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Searched refs:DTA_RenderStyle (Results 1 – 8 of 8) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dhudmessages.cpp478 DTA_RenderStyle, Style, in DoDraw()
487 DTA_RenderStyle, Style, in DoDraw()
502 DTA_RenderStyle, Style, in DoDraw()
582 DTA_RenderStyle, Style, in DoDraw()
591 DTA_RenderStyle, Style, in DoDraw()
606 DTA_RenderStyle, Style, in DoDraw()
683 DTA_RenderStyle, Style, in DoDraw()
692 DTA_RenderStyle, Style, in DoDraw()
707 DTA_RenderStyle, Style, in DoDraw()
862 DTA_RenderStyle, Style, in DoDraw()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dv_video.h104 DTA_RenderStyle, // same as render style for actors enumerator
H A Dv_draw.cpp677 case DTA_RenderStyle: in ParseDrawTextureTags()
H A Dam_map.cpp2898 DTA_RenderStyle, DWORD(renderstyle), in DrawMarker()
H A Dr_things.cpp1579 DTA_RenderStyle, vis->Style.RenderStyle, in R_DrawRemainingPlayerSprites()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dv_video.h132 DTA_RenderStyle, // same as render style for actors enumerator
H A Dv_draw.cpp693 case DTA_RenderStyle: in ParseDrawTextureTags()
/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission.cpp631 DTA_RenderStyle, mDefaults->RenderStyle, in Drawer()