Home
last modified time | relevance | path

Searched refs:DOOR_LOCKED (Results 1 – 17 of 17) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DDoor.cpp190 if (Flags & DOOR_LOCKED) return; in SetDoorLocked()
191 Flags|=DOOR_LOCKED; in SetDoorLocked()
198 if (!(Flags & DOOR_LOCKED)) return; in SetDoorLocked()
199 Flags&=~DOOR_LOCKED; in SetDoorLocked()
328 if (!(Flags&DOOR_LOCKED)) return true; in TryUnlock()
500 …buffer.appendFormatted( "Door Locked: %s Difficulty: %d\n", YESNO(Flags&DOOR_LOCKED), LockDifficul… in dump()
H A DDoor.h34 #define DOOR_LOCKED 2 macro
122 bool CantAutoClose() const { return Flags & (DOOR_CANTCLOSE | DOOR_LOCKED); } in CantAutoClose()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorBuildings.cc498 DOOR_LOCKED, enumerator
525 …iDoorButton[DOOR_LOCKED] = CreateCheckBoxButton(210, 215, EDITORDIR "/smcheckbox.sti", MSYS_PRIORI… in InitDoorEditing()
534 iDoorButton[DOOR_LOCKED]->uiFlags |= BUTTON_CLICKED_ON; in InitDoorEditing()
570 door.fLocked = iDoorButton[DOOR_LOCKED]->Clicked(); in ExtractAndUpdateDoorInfo()
/dports/games/angband/Angband-4.2.2/src/
H A Dlist-terrain-flags.h35 TF(DOOR_LOCKED,"Is a locked door")
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/misc/
H A Dinn_keys.uc36 DOOR_LOCKED = 2,
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/ide/
H A Dide-tape.c121 #define DOOR_LOCKED 1 macro
1547 tape->door_locked = DOOR_LOCKED; in idetape_chrdev_open()
1603 if (tape->door_locked == DOOR_LOCKED) { in idetape_chrdev_release()
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/ide/
H A Dide-tape.c121 #define DOOR_LOCKED 1 macro
1547 tape->door_locked = DOOR_LOCKED; in idetape_chrdev_open()
1603 if (tape->door_locked == DOOR_LOCKED) { in idetape_chrdev_release()
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/ide/
H A Dide-tape.c121 #define DOOR_LOCKED 1 macro
1547 tape->door_locked = DOOR_LOCKED; in idetape_chrdev_open()
1603 if (tape->door_locked == DOOR_LOCKED) { in idetape_chrdev_release()
/dports/games/scourge/scourge/src/common/
H A Dconstants.h501 DOOR_LOCKED, enumerator
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/misc/
H A Dinn_key_eggs.uc43 DOOR_LOCKED = 2,
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp533 if (d->Visible() && (d->VisibleTrap(0) || (d->Flags & DOOR_LOCKED))) { in DrawSelf()
1246 if (overDoor->Flags & DOOR_LOCKED) { in GetCursorOverDoor()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/defs/
H A Dsounds.ded314 ID = "DOOR_LOCKED";
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp2435 if (flag&DOOR_LOCKED) { in SetDoorFlag()
2436 flag&=~DOOR_LOCKED; in SetDoorFlag()
2565 flags = door->Flags&DOOR_LOCKED; in PickLock()
H A DGSUtils.cpp1526 if(door->Flags & DOOR_LOCKED) { in AttackCore()
H A DTriggers.cpp2621 return !!(door->Flags&DOOR_LOCKED); in IsLocked()
/dports/games/scourge/scourge/src/
H A Dscourge.cpp4117 …getDescriptionScroller()->writeLogMessage( Constants::getMessage( Constants::DOOR_LOCKED ), Consta… in useDoor()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c7058 #define DOOR_LOCKED(door) \ in CheckDoors() macro
7064 if ((!DOOR_LOCKED(tempdoor)) && in CheckDoors()