Home
last modified time | relevance | path

Searched refs:DP3 (Results 1 – 25 of 580) sorted by relevance

12345678910>>...24

/dports/games/megaglest-data/megaglest-data-3.13.0/data/core/shaders/
H A Dbumpparallax.vp44 DP3 t.w, t, t;
65 DP3 tmp.x, lightPos, t;
66 DP3 tmp.y, lightPos, b;
67 DP3 tmp.z, lightPos, n;
69 DP3 tmp.w, tmp, tmp;
78 DP3 tmp.x, lightHalf, t;
82 DP3 tmp.w, tmp, tmp;
98 DP3 tmp.x, v, t;
99 DP3 tmp.y, v, b;
100 DP3 tmp.z, v, n;
[all …]
H A Dbump.vp29 DP3 n.x, mvinv[0], iNormal;
30 DP3 n.y, mvinv[1], iNormal;
43 DP3 t.w, t, t;
64 DP3 tmp.x, lightPos, t;
65 DP3 tmp.y, lightPos, b;
66 DP3 tmp.z, lightPos, n;
68 DP3 tmp.w, tmp, tmp;
77 DP3 tmp.x, lightHalf, t;
78 DP3 tmp.y, lightHalf, b;
79 DP3 tmp.z, lightHalf, n;
[all …]
/dports/games/el/Eternal-Lands-1.9.5.9-1/shaders/
H A Danim.vert71 DP3 R0.x, nm[0], R1.xyzx;
72 DP3 R0.y, nm[1], R1.xyzx;
73 DP3 R0.z, nm[2], R1.xyzx;
75 DP3 R1.x, R0.xyzx, R0.xyzx;
116 DP3 R2.x, R1.xyzx, R1.xyzx;
122 DP3 R1.x, R1.xyzx, R3.xyzx;
130 DP3 R2.x, R1.xyzx, R1.xyzx;
136 DP3 R1.x, R1.xyzx, R3.xyzx;
143 DP3 R2.x, R1.xyzx, R1.xyzx;
149 DP3 R1.x, R1.xyzx, R3.xyzx;
[all …]
H A Danim_shadow.vert75 DP3 R0.x, nm[0], R1.xyzx;
76 DP3 R0.y, nm[1], R1.xyzx;
77 DP3 R0.z, nm[2], R1.xyzx;
79 DP3 R1.x, R0.xyzx, R0.xyzx;
120 DP3 R2.x, R1.xyzx, R1.xyzx;
126 DP3 R1.x, R1.xyzx, R3.xyzx;
134 DP3 R2.x, R1.xyzx, R1.xyzx;
140 DP3 R1.x, R1.xyzx, R3.xyzx;
147 DP3 R2.x, R1.xyzx, R1.xyzx;
153 DP3 R1.x, R1.xyzx, R3.xyzx;
[all …]
/dports/games/el-data/el_data/shaders/
H A Danim.vert71 DP3 R0.x, nm[0], R1.xyzx;
72 DP3 R0.y, nm[1], R1.xyzx;
73 DP3 R0.z, nm[2], R1.xyzx;
75 DP3 R1.x, R0.xyzx, R0.xyzx;
116 DP3 R2.x, R1.xyzx, R1.xyzx;
122 DP3 R1.x, R1.xyzx, R3.xyzx;
130 DP3 R2.x, R1.xyzx, R1.xyzx;
136 DP3 R1.x, R1.xyzx, R3.xyzx;
143 DP3 R2.x, R1.xyzx, R1.xyzx;
149 DP3 R1.x, R1.xyzx, R3.xyzx;
[all …]
H A Danim_shadow.vert75 DP3 R0.x, nm[0], R1.xyzx;
76 DP3 R0.y, nm[1], R1.xyzx;
77 DP3 R0.z, nm[2], R1.xyzx;
79 DP3 R1.x, R0.xyzx, R0.xyzx;
120 DP3 R2.x, R1.xyzx, R1.xyzx;
126 DP3 R1.x, R1.xyzx, R3.xyzx;
134 DP3 R2.x, R1.xyzx, R1.xyzx;
140 DP3 R1.x, R1.xyzx, R3.xyzx;
147 DP3 R2.x, R1.xyzx, R1.xyzx;
153 DP3 R1.x, R1.xyzx, R3.xyzx;
[all …]
/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/ARB/
H A DdwDetailNormal.vp13 DP3 temp, vertex.texcoord, program.env[10];
15 DP3 temp, vertex.texcoord, program.env[11];
17 DP3 temp, vertex.texcoord, program.env[12];
19 DP3 temp, vertex.texcoord, program.env[13];
21 DP3 temp, vertex.texcoord, program.env[14];
23 DP3 temp, vertex.texcoord, program.env[15];
25 DP3 temp, vertex.texcoord, program.env[16];
27 DP3 temp, vertex.texcoord, program.env[17];
H A DwaterDyn.fp12 DP3 temp.x, camdir, camdir;
26 DP3 temp.x, waterNormal, waterNormal;
30 DP3 angle.x, camdir, waterNormal;
44 DP3 temp.x, waterNormal2, waterNormal2;
48 DP3 angle2.x, camdir, waterNormal2;
53 DP3 temp.x, reflectdir2, program.env[5];
57 DP3 temp.x, reflectdir2, program.env[2];
58 DP3 temp.y, reflectdir2, program.env[3];
65 DP3 temp.x, refractdir, program.env[15];
69 DP3 temp.x, refractdir, program.env[12];
