Searched refs:DeformationCylinder (Results 1 – 4 of 4) sorted by relevance
161 #define DeformationCylinder 1 macro
965 case DeformationCylinder : in updateDeformation()980 case DeformationCylinder : in updateDeformation()1249 if (currentDeformation == DeformationCylinder) in fillBottom()
946 if (currentDeformation == DeformationCylinder && as->oldProgress > 0.9) in atlantisPreparePaintScreen()
531 if (cas->deform > 0.0 && cubeaddonGetDeformation (s) == DeformationCylinder) in cubeaddonShouldPaintViewport()869 if (cubeaddonGetDeformation (s) == DeformationCylinder || cs->unfolded) in cubeaddonAddWindowGeometry()1010 if (cubeaddonGetDeformation (s) == DeformationCylinder || cs->unfolded) in cubeaddonAddWindowGeometry()1150 ym = (cubeaddonGetDeformation (s) == DeformationCylinder) ? 0.0 : 1.0; in cubeaddonDrawWindowTexture()1535 if (cubeaddonGetDeformation (s) == DeformationCylinder) in cubeaddonPaintTransformedOutput()