Searched refs:DOOR_LOCKED (Results 1 – 17 of 17) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Door.cpp | 190 if (Flags & DOOR_LOCKED) return; in SetDoorLocked() 191 Flags|=DOOR_LOCKED; in SetDoorLocked() 198 if (!(Flags & DOOR_LOCKED)) return; in SetDoorLocked() 199 Flags&=~DOOR_LOCKED; in SetDoorLocked() 328 if (!(Flags&DOOR_LOCKED)) return true; in TryUnlock() 500 …buffer.appendFormatted( "Door Locked: %s Difficulty: %d\n", YESNO(Flags&DOOR_LOCKED), LockDifficul… in dump()
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H A D | Door.h | 34 #define DOOR_LOCKED 2 macro 122 bool CantAutoClose() const { return Flags & (DOOR_CANTCLOSE | DOOR_LOCKED); } in CantAutoClose()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | EditorBuildings.cc | 498 DOOR_LOCKED, enumerator 525 …iDoorButton[DOOR_LOCKED] = CreateCheckBoxButton(210, 215, EDITORDIR "/smcheckbox.sti", MSYS_PRIORI… in InitDoorEditing() 534 iDoorButton[DOOR_LOCKED]->uiFlags |= BUTTON_CLICKED_ON; in InitDoorEditing() 570 door.fLocked = iDoorButton[DOOR_LOCKED]->Clicked(); in ExtractAndUpdateDoorInfo()
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | list-terrain-flags.h | 35 TF(DOOR_LOCKED,"Is a locked door")
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/misc/ |
H A D | inn_keys.uc | 36 DOOR_LOCKED = 2,
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/ide/ |
H A D | ide-tape.c | 121 #define DOOR_LOCKED 1 macro 1547 tape->door_locked = DOOR_LOCKED; in idetape_chrdev_open() 1603 if (tape->door_locked == DOOR_LOCKED) { in idetape_chrdev_release()
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/ide/ |
H A D | ide-tape.c | 121 #define DOOR_LOCKED 1 macro 1547 tape->door_locked = DOOR_LOCKED; in idetape_chrdev_open() 1603 if (tape->door_locked == DOOR_LOCKED) { in idetape_chrdev_release()
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/ide/ |
H A D | ide-tape.c | 121 #define DOOR_LOCKED 1 macro 1547 tape->door_locked = DOOR_LOCKED; in idetape_chrdev_open() 1603 if (tape->door_locked == DOOR_LOCKED) { in idetape_chrdev_release()
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/dports/games/scourge/scourge/src/common/ |
H A D | constants.h | 501 DOOR_LOCKED, enumerator
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/misc/ |
H A D | inn_key_eggs.uc | 43 DOOR_LOCKED = 2,
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/ |
H A D | GameControl.cpp | 533 if (d->Visible() && (d->VisibleTrap(0) || (d->Flags & DOOR_LOCKED))) { in DrawSelf() 1246 if (overDoor->Flags & DOOR_LOCKED) { in GetCursorOverDoor()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/ |
H A D | sounds.ded | 314 ID = "DOOR_LOCKED";
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | Actions.cpp | 2435 if (flag&DOOR_LOCKED) { in SetDoorFlag() 2436 flag&=~DOOR_LOCKED; in SetDoorFlag() 2565 flags = door->Flags&DOOR_LOCKED; in PickLock()
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H A D | GSUtils.cpp | 1526 if(door->Flags & DOOR_LOCKED) { in AttackCore()
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H A D | Triggers.cpp | 2621 return !!(door->Flags&DOOR_LOCKED); in IsLocked()
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/dports/games/scourge/scourge/src/ |
H A D | scourge.cpp | 4117 …getDescriptionScroller()->writeLogMessage( Constants::getMessage( Constants::DOOR_LOCKED ), Consta… in useDoor()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_actor.c | 7058 #define DOOR_LOCKED(door) \ in CheckDoors() macro 7064 if ((!DOOR_LOCKED(tempdoor)) && in CheckDoors()
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