Searched refs:DeathEnd (Results 1 – 2 of 2) sorted by relevance
59 unsigned int DeathStart, DeathEnd; member180 else if (def == DEF_BreakableDecoration && extra.DeathEnd == 0) in ParseOldDecoration()217 if (extra.DeathEnd != 0) in ParseOldDecoration()219 for (i = extra.DeathStart; i < extra.DeathEnd-1; ++i) in ParseOldDecoration()249 else if (extra.DeathStart + 1 < extra.DeathEnd) in ParseOldDecoration()410 extra.DeathEnd = StateArray.Size(); in ParseInsideDecoration()609 if (extra.DeathSprite[0] && extra.DeathEnd != 0) in ParseInsideDecoration()612 for (i = extra.DeathStart; i < extra.DeathEnd; ++i) in ParseInsideDecoration()
3386 int DeathEnd = 0; in ParseOldDecoration() local3456 DeathEnd = States.Num(); in ParseOldDecoration()3824 if (Type == OLDDEC_Breakable && DeathEnd == 0) in ParseOldDecoration()3861 if (DeathSprite != NAME_None && DeathEnd != 0) in ParseOldDecoration()3863 for (int i = DeathStart; i < DeathEnd; i++) in ParseOldDecoration()3885 if (DeathEnd != 0) in ParseOldDecoration()3887 for (int i = DeathStart; i < DeathEnd - 1; i++) in ParseOldDecoration()3893 States[DeathEnd - 1]->Time = -1.0; in ParseOldDecoration()3909 if (DeathEnd - DeathStart > 1) in ParseOldDecoration()