/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle_building_info.cpp | 78 case DWELLING_MONSTER5: in getKnightBuildingArea() 146 case DWELLING_MONSTER5: in getBarbarianBuildingArea() 211 case DWELLING_MONSTER5: in getSorceressBuildingArea() 279 case DWELLING_MONSTER5: in getWarlockBuildingArea() 347 case DWELLING_MONSTER5: in getWizardBuildingArea() 415 case DWELLING_MONSTER5: in getNecromancerBuildingArea() 456 case DWELLING_MONSTER5: in getKnightBuildingName() 492 case DWELLING_MONSTER5: in getBarbarianBuildingName() 528 case DWELLING_MONSTER5: in getSorceressBuildingName() 558 case DWELLING_MONSTER5: in getWarlockBuildingName() [all …]
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H A D | castle.cpp | 538 case DWELLING_MONSTER5: in GetDwelling() 805 case DWELLING_MONSTER5: in RecruitMonster() 916 case DWELLING_MONSTER5: in getMonstersInDwelling() 1019 case DWELLING_MONSTER5: in GetBuildingRequirement() 1364 case DWELLING_MONSTER5: in BuyBuilding() 1558 case DWELLING_MONSTER5: in GetICNBuilding() 1618 case DWELLING_MONSTER5: in GetICNBuilding() 1681 case DWELLING_MONSTER5: in GetICNBuilding() 1741 case DWELLING_MONSTER5: in GetICNBuilding() 1795 case DWELLING_MONSTER5: in GetICNBuilding() [all …]
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H A D | castle_well.cpp | 86 return DWELLING_MONSTER5; in getPressedBuildingHotkey() 133 monsterAnimInfo.emplace_back( Monster( race, GetActualDwelling( DWELLING_MONSTER5 ) ) ); in OpenWell() 143 alldwellings.push_back( DWELLING_MONSTER5 ); in OpenWell() 212 …else if ( ( building & DWELLING_MONSTER5 ) && ( le.MouseClickLeft( rectMonster5 ) || pressedHotkey… in OpenWell() 213 …tMonster( Dialog::RecruitMonster( Monster( race, GetActualDwelling( DWELLING_MONSTER5 ) ), dwellin… in OpenWell() 291 case DWELLING_MONSTER5: in WellRedrawInfoArea() 294 present = ( DWELLING_MONSTER5 & building ) != 0; in WellRedrawInfoArea() 295 dw_orig = GetActualDwelling( DWELLING_MONSTER5 ); in WellRedrawInfoArea()
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H A D | buildinginfo.cpp | 117 { DWELLING_MONSTER5, Race::KNGT, { 3000, 20, 0, 0, 0, 0, 0 } }, 128 { DWELLING_MONSTER5, Race::BARB, { 4000, 0, 0, 20, 0, 0, 0 } }, 139 { DWELLING_MONSTER5, Race::SORC, { 3000, 10, 0, 0, 0, 0, 10 } }, 147 { DWELLING_MONSTER5, Race::WRLK, { 4000, 0, 0, 0, 10, 0, 0 } }, 157 { DWELLING_MONSTER5, Race::WZRD, { 3500, 5, 5, 5, 5, 5, 5 } }, 169 { DWELLING_MONSTER5, Race::NECR, { 4000, 10, 0, 0, 10, 0, 0 } }, 209 case DWELLING_MONSTER5: in GetIndexBuildingSprite() 344 case DWELLING_MONSTER5: in IsDwelling()
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H A D | castle.h | 73 DWELLING_MONSTER5 = 0x01000000, enumerator 75 …STER1 | DWELLING_MONSTER2 | DWELLING_MONSTER3 | DWELLING_MONSTER4 | DWELLING_MONSTER5 | DWELLING_M…
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H A D | castle_building.cpp | 307 case DWELLING_MONSTER5: in CastleRedrawBuilding()
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H A D | castle_dialog.cpp | 72 return DWELLING_MONSTER5; in getPressedBuildingHotkey()
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H A D | castle_town.cpp | 207 BuildingInfo dwelling5( *this, DWELLING_MONSTER5 ); in openConstructionDialog()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_castle.cpp | 61 …{DWELLING_MONSTER5, 1}, {DWELLING_UPGRADE4, 1}, {DWELLING_MONSTER4, 1}, {DWELLING_UPGRADE3, 2}, {D… in GetBuildOrder() 66 …ILD_STATUE, 1 }, { DWELLING_MONSTER6, 1 }, { DWELLING_UPGRADE5, 1 }, { DWELLING_MONSTER5, 1 }, in GetBuildOrder() 73 …LE, 2 }, { BUILD_STATUE, 1 }, { DWELLING_MONSTER6, 1 }, { DWELLING_MONSTER5, 1 }, { DWEL… in GetBuildOrder() 83 …{DWELLING_MONSTER5, 2}, {DWELLING_UPGRADE4, 2}, {DWELLING_MONSTER4, 1}, {DWELLING_UPGRADE3, 2}, … in GetBuildOrder() 90 … {DWELLING_UPGRADE6, 1}, {DWELLING_MONSTER6, 1}, {DWELLING_UPGRADE5, 2}, {DWELLING_MONSTER5, 1}, in GetBuildOrder() 97 … {DWELLING_UPGRADE6, 1}, {DWELLING_MONSTER6, 1}, {DWELLING_UPGRADE5, 1}, {DWELLING_MONSTER5, 1}, in GetBuildOrder()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/ |
H A D | monster.cpp | 685 case DWELLING_MONSTER5: in FromDwelling() 968 return DWELLING_MONSTER5; in GetDwelling()
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