Home
last modified time | relevance | path

Searched refs:DUKE3D_NO_HARDCODED_FOGPALS (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dglobal.h62 DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, enumerator
H A Dastub.cpp113 DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, enumerator
10034 if (!(duke3d_m32_globalflags & DUKE3D_NO_HARDCODED_FOGPALS)) in ExtPostInit()
H A Dgame.cpp6007 if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS)) in G_PostLoadPalette()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dglobal.h69 DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, enumerator
H A Dastub.cpp115 DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, enumerator
10050 if (!(duke3d_m32_globalflags & DUKE3D_NO_HARDCODED_FOGPALS)) in ExtPostInit()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp130 DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, enumerator
12022 if (!(duke3d_m32_globalflags & DUKE3D_NO_HARDCODED_FOGPALS)) in ExtPostInit()