPLAYBLOCK PlayersWeaponMuzzleFlash;
98 void CreateSpearPossiblyWithFragment(DISPLAYBLOCK *dispPtr, VECTORCH *spearPositionPtr, VECTORCH *s…
105 DISPLAYBLOCK *DispPtr;
H A Dsfx.h44 DISPLAYBLOCK *CreateSFXObject(enum SFX_ID sfxID);
50 extern void HandleSfxForObject(DISPLAYBLOCK *dispPtr);
51 void HandleObjectOnFire(DISPLAYBLOCK *dispPtr);
H A Dtargeting.c56 void SmartTarget_GetCofM(DISPLAYBLOCK *target,VECTORCH *viewSpaceOutput);
60 extern DISPLAYBLOCK *OnScreenBlockList[];
73 DISPLAYBLOCK *SmartTarget_Object;
74 DISPLAYBLOCK *Old_SmartTarget_Object;
78 DISPLAYBLOCK *SmartTarget_GetNewTarget(void);
381 DISPLAYBLOCK *trackedObject; in SmartTarget()
550 DISPLAYBLOCK *SmartTarget_GetNewTarget(void) { in SmartTarget_GetNewTarget()
554 DISPLAYBLOCK *nearestObjectPtr, *target; in SmartTarget_GetNewTarget()
557 DISPLAYBLOCK *track_array[SMART_TRACKABLE_TARGETS]; in SmartTarget_GetNewTarget()
570 DISPLAYBLOCK* objectPtr = OnScreenBlockList[numberOfObjects]; in SmartTarget_GetNewTarget()
[all …]
H A Davpview.h7 void LightSourcesInRangeOfObject(DISPLAYBLOCK *dptr);
8 void ReflectObject(DISPLAYBLOCK *dPtr);
H A Dsfx.c75 DISPLAYBLOCK *CreateSFXObject(enum SFX_ID sfxID) in CreateSFXObject()
77 DISPLAYBLOCK *dispPtr = CreateActiveObject(); in CreateSFXObject()
103 void DrawSfxObject(DISPLAYBLOCK *dispPtr) in DrawSfxObject()
194 void HandleSfxForObject(DISPLAYBLOCK *dispPtr) in HandleSfxForObject()
230 void HandleObjectOnFire(DISPLAYBLOCK *dispPtr) in HandleObjectOnFire()
H A Dtargeting.h3 extern void GetTargetingPointOfObject(DISPLAYBLOCK *objectPtr, VECTORCH *targetPtr);
6 void SmartTarget_GetCofM(DISPLAYBLOCK *target,VECTORCH *viewSpaceOutput);
H A Dbh_debri.c85 DISPLAYBLOCK *dispPtr; in MakeDebris()
188 return (DISPLAYBLOCK*)NULL; in MakeDebris()
200 return (DISPLAYBLOCK*)NULL; in MakeDebris()
236 return(DISPLAYBLOCK*)NULL; in MakeDebris()
248 return(DISPLAYBLOCK*)NULL; in MakeDebris()
368 DISPLAYBLOCK* dptr; in OneShot_Anim_BehaveFun()
630 DISPLAYBLOCK *dispPtr; in MakeFragments()
863 DISPLAYBLOCK *dispPtr; in MakeHierarchicalDebris()
963 return (DISPLAYBLOCK*)NULL; in MakeHierarchicalDebris()
1600 DISPLAYBLOCK* dispPtr; in LoadStrategy_HierarchicalDebris()
[all …]
H A Ddynamics.h20 DISPLAYBLOCK *ParentObject;
45 extern int SetupPolygonAccess(DISPLAYBLOCK *objectPtr);
H A Dtriggers.c27 extern DISPLAYBLOCK *OnScreenBlockList[];
35 DISPLAYBLOCK *nearestObjectPtr=0; in OperateObjectInLineOfSight()
40 DISPLAYBLOCK* objectPtr = OnScreenBlockList[--numberOfObjects]; in OperateObjectInLineOfSight()
H A Dbh_debri.h35 extern DISPLAYBLOCK *MakeDebris(AVP_BEHAVIOUR_TYPE bhvr, VECTORCH *positionPtr);
36 extern DISPLAYBLOCK *MakeHierarchicalDebris(STRATEGYBLOCK *parent_sbPtr,SECTION_DATA *root, VECTORC…
H A Dbonusabilities.c39 DISPLAYBLOCK *DispPtr;
44 static DISPLAYBLOCK* CreateGrapplingHook(void);
