/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle_building_info.cpp | 67 case DWELLING_MONSTER1: in getKnightBuildingArea() 135 case DWELLING_MONSTER1: in getBarbarianBuildingArea() 200 case DWELLING_MONSTER1: in getSorceressBuildingArea() 268 case DWELLING_MONSTER1: in getWarlockBuildingArea() 336 case DWELLING_MONSTER1: in getWizardBuildingArea() 404 case DWELLING_MONSTER1: in getNecromancerBuildingArea() 442 case DWELLING_MONSTER1: in getKnightBuildingName() 480 case DWELLING_MONSTER1: in getBarbarianBuildingName() 514 case DWELLING_MONSTER1: in getSorceressBuildingName() 548 case DWELLING_MONSTER1: in getWarlockBuildingName() [all …]
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H A D | castle_well.cpp | 74 return DWELLING_MONSTER1; in getPressedBuildingHotkey() 129 monsterAnimInfo.emplace_back( Monster( race, DWELLING_MONSTER1 ) ); in OpenWell() 147 alldwellings.push_back( DWELLING_MONSTER1 ); in OpenWell() 204 …else if ( ( building & DWELLING_MONSTER1 ) && ( le.MouseClickLeft( rectMonster1 ) || pressedHotkey… in OpenWell() 205 …RecruitMonster( Dialog::RecruitMonster( Monster( race, DWELLING_MONSTER1 ), dwelling[0], true, 0 )… in OpenWell() 250 u32 dw = DWELLING_MONSTER1; in WellRedrawInfoArea() 255 u32 dw_orig = DWELLING_MONSTER1; in WellRedrawInfoArea() 260 case DWELLING_MONSTER1: in WellRedrawInfoArea() 263 present = ( DWELLING_MONSTER1 & building ) != 0; in WellRedrawInfoArea() 410 if ( DWELLING_MONSTER1 & dw ) { in WellRedrawInfoArea()
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H A D | castle.cpp | 527 case DWELLING_MONSTER1: in GetDwelling() 789 case DWELLING_MONSTER1: in RecruitMonster() 905 case DWELLING_MONSTER1: in getMonstersInDwelling() 1352 case DWELLING_MONSTER1: in BuyBuilding() 1546 case DWELLING_MONSTER1: in GetICNBuilding() 1604 case DWELLING_MONSTER1: in GetICNBuilding() 1667 case DWELLING_MONSTER1: in GetICNBuilding() 1727 case DWELLING_MONSTER1: in GetICNBuilding() 1785 case DWELLING_MONSTER1: in GetICNBuilding() 1843 case DWELLING_MONSTER1: in GetICNBuilding() [all …]
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H A D | buildinginfo.cpp | 110 { DWELLING_MONSTER1, Race::KNGT, { 200, 0, 0, 0, 0, 0, 0 } }, 122 { DWELLING_MONSTER1, Race::BARB, { 300, 0, 0, 0, 0, 0, 0 } }, 132 { DWELLING_MONSTER1, Race::SORC, { 500, 5, 0, 0, 0, 0, 0 } }, 142 { DWELLING_MONSTER1, Race::WRLK, { 500, 0, 0, 0, 0, 0, 0 } }, 152 { DWELLING_MONSTER1, Race::WZRD, { 400, 0, 0, 0, 0, 0, 0 } }, 162 { DWELLING_MONSTER1, Race::NECR, { 400, 0, 0, 0, 0, 0, 0 } }, 201 case DWELLING_MONSTER1: in GetIndexBuildingSprite() 340 case DWELLING_MONSTER1: in IsDwelling() 693 for ( u32 dw = DWELLING_MONSTER1; dw <= DWELLING_MONSTER6; dw <<= 1 ) in DwellingsBar() 720 if ( castle.isBuild( BUILD_WEL2 ) && DWELLING_MONSTER1 == dwl.type ) in RedrawItem()
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H A D | castle.h | 69 DWELLING_MONSTER1 = 0x00100000, enumerator 75 …DWELLING_MONSTERS = DWELLING_MONSTER1 | DWELLING_MONSTER2 | DWELLING_MONSTER3 | DWELLING_MONSTER4 …
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H A D | castle_dialog.cpp | 60 return DWELLING_MONSTER1; in getPressedBuildingHotkey()
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H A D | castle_town.cpp | 191 BuildingInfo dwelling1( *this, DWELLING_MONSTER1 ); in openConstructionDialog()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_castle.cpp | 62 …{DWELLING_MONSTER2, 3}, {DWELLING_MONSTER1, 4}, {BUILD_MAGEGUILD1, 2}, {BUILD_WEL2, 10}, {B… in GetBuildOrder() 68 …{ DWELLING_MONSTER1, 4 }, { BUILD_MAGEGUILD1, 3 }, { BUILD_WEL2, 10 }, { BUILD_TAVERN, 5 },… in GetBuildOrder() 75 …{ DWELLING_MONSTER2, 2 }, { BUILD_TAVERN, 2 }, { DWELLING_MONSTER1, 4 }, { BUILD_WEL2, 10 }, … in GetBuildOrder() 84 …{DWELLING_UPGRADE2, 1}, {DWELLING_MONSTER2, 3}, {DWELLING_MONSTER1, 4}, {BUILD_WELL, 1}, … in GetBuildOrder() 92 …{DWELLING_MONSTER2, 2}, {DWELLING_MONSTER1, 3}, {BUILD_MAGEGUILD2, 2}, {BUILD_WEL2, 8}, {B… in GetBuildOrder() 98 …NG_MONSTER4, 1}, {DWELLING_MONSTER3, 1}, {DWELLING_MONSTER2, 1}, {DWELLING_MONSTER1, 1}, {BUILD_… in GetBuildOrder()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/ |
H A D | monster.cpp | 552 case DWELLING_MONSTER1: in FromDwelling() 917 return DWELLING_MONSTER1; in GetDwelling()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/army/ |
H A D | army.cpp | 1114 const Monster mons1( commander->GetRace(), DWELLING_MONSTER1 ); in Reset()
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