/dports/games/megaglest-data/megaglest-data-3.13.0/data/core/shaders/ |
H A D | bumpparallax.vp | 44 DP3 t.w, t, t; 65 DP3 tmp.x, lightPos, t; 66 DP3 tmp.y, lightPos, b; 67 DP3 tmp.z, lightPos, n; 69 DP3 tmp.w, tmp, tmp; 78 DP3 tmp.x, lightHalf, t; 82 DP3 tmp.w, tmp, tmp; 98 DP3 tmp.x, v, t; 99 DP3 tmp.y, v, b; 100 DP3 tmp.z, v, n; [all …]
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H A D | bump.vp | 29 DP3 n.x, mvinv[0], iNormal; 30 DP3 n.y, mvinv[1], iNormal; 43 DP3 t.w, t, t; 64 DP3 tmp.x, lightPos, t; 65 DP3 tmp.y, lightPos, b; 66 DP3 tmp.z, lightPos, n; 68 DP3 tmp.w, tmp, tmp; 77 DP3 tmp.x, lightHalf, t; 78 DP3 tmp.y, lightHalf, b; 79 DP3 tmp.z, lightHalf, n; [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/shaders/ |
H A D | anim.vert | 71 DP3 R0.x, nm[0], R1.xyzx; 72 DP3 R0.y, nm[1], R1.xyzx; 73 DP3 R0.z, nm[2], R1.xyzx; 75 DP3 R1.x, R0.xyzx, R0.xyzx; 116 DP3 R2.x, R1.xyzx, R1.xyzx; 122 DP3 R1.x, R1.xyzx, R3.xyzx; 130 DP3 R2.x, R1.xyzx, R1.xyzx; 136 DP3 R1.x, R1.xyzx, R3.xyzx; 143 DP3 R2.x, R1.xyzx, R1.xyzx; 149 DP3 R1.x, R1.xyzx, R3.xyzx; [all …]
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H A D | anim_shadow.vert | 75 DP3 R0.x, nm[0], R1.xyzx; 76 DP3 R0.y, nm[1], R1.xyzx; 77 DP3 R0.z, nm[2], R1.xyzx; 79 DP3 R1.x, R0.xyzx, R0.xyzx; 120 DP3 R2.x, R1.xyzx, R1.xyzx; 126 DP3 R1.x, R1.xyzx, R3.xyzx; 134 DP3 R2.x, R1.xyzx, R1.xyzx; 140 DP3 R1.x, R1.xyzx, R3.xyzx; 147 DP3 R2.x, R1.xyzx, R1.xyzx; 153 DP3 R1.x, R1.xyzx, R3.xyzx; [all …]
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/dports/games/el-data/el_data/shaders/ |
H A D | anim.vert | 71 DP3 R0.x, nm[0], R1.xyzx; 72 DP3 R0.y, nm[1], R1.xyzx; 73 DP3 R0.z, nm[2], R1.xyzx; 75 DP3 R1.x, R0.xyzx, R0.xyzx; 116 DP3 R2.x, R1.xyzx, R1.xyzx; 122 DP3 R1.x, R1.xyzx, R3.xyzx; 130 DP3 R2.x, R1.xyzx, R1.xyzx; 136 DP3 R1.x, R1.xyzx, R3.xyzx; 143 DP3 R2.x, R1.xyzx, R1.xyzx; 149 DP3 R1.x, R1.xyzx, R3.xyzx; [all …]
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H A D | anim_shadow.vert | 75 DP3 R0.x, nm[0], R1.xyzx; 76 DP3 R0.y, nm[1], R1.xyzx; 77 DP3 R0.z, nm[2], R1.xyzx; 79 DP3 R1.x, R0.xyzx, R0.xyzx; 120 DP3 R2.x, R1.xyzx, R1.xyzx; 126 DP3 R1.x, R1.xyzx, R3.xyzx; 134 DP3 R2.x, R1.xyzx, R1.xyzx; 140 DP3 R1.x, R1.xyzx, R3.xyzx; 147 DP3 R2.x, R1.xyzx, R1.xyzx; 153 DP3 R1.x, R1.xyzx, R3.xyzx; [all …]
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/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/ARB/ |
H A D | dwDetailNormal.vp | 13 DP3 temp, vertex.texcoord, program.env[10]; 15 DP3 temp, vertex.texcoord, program.env[11]; 17 DP3 temp, vertex.texcoord, program.env[12]; 19 DP3 temp, vertex.texcoord, program.env[13]; 21 DP3 temp, vertex.texcoord, program.env[14]; 23 DP3 temp, vertex.texcoord, program.env[15]; 25 DP3 temp, vertex.texcoord, program.env[16]; 27 DP3 temp, vertex.texcoord, program.env[17];
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H A D | waterDyn.fp | 12 DP3 temp.x, camdir, camdir; 26 DP3 temp.x, waterNormal, waterNormal; 30 DP3 angle.x, camdir, waterNormal; 44 DP3 temp.x, waterNormal2, waterNormal2; 48 DP3 angle2.x, camdir, waterNormal2; 53 DP3 temp.x, reflectdir2, program.env[5]; 57 DP3 temp.x, reflectdir2, program.env[2]; 58 DP3 temp.y, reflectdir2, program.env[3]; 65 DP3 temp.x, refractdir, program.env[15]; 69 DP3 temp.x, refractdir, program.env[12]; [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode/Project Templates/Ogre/iPhone OS/Resources/media/overlays/ |