93 static DISPLAYBLOCK* CreateGrapplingHook(void) in CreateGrapplingHook()
142 DISPLAYBLOCK *dPtr; in CreateGrapplingHook()
200 DISPLAYBLOCK *dispPtr = reportPtr->ObstacleSBPtr->SBdptr; in GrapplingHookBehaviour()
338 DISPLAYBLOCK displayblock; in RenderGrapplingHook()
H A Dbh_marin.h207 DISPLAYBLOCK *myGunFlash;
393 DISPLAYBLOCK* AddNPCGunFlashEffect(VECTORCH *position, MATRIXCH* orientation, enum SFX_ID sfxID);
394 void RemoveNPCGunFlashEffect(DISPLAYBLOCK* dPtr);
395 void MaintainNPCGunFlashEffect(DISPLAYBLOCK* dPtr, VECTORCH *position, MATRIXCH* orientation);
/dports/games/avp/avp-20170505/src/
H A Dobject.c15 DISPLAYBLOCK *ActiveBlockList[maxobjects];
25 static DISPLAYBLOCK *FreeBlockList[maxobjects];
27 static DISPLAYBLOCK FreeBlockData[maxobjects];
67 DISPLAYBLOCK *FreeBlkPtr = &FreeBlockData[0]; in InitialiseObjectBlocks()
90 DISPLAYBLOCK* AllocateObjectBlock(void) in AllocateObjectBlock()
107 for(i = sizeof(DISPLAYBLOCK)/4; i!=0; i--) in AllocateObjectBlock()
141 DISPLAYBLOCK* CreateActiveObject(void) in CreateActiveObject()
144 DISPLAYBLOCK *dblockptr; in CreateActiveObject()
174 int DestroyActiveObject(DISPLAYBLOCK *dblockptr) in DestroyActiveObject()
566 DISPLAYBLOCK **activeblocksptr; in DisplayAndLightBlockDeallocation()
[all …]
H A Dmap.c22 DISPLAYBLOCK *dptr_last;
23 DISPLAYBLOCK *Player;
34 DISPLAYBLOCK* ReadMap(MAPHEADER *mapheader) in ReadMap()
37 DISPLAYBLOCK *dblockptr = 0; in ReadMap()
110 void MapPostProcessing(DISPLAYBLOCK *dptr) in MapPostProcessing()
129 void MapSetVDB(DISPLAYBLOCK *dptr, MAPSETVDB *mapvdbdata) in MapSetVDB()
204 void MapBlockInit(DISPLAYBLOCK *dptr) in MapBlockInit()
H A Dshpanim.c8 extern DISPLAYBLOCK * ActiveBlockList[];
11 void CopyAnimationFrameToShape (SHAPEANIMATIONCONTROLDATA *sacd, DISPLAYBLOCK * dptr) in CopyAnimationFrameToShape()
22 static void CopyAnimationSequenceDataToObject (SHAPEANIMATIONSEQUENCE * sas, DISPLAYBLOCK * dptr) in CopyAnimationSequenceDataToObject()
63 void DoShapeAnimation (DISPLAYBLOCK * dptr) in DoShapeAnimation()
180 DISPLAYBLOCK * dptr = ActiveBlockList[i]; in DoAllShapeAnimations()
192 unsigned int SetShapeAnimationSequence (DISPLAYBLOCK * dptr, SHAPEANIMATIONCONTROLDATA * sacd) in SetShapeAnimationSequence()
250 unsigned int SetNextShapeAnimationSequence (DISPLAYBLOCK * dptr, SHAPEANIMATIONCONTROLDATA * sacd) in SetNextShapeAnimationSequence()
351 SHAPEANIMATIONCONTROLDATA const * GetCurrentShapeAnimationSequenceData (DISPLAYBLOCK * dptr) in GetCurrentShapeAnimationSequenceData()
365 SHAPEANIMATIONCONTROLDATA const * GetNextShapeAnimationSequenceData (DISPLAYBLOCK * dptr) in GetNextShapeAnimationSequenceData()
380 void PauseCurrentShapeAnimation (DISPLAYBLOCK * dptr, unsigned long pause_now, signed long end_fram… in PauseCurrentShapeAnimation()
[all …]
