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Searched refs:DISPLAY_AIRP (Results 1 – 4 of 4) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DElementGraphics.h49 #define DISPLAY_AIRP 0x00000002 macro
/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/render/
H A DRenderView.cpp82 …addDisplayModeCheckbox(DISPLAY_AIRP, IconPressure , ui::Point(135, 22), "Displays pressure, red i… in RenderView()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DRenderer.cpp2378 if (display_mode & DISPLAY_AIRP) in draw_air()
2450 else if(display_mode & DISPLAY_AIRP) in draw_air()
2604 { DISPLAY_AIRP }, in Renderer()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/
H A DLuaScriptInterface.cpp2197 SETCONST(l, DISPLAY_AIRP); in initRendererAPI()