Searched refs:DN64TILE3841 (Results 1 – 5 of 5) sorted by relevance
1270 A_Shoot(pPlayer->i, DN64TILE3841); in RT_P_ProcessWeapon()
209 …|| ((pSprite->picnum == MORTER || (REALITY && pSprite->picnum == DN64TILE3841)) && otherSprite == … in A_RadiusDamage()227 … || (!RR && (pSprite->picnum == SHRINKSPARK || (REALITY && pSprite->picnum == DN64TILE3841)))) in A_RadiusDamage()2028 if (!REALITY && (dmgTile == DN64TILE3634 || dmgTile == DN64TILE3841)) in G_MoveStandables()2796 if (!REALITY && pSprite->picnum == DN64TILE3841) in G_MoveWeapons()3017 …if (pSprite->picnum != RPG && (!REALITY || pSprite->picnum != DN64TILE3841) && (!RRRA || pSprite->… in G_MoveWeapons()
670 { "DN64TILE3841", DVPTR(DN64TILE3841), DN64TILE3841__STATIC, 0 },2123 int32_t DN64TILE3841 = DN64TILE3841__STATIC; variable
2788 extern int32_t DN64TILE3841;
1254 if (!REALITY && (projecTile == DN64TILE2599 || projecTile == DN64TILE3841)) break; in A_Shoot()1374 if (projecTile == DN64TILE3841) in A_Shoot()1450 … else if ((!REALITY && projecTile != FREEZEBLAST) || (REALITY && projecTile != DN64TILE3841)) in A_Shoot()