Searched refs:DXGITextureHostD3D11 (Results 1 – 12 of 12) sorted by relevance
636 result = new DXGITextureHostD3D11(aFlags, in CreateTextureHostD3D11()680 DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags, in DXGITextureHostD3D11() function in mozilla::layers::DXGITextureHostD3D11691 DXGITextureHostD3D11::OpenSharedHandle() in OpenSharedHandle()712 DXGITextureHostD3D11::GetDevice() in GetDevice()747 DXGITextureHostD3D11::GetCompositor() in GetCompositor()753 DXGITextureHostD3D11::Lock() in Lock()766 DXGITextureHostD3D11::LockWithoutCompositor() in LockWithoutCompositor()775 DXGITextureHostD3D11::Unlock() in Unlock()781 DXGITextureHostD3D11::UnlockWithoutCompositor() in UnlockWithoutCompositor()787 DXGITextureHostD3D11::LockInternal() in LockInternal()[all …]
300 class DXGITextureHostD3D11 : public TextureHost303 DXGITextureHostD3D11(TextureFlags aFlags,
762 DXGITextureHostD3D11::DXGITextureHostD3D11( in DXGITextureHostD3D11() function in mozilla::layers::DXGITextureHostD3D11772 bool DXGITextureHostD3D11::EnsureTexture() { in EnsureTexture()840 bool DXGITextureHostD3D11::Lock() { in Lock()865 bool DXGITextureHostD3D11::LockInternal() { in LockInternal()961 void DXGITextureHostD3D11::UnlockInternal() { in UnlockInternal()965 bool DXGITextureHostD3D11::BindTextureSource( in BindTextureSource()973 bool DXGITextureHostD3D11::AcquireTextureSource( in AcquireTextureSource()982 void DXGITextureHostD3D11::CreateRenderTexture( in CreateRenderTexture()991 uint32_t DXGITextureHostD3D11::NumSubTextures() { in NumSubTextures()1011 void DXGITextureHostD3D11::PushResourceUpdates( in PushResourceUpdates()[all …]
321 class DXGITextureHostD3D11 : public TextureHost {323 DXGITextureHostD3D11(TextureFlags aFlags,
752 DXGITextureHostD3D11::DXGITextureHostD3D11( in DXGITextureHostD3D11() function in mozilla::layers::DXGITextureHostD3D11760 bool DXGITextureHostD3D11::EnsureTexture() { in EnsureTexture()828 bool DXGITextureHostD3D11::Lock() { in Lock()853 bool DXGITextureHostD3D11::LockInternal() { in LockInternal()927 bool DXGITextureHostD3D11::EnsureTextureSource() { in EnsureTextureSource()949 void DXGITextureHostD3D11::UnlockInternal() { in UnlockInternal()953 bool DXGITextureHostD3D11::BindTextureSource( in BindTextureSource()961 bool DXGITextureHostD3D11::AcquireTextureSource( in AcquireTextureSource()970 void DXGITextureHostD3D11::CreateRenderTexture( in CreateRenderTexture()997 void DXGITextureHostD3D11::PushResourceUpdates( in PushResourceUpdates()[all …]
317 class DXGITextureHostD3D11 : public TextureHost {319 DXGITextureHostD3D11(TextureFlags aFlags,
778 DXGITextureHostD3D11::DXGITextureHostD3D11( in DXGITextureHostD3D11() function in mozilla::layers::DXGITextureHostD3D11788 bool DXGITextureHostD3D11::EnsureTexture() { in EnsureTexture()856 bool DXGITextureHostD3D11::Lock() { in Lock()881 bool DXGITextureHostD3D11::LockInternal() { in LockInternal()977 void DXGITextureHostD3D11::UnlockInternal() { in UnlockInternal()981 bool DXGITextureHostD3D11::BindTextureSource( in BindTextureSource()989 bool DXGITextureHostD3D11::AcquireTextureSource( in AcquireTextureSource()998 void DXGITextureHostD3D11::CreateRenderTexture( in CreateRenderTexture()1007 uint32_t DXGITextureHostD3D11::NumSubTextures() { in NumSubTextures()1027 void DXGITextureHostD3D11::PushResourceUpdates( in PushResourceUpdates()[all …]
324 class DXGITextureHostD3D11 : public TextureHost {326 DXGITextureHostD3D11(TextureFlags aFlags,
783 DXGITextureHostD3D11::DXGITextureHostD3D11( in DXGITextureHostD3D11() function in mozilla::layers::DXGITextureHostD3D11794 bool DXGITextureHostD3D11::EnsureTexture() { in EnsureTexture()833 bool DXGITextureHostD3D11::LockWithoutCompositor() { in LockWithoutCompositor()842 bool DXGITextureHostD3D11::LockInternal() { in LockInternal()916 bool DXGITextureHostD3D11::EnsureTextureSource() { in EnsureTextureSource()931 void DXGITextureHostD3D11::UnlockInternal() { in UnlockInternal()935 void DXGITextureHostD3D11::CreateRenderTexture( in CreateRenderTexture()943 uint32_t DXGITextureHostD3D11::NumSubTextures() { in NumSubTextures()963 void DXGITextureHostD3D11::PushResourceUpdates( in PushResourceUpdates()1028 void DXGITextureHostD3D11::PushDisplayItems( in PushDisplayItems()[all …]
329 class DXGITextureHostD3D11 : public TextureHost {331 DXGITextureHostD3D11(TextureFlags aFlags,