H A Dfrustum.h45 extern int (*ObjectWithinFrustrum)(DISPLAYBLOCK *dbPtr);
46 extern int (*ObjectCompletelyWithinFrustrum)(DISPLAYBLOCK *dbPtr);
H A Dkshape.h92 extern int FindHeatSourcesInHModel(DISPLAYBLOCK *dispPtr);
112 void AddHierarchicalShape(DISPLAYBLOCK *dptr, VIEWDESCRIPTORBLOCK *VDB_Ptr);
H A Dfrustum.c29 extern DISPLAYBLOCK *Global_ODB_Ptr;
60 int (*ObjectWithinFrustrum)(DISPLAYBLOCK *dbPtr);
61 int (*ObjectCompletelyWithinFrustrum)(DISPLAYBLOCK *dbPtr);
95 static int ObjectWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr);
96 static int ObjectWithin_Wide_Frustrum(DISPLAYBLOCK *dbPtr);
97 static int ObjectCompletelyWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr);
98 static int ObjectCompletelyWithin_Wide_Frustrum(DISPLAYBLOCK *dbPtr);
1047 static int ObjectWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr) in ObjectWithin_Norm_Frustrum()
1067 static int ObjectCompletelyWithin_Norm_Frustrum(DISPLAYBLOCK *dbPtr) in ObjectCompletelyWithin_Norm_Frustrum()
1083 static int ObjectCompletelyWithin_Wide_Frustrum(DISPLAYBLOCK *dbPtr) in ObjectCompletelyWithin_Wide_Frustrum()
[all …]
H A Dmodule.c19 extern DISPLAYBLOCK *ActiveBlockList[];
20 extern DISPLAYBLOCK *dptr_last;
51 DISPLAYBLOCK* objectPtr = ActiveBlockList[numberOfObjects]; in AllNewModuleHandler()
301 DISPLAYBLOCK *dptr; in AllocateModuleObject()
521 DISPLAYBLOCK *dptr; in DeallocateModuleObject()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h885 } DISPLAYBLOCK; typedef
1980 void UpdateObjectLights(DISPLAYBLOCK *dptr);
1982 DISPLAYBLOCK* ReadMap(MAPHEADER *mapptr);
1984 void MapPostProcessing(DISPLAYBLOCK *dptr);
1985 void ObjectQuatAndMat(DISPLAYBLOCK *dblockptr);
1986 void MapBlockInit(DISPLAYBLOCK *dblockptr);
2006 DISPLAYBLOCK* AllocateObjectBlock(void);
2009 DISPLAYBLOCK* CreateActiveObject(void);
2010 int DestroyActiveObject(DISPLAYBLOCK *dblockptr);
2030 void ControlTextureAnimation(DISPLAYBLOCK *dptr);
[all …]
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.h16 DISPLAYBLOCK *DispPtr;
30 extern void RenderThisDisplayblock(DISPLAYBLOCK *dbPtr);
H A Dkzsort.c317 extern DISPLAYBLOCK *OnScreenBlockList[]; in KRenderItems()
324 extern DISPLAYBLOCK *Player; in KRenderItems()
326 DISPLAYBLOCK *objectPtr = OnScreenBlockList[--numOfObjects]; in KRenderItems()
487 DISPLAYBLOCK *objectPtr = VisibleObjects[o].DispPtr; in KRenderItems()
549 DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; in KRenderItems()
582 DISPLAYBLOCK *dptr = SortedModules[numMods].DispPtr; in KRenderItems()
605 DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; in KRenderItems()
642 DISPLAYBLOCK *dptr = SortedModules[numMods].DispPtr; in KRenderItems()
665 DISPLAYBLOCK *dptr = VisibleObjects[o].DispPtr; in KRenderItems()
789 void RenderThisDisplayblock(DISPLAYBLOCK *dbPtr) in RenderThisDisplayblock()
[all …]

1234