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Searched refs:DNGN_RUNED_CLEAR_DOOR (Results 1 – 12 of 12) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Ddungeon-feature-type.h23 DNGN_RUNED_CLEAR_DOOR, enumerator
312 DNGN_RUNED_CLEAR_DOOR, enumerator
H A Dmovement.cc371 + _check_adjacent(DNGN_RUNED_CLEAR_DOOR, move); in open_door_action()
418 case DNGN_RUNED_CLEAR_DOOR: in open_door_action()
499 case DNGN_RUNED_CLEAR_DOOR: in close_door_action()
H A Dterrain.cc446 return feat == DNGN_RUNED_DOOR || feat == DNGN_RUNED_CLEAR_DOOR; in feat_is_runed()
2099 || env.grid(pos) == DNGN_RUNED_CLEAR_DOOR in _revert_terrain_to()
2100 && newfeat != DNGN_RUNED_CLEAR_DOOR) in _revert_terrain_to()
2382 || env.grid(dest) == DNGN_RUNED_CLEAR_DOOR) in dgn_open_door()
H A Ddbg-maps.cc137 else if (env.grid[x][y] == DNGN_RUNED_CLEAR_DOOR) in _do_build_level()
H A Dfeature-data.h80 DNGN_RUNED_CLEAR_DOOR, "runed translucent door", "runed_clear_door",
H A Ddelay.cc699 case DNGN_RUNED_CLEAR_DOOR: in finish()
H A Ddgn-overview.cc750 case DNGN_RUNED_CLEAR_DOOR: in _get_tracked_feature_key()
H A Dxom.cc1609 case DNGN_RUNED_CLEAR_DOOR: in _xom_change_scenery()
H A Dtilepick.cc176 case DNGN_RUNED_CLEAR_DOOR: in tileidx_feature_base()
H A Dspl-damage.cc1149 { DNGN_RUNED_CLEAR_DOOR, { "rock", "stone door frame" } },
H A Ddirectn.cc3272 else if (grid == DNGN_RUNED_CLEAR_DOOR) in feature_description_at()
H A Ddungeon.cc5271 (glyph == '=') ? DNGN_RUNED_CLEAR_DOOR : in _glyph_to_feat()