Searched refs:DTA_RenderStyle (Results 1 – 8 of 8) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | hudmessages.cpp | 478 DTA_RenderStyle, Style, in DoDraw() 487 DTA_RenderStyle, Style, in DoDraw() 502 DTA_RenderStyle, Style, in DoDraw() 582 DTA_RenderStyle, Style, in DoDraw() 591 DTA_RenderStyle, Style, in DoDraw() 606 DTA_RenderStyle, Style, in DoDraw() 683 DTA_RenderStyle, Style, in DoDraw() 692 DTA_RenderStyle, Style, in DoDraw() 707 DTA_RenderStyle, Style, in DoDraw() 862 DTA_RenderStyle, Style, in DoDraw() [all …]
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | v_video.h | 104 DTA_RenderStyle, // same as render style for actors enumerator
|
H A D | v_draw.cpp | 677 case DTA_RenderStyle: in ParseDrawTextureTags()
|
H A D | am_map.cpp | 2898 DTA_RenderStyle, DWORD(renderstyle), in DrawMarker()
|
H A D | r_things.cpp | 1579 DTA_RenderStyle, vis->Style.RenderStyle, in R_DrawRemainingPlayerSprites()
|
/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | v_video.h | 132 DTA_RenderStyle, // same as render style for actors enumerator
|
H A D | v_draw.cpp | 693 case DTA_RenderStyle: in ParseDrawTextureTags()
|
/dports/games/zdoom/zdoom-2.8.1/src/intermission/ |
H A D | intermission.cpp | 631 DTA_RenderStyle, mDefaults->RenderStyle, in Drawer()
|