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode/Project Templates/Ogre/iPhone OS/Resources/media/overlays/
H A DDP3.overlay25 element TextArea(Example/DP3/Light)
39 element TextArea(Example/DP3/Object)
52 element TextArea(Example/DP3/ObjectInfo)
66 element TextArea(Example/DP3/Materials)
79 element TextArea(Example/DP3/MaterialInfo)
92 element TextArea(Example/DP3/Info)
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode/Project Templates/Ogre/Mac OS X/Resources/media/overlays/
H A DDP3.overlay25 element TextArea(Example/DP3/Light)
39 element TextArea(Example/DP3/Object)
52 element TextArea(Example/DP3/ObjectInfo)
66 element TextArea(Example/DP3/Materials)
79 element TextArea(Example/DP3/MaterialInfo)
92 element TextArea(Example/DP3/Info)
/dports/games/gtkradiant/GPL/GtkRadiant/setup/data/tools/gl/
H A Dlighting_DBS_omni_fp.glp45 DP3 R0.z, fragment.texcoord[6], R1;
46 DP3 R0.x, fragment.texcoord[4], R1;
47 DP3 R0.y, fragment.texcoord[5], R1;
49 DP3 R0.w, R0, R0;
50 DP3 R2.z, fragment.texcoord[6], R1;
51 DP3 R2.x, fragment.texcoord[4], R1;
52 DP3 R2.y, fragment.texcoord[5], R1;
55 DP3 R1.w, R2, R2;
59 DP3 R0.w, R2, R2;
65 DP3 R1.w, R0, R0;
/dports/games/netradiant/netradiant-20150621-src/setup/data/tools/gl/
H A Dlighting_DBS_omni_fp.glp45 DP3 R0.z, fragment.texcoord[6], R1;
46 DP3 R0.x, fragment.texcoord[4], R1;
47 DP3 R0.y, fragment.texcoord[5], R1;
49 DP3 R0.w, R0, R0;
50 DP3 R2.z, fragment.texcoord[6], R1;
51 DP3 R2.x, fragment.texcoord[4], R1;
52 DP3 R2.y, fragment.texcoord[5], R1;
55 DP3 R1.w, R2, R2;
59 DP3 R0.w, R2, R2;
65 DP3 R1.w, R0, R0;
/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/gl/
H A Dlighting_DBS_omni_fp.glp45 DP3 R0.z, fragment.texcoord[6], R1;
46 DP3 R0.x, fragment.texcoord[4], R1;
47 DP3 R0.y, fragment.texcoord[5], R1;
49 DP3 R0.w, R0, R0;
50 DP3 R2.z, fragment.texcoord[6], R1;
51 DP3 R2.x, fragment.texcoord[4], R1;
52 DP3 R2.y, fragment.texcoord[5], R1;
55 DP3 R1.w, R2, R2;
59 DP3 R0.w, R2, R2;
65 DP3 R1.w, R0, R0;
/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/gl/
H A Dlighting_DBS_omni_fp.glp45 DP3 R0.z, fragment.texcoord[6], R1;
46 DP3 R0.x, fragment.texcoord[4], R1;
47 DP3 R0.y, fragment.texcoord[5], R1;
49 DP3 R0.w, R0, R0;
50 DP3 R2.z, fragment.texcoord[6], R1;
51 DP3 R2.x, fragment.texcoord[4], R1;
52 DP3 R2.y, fragment.texcoord[5], R1;
55 DP3 R1.w, R2, R2;
59 DP3 R0.w, R2, R2;
65 DP3 R1.w, R0, R0;
/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/data/filters/
H A Ddeuteranopia14 DP3 temp1.r, {0.05059983, 0.08585369, 0.00952420, 0.0}, texv;
15 DP3 temp1.g, {0.01893033, 0.08925308, 0.01370054, 0.0}, texv;
16 DP3 temp1.b, {0.00292202, 0.00975732, 0.07145979, 0.0}, texv;
33 DP3 temp2.r, {30.830854, -29.832659, 1.610474, 0.0}, temp1;
34 DP3 temp2.g, {-6.481468, 17.715578, -2.532642, 0.0}, temp1;
35 DP3 temp2.b, {-0.375690, -1.199062, 14.273846, 0.0}, temp1;
H A Dprotanopia14 DP3 temp1.r, {0.05059983, 0.08585369, 0.00952420, 0.0}, texv;
15 DP3 temp1.g, {0.01893033, 0.08925308, 0.01370054, 0.0}, texv;
16 DP3 temp1.b, {0.00292202, 0.00975732, 0.07145979, 0.0}, texv;
