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Searched refs:DSOUND_SUPPORT (Results 1 – 13 of 13) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/drivers/
H A Dfluid_adriver.c77 #if DSOUND_SUPPORT
158 #if DSOUND_SUPPORT
236 #elif DSOUND_SUPPORT in fluid_audio_driver_settings()
263 #if DSOUND_SUPPORT in fluid_audio_driver_settings()
/dports/emulators/stella/stella-6.6/src/libretro/jni/
H A DAndroid.mk7 COREFLAGS := -DANDROID -D__LIB_RETRO__ -DHAVE_STRINGS_H -DSOUND_SUPPORT $(INCFLAGS)
/dports/games/libretro-stella2014/stella2014-libretro-64f9364/jni/
H A DAndroid.mk9 COREFLAGS := -D__LIBRETRO__ -DSOUND_SUPPORT $(INCFLAGS)
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/
H A Dconfig_win32.h13 #define DSOUND_SUPPORT 0 macro
H A Dconfig_win32.cmake5 #define DSOUND_SUPPORT 1
H A Dconfig_win32.h.in13 #define DSOUND_SUPPORT 1 macro
/dports/audio/fluidsynth/fluidsynth-2.2.4/cmake_admin/
H A Dreport.cmake22 if ( DSOUND_SUPPORT )
24 else ( DSOUND_SUPPORT )
26 endif ( DSOUND_SUPPORT )
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/utils/
H A Dfluidsynth_priv.h127 #define DSOUND_SUPPORT 1 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/utils/
H A Dfluidsynth_priv.h128 #define DSOUND_SUPPORT 1 macro
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/drivers/
H A Dfluid_adriver.h95 #if DSOUND_SUPPORT
H A Dfluid_adriver.c123 #if DSOUND_SUPPORT
H A Dfluid_dsound.c28 #if DSOUND_SUPPORT
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/
H A Dconfig.cmake194 #cmakedefine DSOUND_SUPPORT @DSOUND_SUPPORT@