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Searched refs:DRW_texture_pool_query_2d (Results 1 – 13 of 13) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_depth_of_field.c71 effects->dof_down_near = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init()
73 effects->dof_down_far = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init()
75 effects->dof_coc = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init()
87 effects->dof_blur = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init()
97 effects->dof_blur_alpha = DRW_texture_pool_query_2d( in EEVEE_depth_of_field_init()
H A Deevee_subsurface.c56 effects->sss_stencil = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init()
58 effects->sss_blur = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init()
60 effects->sss_irradiance = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init()
62 effects->sss_radius = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init()
64 effects->sss_albedo = DRW_texture_pool_query_2d( in EEVEE_subsurface_draw_init()
H A Deevee_bloom.c60 effects->bloom_blit = DRW_texture_pool_query_2d( in EEVEE_bloom_init()
101 effects->bloom_downsample[i] = DRW_texture_pool_query_2d( in EEVEE_bloom_init()
117 effects->bloom_upsample[i] = DRW_texture_pool_query_2d( in EEVEE_bloom_init()
H A Deevee_screen_raytrace.c104 effects->ssr_specrough_input = DRW_texture_pool_query_2d( in EEVEE_screen_raytrace_init()
110 effects->ssr_hit_output = DRW_texture_pool_query_2d( in EEVEE_screen_raytrace_init()
112 effects->ssr_pdf_output = DRW_texture_pool_query_2d( in EEVEE_screen_raytrace_init()
H A Deevee_occlusion.c79 effects->gtao_horizons_renderpass = DRW_texture_pool_query_2d( in EEVEE_occlusion_init()
86 effects->gtao_horizons_debug = DRW_texture_pool_query_2d( in EEVEE_occlusion_init()
H A Deevee_effects.c156 effects->ssr_normal_input = DRW_texture_pool_query_2d( in EEVEE_effects_init()
169 effects->velocity_tx = DRW_texture_pool_query_2d( in EEVEE_effects_init()
H A Deevee_motion_blur.c82 effects->velocity_tiles_x_tx = DRW_texture_pool_query_2d( in EEVEE_motion_blur_init()
90 effects->velocity_tiles_tx = DRW_texture_pool_query_2d( in EEVEE_motion_blur_init()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/gpencil/
H A Dgpencil_engine.c675 pd->depth_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
677 pd->color_tx = DRW_texture_pool_query_2d(size[0], size[1], format, &draw_engine_gpencil_type); in GPENCIL_cache_finish()
678 pd->reveal_tx = DRW_texture_pool_query_2d(size[0], size[1], format, &draw_engine_gpencil_type); in GPENCIL_cache_finish()
688 pd->color_layer_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
690 pd->reveal_layer_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
702 pd->color_object_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
704 pd->reveal_object_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
719 depth_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
721 color_tx = DRW_texture_pool_query_2d(size[0], size[1], GPU_R8, &draw_engine_gpencil_type); in GPENCIL_cache_finish()
724 pd->mask_tx = DRW_texture_pool_query_2d( in GPENCIL_cache_finish()
H A Dgpencil_antialiasing.c72 pd->smaa_edge_tx = DRW_texture_pool_query_2d( in GPENCIL_antialiasing_init()
74 pd->smaa_weight_tx = DRW_texture_pool_query_2d( in GPENCIL_antialiasing_init()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/
H A Dworkbench_effect_dof.c169 wpd->dof_blur_tx = DRW_texture_pool_query_2d( in workbench_dof_engine_init()
172 wpd->coc_temp_tx = DRW_texture_pool_query_2d( in workbench_dof_engine_init()
174 wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2d( in workbench_dof_engine_init()
176 wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2d( in workbench_dof_engine_init()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_manager_texture.c143 GPUTexture *DRW_texture_pool_query_2d(int w, in DRW_texture_pool_query_2d() function
158 return DRW_texture_pool_query_2d((int)size[0], (int)size[1], format, engine_type); in DRW_texture_pool_query_fullscreen()
H A Ddraw_hair.c322 GPUTexture *tex = DRW_texture_pool_query_2d(width, height, GPU_RGBA32F, (void *)DRW_hair_update); in DRW_hair_update()
H A DDRW_render.h148 struct GPUTexture *DRW_texture_pool_query_2d(int w,