Searched refs:DangerMap (Results 1 – 2 of 2) sorted by relevance
179 dangermap game::DangerMap; member in game361 const dangermap& game::GetDangerMap() { return DangerMap; } in GetDangerMap()959 DangerMap.clear(); in DeInit()3469 SaveFile << DangerMap << NextDangerIDType << NextDangerIDConfigIndex; in Save()3567 SaveFile >> DangerMap >> NextDangerIDType >> NextDangerIDConfigIndex; in Load()4687 DangerMap[configid(c1, Config)] = dangerid(NakedDanger, EquippedDanger); in InitDangerMap()4700 dangermap::iterator DangerIterator = DangerMap.find(configid(NextDangerIDType, DataBase->Config)); in CalculateNextDanger()4703 if(DataBase && DangerIterator != DangerMap.end()) in CalculateNextDanger()5731 DangerSum += DangerMap.find(configid(c1, ConfigData[c2]->Config))->second.EquippedDanger; in CalculateAverageDangerOfAllNormalEnemies()
554 static dangermap DangerMap; variable