H A D | DP3.overlay | 25 element TextArea(Example/DP3/Light) 39 element TextArea(Example/DP3/Object) 52 element TextArea(Example/DP3/ObjectInfo) 66 element TextArea(Example/DP3/Materials) 79 element TextArea(Example/DP3/MaterialInfo) 92 element TextArea(Example/DP3/Info)
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode/Project Templates/Ogre/Mac OS X/Resources/media/overlays/ |
H A D | DP3.overlay | 25 element TextArea(Example/DP3/Light) 39 element TextArea(Example/DP3/Object) 52 element TextArea(Example/DP3/ObjectInfo) 66 element TextArea(Example/DP3/Materials) 79 element TextArea(Example/DP3/MaterialInfo) 92 element TextArea(Example/DP3/Info)
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/dports/games/gtkradiant/GPL/GtkRadiant/setup/data/tools/gl/ |
H A D | lighting_DBS_omni_fp.glp | 45 DP3 R0.z, fragment.texcoord[6], R1; 46 DP3 R0.x, fragment.texcoord[4], R1; 47 DP3 R0.y, fragment.texcoord[5], R1; 49 DP3 R0.w, R0, R0; 50 DP3 R2.z, fragment.texcoord[6], R1; 51 DP3 R2.x, fragment.texcoord[4], R1; 52 DP3 R2.y, fragment.texcoord[5], R1; 55 DP3 R1.w, R2, R2; 59 DP3 R0.w, R2, R2; 65 DP3 R1.w, R0, R0;
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/dports/games/netradiant/netradiant-20150621-src/setup/data/tools/gl/ |
H A D | lighting_DBS_omni_fp.glp | 45 DP3 R0.z, fragment.texcoord[6], R1; 46 DP3 R0.x, fragment.texcoord[4], R1; 47 DP3 R0.y, fragment.texcoord[5], R1; 49 DP3 R0.w, R0, R0; 50 DP3 R2.z, fragment.texcoord[6], R1; 51 DP3 R2.x, fragment.texcoord[4], R1; 52 DP3 R2.y, fragment.texcoord[5], R1; 55 DP3 R1.w, R2, R2; 59 DP3 R0.w, R2, R2; 65 DP3 R1.w, R0, R0;
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/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/gl/ |
H A D | lighting_DBS_omni_fp.glp | 45 DP3 R0.z, fragment.texcoord[6], R1; 46 DP3 R0.x, fragment.texcoord[4], R1; 47 DP3 R0.y, fragment.texcoord[5], R1; 49 DP3 R0.w, R0, R0; 50 DP3 R2.z, fragment.texcoord[6], R1; 51 DP3 R2.x, fragment.texcoord[4], R1; 52 DP3 R2.y, fragment.texcoord[5], R1; 55 DP3 R1.w, R2, R2; 59 DP3 R0.w, R2, R2; 65 DP3 R1.w, R0, R0;
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/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/gl/ |
H A D | lighting_DBS_omni_fp.glp | 45 DP3 R0.z, fragment.texcoord[6], R1; 46 DP3 R0.x, fragment.texcoord[4], R1; 47 DP3 R0.y, fragment.texcoord[5], R1; 49 DP3 R0.w, R0, R0; 50 DP3 R2.z, fragment.texcoord[6], R1; 51 DP3 R2.x, fragment.texcoord[4], R1; 52 DP3 R2.y, fragment.texcoord[5], R1; 55 DP3 R1.w, R2, R2; 59 DP3 R0.w, R2, R2; 65 DP3 R1.w, R0, R0;
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/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/data/filters/ |
H A D | deuteranopia | 14 DP3 temp1.r, {0.05059983, 0.08585369, 0.00952420, 0.0}, texv; 15 DP3 temp1.g, {0.01893033, 0.08925308, 0.01370054, 0.0}, texv; 16 DP3 temp1.b, {0.00292202, 0.00975732, 0.07145979, 0.0}, texv; 33 DP3 temp2.r, {30.830854, -29.832659, 1.610474, 0.0}, temp1; 34 DP3 temp2.g, {-6.481468, 17.715578, -2.532642, 0.0}, temp1; 35 DP3 temp2.b, {-0.375690, -1.199062, 14.273846, 0.0}, temp1;
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H A D | protanopia | 14 DP3 temp1.r, {0.05059983, 0.08585369, 0.00952420, 0.0}, texv; 15 DP3 temp1.g, {0.01893033, 0.08925308, 0.01370054, 0.0}, texv; 16 DP3 temp1.b, {0.00292202, 0.00975732, 0.07145979, 0.0}, texv; 33 DP3 temp2.r, {30.830854, -29.832659, 1.610474, 0.0}, temp1; 34 DP3 temp2.g, {-6.481468, 17.715578, -2.532642, 0.0}, temp1; 35 DP3 temp2.b, {-0.375690, -1.199062, 14.273846, 0.0}, temp1;
