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Searched refs:DMODE_HQMIXER (Results 1 – 25 of 26) sorted by relevance

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/dports/games/heroes/heroes-0.21/src/media/mikmod/
H A Dstrack.c96 md_mode |= DMODE_HQMIXER; in init_sound_engine()
100 (md_mode & DMODE_HQMIXER)?"":", high quality mixer"); in init_sound_engine()
/dports/audio/libmikmod/libmikmod-3.3.11.1/examples/simpleplayMEM2/
H A DsplayMEM2.c54 md_mode |= DMODE_HQMIXER; in main()
/dports/audio/libmikmod/libmikmod-3.3.11.1/examples/simpleplayMEM/
H A DsplayMEM.c57 md_mode |= DMODE_HQMIXER; in main()
/dports/misc/bb/bb-1.3.0/
H A Dmain.c124 {DMODE_HQMIXER, "Use high-quality (slower) software mixer"},
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsnd_mikmod.c94 md_mode |= DMODE_HQMIXER; /* high-quality mixer is OK */ in S_MIKMOD_CodecInitialize()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/
H A Dmikmod.cpp205 md_mode |= DMODE_STEREO | DMODE_INTERP | DMODE_SURROUND | DMODE_HQMIXER; in LoadMikMod()
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_mikmod.cpp359 md_mode |= DMODE_HQMIXER; in Create()
/dports/games/uqm/uqm-0.8.0/src/libs/sound/decoders/
H A Dmodaud.c262 md_mode = DMODE_HQMIXER|DMODE_STEREO|DMODE_16BITS|DMODE_INTERP|DMODE_SURROUND; in moda_InitModule()
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A Dmusic_mod.c108 *mikmod.md_mode |= DMODE_HQMIXER|DMODE_SOFT_MUSIC|DMODE_SURROUND;
/dports/audio/mikmod/mikmod-3.2.8/src/
H A Dmikmod.c398 (!cmp_bit(md_mode, DMODE_HQMIXER, cfg->hqmixer)) in Player_SetConfig()
425 set_bit (&md_mode, DMODE_HQMIXER, cfg->hqmixer); in Player_SetConfig()
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A Dmusic_mikmod.c205 *mikmod.md_mode |= DMODE_HQMIXER|DMODE_SOFT_MUSIC|DMODE_SURROUND; in MIKMOD_Open()
/dports/games/uqm/uqm-0.8.0/src/libs/mikmod/
H A Dvirtch_common.c172 if (md_mode&DMODE_HQMIXER) { in VC_PROC1()
H A Dmikmod.h604 #define DMODE_HQMIXER 0x0010 /* Use high-quality (slower) software mixer */ macro
H A Dvirtch2.c779 if (!(md_mode&DMODE_HQMIXER)) in VC2_Init()
H A Dvirtch.c841 if (md_mode&DMODE_HQMIXER) in VC1_Init()
/dports/audio/libmikmod/libmikmod-3.3.11.1/playercode/
H A Dvirtch_common.c181 if (md_mode&DMODE_HQMIXER) { in VC_PROC1()
H A Dvirtch2.c1244 if (!(md_mode&DMODE_HQMIXER)) in VC2_Init()
H A Dvirtch.c1251 if (md_mode&DMODE_HQMIXER) in VC1_Init()
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/VisualC/external/include/
H A Dmikmod.h591 #define DMODE_HQMIXER 0x0010 /* Use high-quality (slower) software mixer */ macro
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/Xcode/Frameworks/mikmod.framework/Versions/A/Headers/
H A Dmikmod.h591 #define DMODE_HQMIXER 0x0010 /* Use high-quality (slower) software mixer */ macro
/dports/audio/libmikmod/libmikmod-3.3.11.1/include/
H A Dmikmod.h728 #define DMODE_HQMIXER 0x0010 /* Use high-quality (slower) software mixer */ macro
/dports/games/vkquake/vkQuake-1.12.2/Windows/codecs/include/
H A Dmikmod.h728 #define DMODE_HQMIXER 0x0010 /* Use high-quality (slower) software mixer */ macro
/dports/audio/mp-player/mp-player-0.6/
H A Dmp.c482 md_mode |= DMODE_HQMIXER; in init_sound()
484 md_mode &= ~DMODE_HQMIXER; in init_sound()
1444 md_mode &= ~DMODE_HQMIXER; in options()
1446 md_mode |= DMODE_HQMIXER; in options()
5362 (md_mode & DMODE_HQMIXER ? "HQMIXER" : "LQMIXER" ), in refresh_driver_info()
/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A Dmusic.c429 md_mode |= DMODE_HQMIXER|DMODE_SOFT_MUSIC|DMODE_SURROUND;
/dports/audio/libmikmod/libmikmod-3.3.11.1/docs/
H A Dmikmod.info947 `DMODE_HQMIXER'

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