Searched refs:DNGN_RUNED_CLEAR_DOOR (Results 1 – 12 of 12) sorted by relevance
23 DNGN_RUNED_CLEAR_DOOR, enumerator312 DNGN_RUNED_CLEAR_DOOR, enumerator
371 + _check_adjacent(DNGN_RUNED_CLEAR_DOOR, move); in open_door_action()418 case DNGN_RUNED_CLEAR_DOOR: in open_door_action()499 case DNGN_RUNED_CLEAR_DOOR: in close_door_action()
446 return feat == DNGN_RUNED_DOOR || feat == DNGN_RUNED_CLEAR_DOOR; in feat_is_runed()2099 || env.grid(pos) == DNGN_RUNED_CLEAR_DOOR in _revert_terrain_to()2100 && newfeat != DNGN_RUNED_CLEAR_DOOR) in _revert_terrain_to()2382 || env.grid(dest) == DNGN_RUNED_CLEAR_DOOR) in dgn_open_door()
137 else if (env.grid[x][y] == DNGN_RUNED_CLEAR_DOOR) in _do_build_level()
80 DNGN_RUNED_CLEAR_DOOR, "runed translucent door", "runed_clear_door",
699 case DNGN_RUNED_CLEAR_DOOR: in finish()
750 case DNGN_RUNED_CLEAR_DOOR: in _get_tracked_feature_key()
1609 case DNGN_RUNED_CLEAR_DOOR: in _xom_change_scenery()
176 case DNGN_RUNED_CLEAR_DOOR: in tileidx_feature_base()
1149 { DNGN_RUNED_CLEAR_DOOR, { "rock", "stone door frame" } },
3272 else if (grid == DNGN_RUNED_CLEAR_DOOR) in feature_description_at()
5271 (glyph == '=') ? DNGN_RUNED_CLEAR_DOOR : in _glyph_to_feat()