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/dports/astro/celestia-gtk/celestia-1.6.1/shaders/ |
H A D | specular2_arb.vp | 47 DP3 eyeVec.w, eyeVec, eyeVec; 55 DP3 diffuseFactor, iNormal, lightDir0; 60 DP3 diffuseFactor.y, iNormal, eyeVec; 66 DP3 halfAngle.w, halfAngle, halfAngle; 73 DP3 dotProds.y, halfAngle, iNormal; 86 DP3 diffuseFactor, iNormal, lightDir1; 91 DP3 diffuseFactor.y, iNormal, eyeVec; 97 DP3 halfAngle.w, halfAngle, halfAngle; 104 DP3 dotProds.y, halfAngle, iNormal;
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H A D | bumphaze_arb.vp | 37 DP3 diffuseFactor, iNormal, lightDir; 45 DP3 eyeVec.w, eyeVec, eyeVec; 50 DP3 diffuseFactor.y, iNormal, eyeVec; 62 #DP3 binormal.w, binormal, binormal; 67 DP3 light_surf.x, iTangent, lightDir; 68 DP3 light_surf.y, -binormal, lightDir; 69 DP3 light_surf.z, iNormal, lightDir;
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H A D | bumphaze_arb_hdr.vp | 38 DP3 diffuseFactor, iNormal, lightDir; 46 DP3 eyeVec.w, eyeVec, eyeVec; 51 DP3 diffuseFactor.y, iNormal, eyeVec; 63 #DP3 binormal.w, binormal, binormal; 68 DP3 light_surf.x, iTangent, lightDir; 69 DP3 light_surf.y, -binormal, lightDir; 70 DP3 light_surf.z, iNormal, lightDir;
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/dports/astro/celestia/celestia-1.6.1/shaders/ |
H A D | specular2_arb.vp | 47 DP3 eyeVec.w, eyeVec, eyeVec; 55 DP3 diffuseFactor, iNormal, lightDir0; 60 DP3 diffuseFactor.y, iNormal, eyeVec; 66 DP3 halfAngle.w, halfAngle, halfAngle; 73 DP3 dotProds.y, halfAngle, iNormal; 86 DP3 diffuseFactor, iNormal, lightDir1; 91 DP3 diffuseFactor.y, iNormal, eyeVec; 97 DP3 halfAngle.w, halfAngle, halfAngle; 104 DP3 dotProds.y, halfAngle, iNormal;
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H A D | bumphaze_arb.vp | 37 DP3 diffuseFactor, iNormal, lightDir; 45 DP3 eyeVec.w, eyeVec, eyeVec; 50 DP3 diffuseFactor.y, iNormal, eyeVec; 62 #DP3 binormal.w, binormal, binormal; 67 DP3 light_surf.x, iTangent, lightDir; 68 DP3 light_surf.y, -binormal, lightDir; 69 DP3 light_surf.z, iNormal, lightDir;
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H A D | bumphaze_arb_hdr.vp | 38 DP3 diffuseFactor, iNormal, lightDir; 46 DP3 eyeVec.w, eyeVec, eyeVec; 51 DP3 diffuseFactor.y, iNormal, eyeVec; 63 #DP3 binormal.w, binormal, binormal; 68 DP3 light_surf.x, iTangent, lightDir; 69 DP3 light_surf.y, -binormal, lightDir; 70 DP3 light_surf.z, iNormal, lightDir;
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | shaderFP.vp | 26 DP3 normal.x, mvIT[0], iNormal; 27 DP3 normal.y, mvIT[1], iNormal; 28 DP3 normal.z, mvIT[2], iNormal; 31 DP3 dots.x, normal, lightDir; 34 DP3 dots.y, normal, halfDir;
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H A D | shaderVP.vp | 30 DP3 normal.x, mvIT[0], iNormal; 31 DP3 normal.y, mvIT[1], iNormal; 32 DP3 normal.z, mvIT[2], iNormal; 36 DP3 dots.x, normal, lightDir; 37 DP3 dots.y, normal, halfDir; 42 DP3 temp.w, iPos, iPos;
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/dports/math/p5-Math-Cephes/Math-Cephes-0.5305/libmd/ |
H A D | sin.c | 109 static double DP3 = 2.69515142907905952645E-15; variable 138 #define DP3 *(double *)P3 macro 168 #define DP3 *(double *)P3 macro 193 #define DP3 *(double *)P3 macro 273 z = ((x - y * DP1) - y * DP2) - y * DP3; 348 z = ((x - y * DP1) - y * DP2) - y * DP3;
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