33 DP3 temp2.r, {30.830854, -29.832659, 1.610474, 0.0}, temp1;
34 DP3 temp2.g, {-6.481468, 17.715578, -2.532642, 0.0}, temp1;
35 DP3 temp2.b, {-0.375690, -1.199062, 14.273846, 0.0}, temp1;
/dports/astro/celestia-gtk/celestia-1.6.1/shaders/
H A Dspecular2_arb.vp47 DP3 eyeVec.w, eyeVec, eyeVec;
55 DP3 diffuseFactor, iNormal, lightDir0;
60 DP3 diffuseFactor.y, iNormal, eyeVec;
66 DP3 halfAngle.w, halfAngle, halfAngle;
73 DP3 dotProds.y, halfAngle, iNormal;
86 DP3 diffuseFactor, iNormal, lightDir1;
91 DP3 diffuseFactor.y, iNormal, eyeVec;
97 DP3 halfAngle.w, halfAngle, halfAngle;
104 DP3 dotProds.y, halfAngle, iNormal;
H A Dbumphaze_arb.vp37 DP3 diffuseFactor, iNormal, lightDir;
45 DP3 eyeVec.w, eyeVec, eyeVec;
50 DP3 diffuseFactor.y, iNormal, eyeVec;
62 #DP3 binormal.w, binormal, binormal;
67 DP3 light_surf.x, iTangent, lightDir;
68 DP3 light_surf.y, -binormal, lightDir;
69 DP3 light_surf.z, iNormal, lightDir;
H A Dbumphaze_arb_hdr.vp38 DP3 diffuseFactor, iNormal, lightDir;
46 DP3 eyeVec.w, eyeVec, eyeVec;
51 DP3 diffuseFactor.y, iNormal, eyeVec;
63 #DP3 binormal.w, binormal, binormal;
68 DP3 light_surf.x, iTangent, lightDir;
69 DP3 light_surf.y, -binormal, lightDir;
70 DP3 light_surf.z, iNormal, lightDir;
/dports/astro/celestia/celestia-1.6.1/shaders/
H A Dspecular2_arb.vp47 DP3 eyeVec.w, eyeVec, eyeVec;
55 DP3 diffuseFactor, iNormal, lightDir0;
60 DP3 diffuseFactor.y, iNormal, eyeVec;
66 DP3 halfAngle.w, halfAngle, halfAngle;
73 DP3 dotProds.y, halfAngle, iNormal;
86 DP3 diffuseFactor, iNormal, lightDir1;
91 DP3 diffuseFactor.y, iNormal, eyeVec;
97 DP3 halfAngle.w, halfAngle, halfAngle;
104 DP3 dotProds.y, halfAngle, iNormal;
H A Dbumphaze_arb.vp37 DP3 diffuseFactor, iNormal, lightDir;
45 DP3 eyeVec.w, eyeVec, eyeVec;
50 DP3 diffuseFactor.y, iNormal, eyeVec;
62 #DP3 binormal.w, binormal, binormal;
67 DP3 light_surf.x, iTangent, lightDir;
68 DP3 light_surf.y, -binormal, lightDir;
69 DP3 light_surf.z, iNormal, lightDir;
H A Dbumphaze_arb_hdr.vp38 DP3 diffuseFactor, iNormal, lightDir;
46 DP3 eyeVec.w, eyeVec, eyeVec;
51 DP3 diffuseFactor.y, iNormal, eyeVec;
63 #DP3 binormal.w, binormal, binormal;
68 DP3 light_surf.x, iTangent, lightDir;
69 DP3 light_surf.y, -binormal, lightDir;
70 DP3 light_surf.z, iNormal, lightDir;
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/
H A DshaderFP.vp26 DP3 normal.x, mvIT[0], iNormal;
27 DP3 normal.y, mvIT[1], iNormal;
28 DP3 normal.z, mvIT[2], iNormal;
31 DP3 dots.x, normal, lightDir;
34 DP3 dots.y, normal, halfDir;
H A DshaderVP.vp30 DP3 normal.x, mvIT[0], iNormal;
31 DP3 normal.y, mvIT[1], iNormal;
32 DP3 normal.z, mvIT[2], iNormal;
36 DP3 dots.x, normal, lightDir;
37 DP3 dots.y, normal, halfDir;
42 DP3 temp.w, iPos, iPos;
/dports/math/p5-Math-Cephes/Math-Cephes-0.5305/libmd/
H A Dsin.c109 static double DP3 = 2.69515142907905952645E-15; variable
138 #define DP3 *(double *)P3 macro
168 #define DP3 *(double *)P3 macro
193 #define DP3 *(double *)P3 macro
273 z = ((x - y * DP1) - y * DP2) - y * DP3;
348 z = ((x - y * DP1) - y * DP2) - y * DP3;

12345678910>>...24