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Searched refs:DangerMap (Results 1 – 2 of 2) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dgame.cpp179 dangermap game::DangerMap; member in game
361 const dangermap& game::GetDangerMap() { return DangerMap; } in GetDangerMap()
959 DangerMap.clear(); in DeInit()
3469 SaveFile << DangerMap << NextDangerIDType << NextDangerIDConfigIndex; in Save()
3567 SaveFile >> DangerMap >> NextDangerIDType >> NextDangerIDConfigIndex; in Load()
4687 DangerMap[configid(c1, Config)] = dangerid(NakedDanger, EquippedDanger); in InitDangerMap()
4700 dangermap::iterator DangerIterator = DangerMap.find(configid(NextDangerIDType, DataBase->Config)); in CalculateNextDanger()
4703 if(DataBase && DangerIterator != DangerMap.end()) in CalculateNextDanger()
5731 DangerSum += DangerMap.find(configid(c1, ConfigData[c2]->Config))->second.EquippedDanger; in CalculateAverageDangerOfAllNormalEnemies()
/dports/games/ivan/ivan-059/Main/Include/
H A Dgame.h554 static dangermap DangerMap; variable