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Searched refs:DefaultToSphere (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DCollisionVolume.h99 …bool DefaultToSphere() const { return (fAxisScales.x == 1.0f && fAxisScales.y == 1.0f && fAxisScal… in DefaultToSphere() function
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaFeatureDefs.cpp427 LuaPushNamedBool(L, "defaultToSphere", cv->DefaultToSphere()); in ColVolTable()
H A DLuaUnitDefs.cpp581 LuaPushNamedBool(L, "defaultToSphere", cv->DefaultToSphere()); in ColVolTable()
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp202 if (collisionVolume->DefaultToSphere()) in Initialize()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp362 if (collisionVolume->DefaultToSphere()) in PreInit()