Searched refs:DRW_texture_pool_query_2d (Results 1 – 13 of 13) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_depth_of_field.c | 71 effects->dof_down_near = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init() 73 effects->dof_down_far = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init() 75 effects->dof_coc = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init() 87 effects->dof_blur = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init() 97 effects->dof_blur_alpha = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init()
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H A D | eevee_subsurface.c | 56 effects->sss_stencil = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init() 58 effects->sss_blur = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init() 60 effects->sss_irradiance = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init() 62 effects->sss_radius = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init() 64 effects->sss_albedo = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init()
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H A D | eevee_bloom.c | 60 effects->bloom_blit = DRW_texture_pool_query_2d( in EEVEE_bloom_init() 101 effects->bloom_downsample[i] = DRW_texture_pool_query_2d( in EEVEE_bloom_init() 117 effects->bloom_upsample[i] = DRW_texture_pool_query_2d( in EEVEE_bloom_init()
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H A D | eevee_screen_raytrace.c | 104 effects->ssr_specrough_input = DRW_texture_pool_query_2d( in EEVEE_screen_raytrace_init() 110 effects->ssr_hit_output = DRW_texture_pool_query_2d( in EEVEE_screen_raytrace_init() 112 effects->ssr_pdf_output = DRW_texture_pool_query_2d( in EEVEE_screen_raytrace_init()
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H A D | eevee_occlusion.c | 79 effects->gtao_horizons_renderpass = DRW_texture_pool_query_2d( in EEVEE_occlusion_init() 86 effects->gtao_horizons_debug = DRW_texture_pool_query_2d( in EEVEE_occlusion_init()
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H A D | eevee_effects.c | 156 effects->ssr_normal_input = DRW_texture_pool_query_2d( in EEVEE_effects_init() 169 effects->velocity_tx = DRW_texture_pool_query_2d( in EEVEE_effects_init()
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H A D | eevee_motion_blur.c | 82 effects->velocity_tiles_x_tx = DRW_texture_pool_query_2d( in EEVEE_motion_blur_init() 90 effects->velocity_tiles_tx = DRW_texture_pool_query_2d( in EEVEE_motion_blur_init()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/gpencil/ |
H A D | gpencil_engine.c | 675 pd->depth_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish() 677 pd->color_tx = DRW_texture_pool_query_2d(size[0], size[1], format, &draw_engine_gpencil_type); in GPENCIL_cache_finish() 678 pd->reveal_tx = DRW_texture_pool_query_2d(size[0], size[1], format, &draw_engine_gpencil_type); in GPENCIL_cache_finish() 688 pd->color_layer_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish() 690 pd->reveal_layer_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish() 702 pd->color_object_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish() 704 pd->reveal_object_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish() 719 depth_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish() 721 color_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R8, &draw_engine_gpencil_type); in GPENCIL_cache_finish() 724 pd->mask_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
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H A D | gpencil_antialiasing.c | 72 pd->smaa_edge_tx = DRW_texture_pool_query_2d( in GPENCIL_antialiasing_init() 74 pd->smaa_weight_tx = DRW_texture_pool_query_2d( in GPENCIL_antialiasing_init()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/ |
H A D | workbench_effect_dof.c | 169 wpd->dof_blur_tx = DRW_texture_pool_query_2d( in workbench_dof_engine_init() 172 wpd->coc_temp_tx = DRW_texture_pool_query_2d( in workbench_dof_engine_init() 174 wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2d( in workbench_dof_engine_init() 176 wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2d( in workbench_dof_engine_init()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_manager_texture.c | 143 GPUTexture *DRW_texture_pool_query_2d(int w, in DRW_texture_pool_query_2d() function 158 return DRW_texture_pool_query_2d((int)size[0], (int)size[1], format, engine_type); in DRW_texture_pool_query_fullscreen()
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H A D | draw_hair.c | 322 GPUTexture *tex = DRW_texture_pool_query_2d(width, height, GPU_RGBA32F, (void *)DRW_hair_update); in DRW_hair_update()
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H A D | DRW_render.h | 148 struct GPUTexture *DRW_texture_pool_query_2d(int w,
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