Searched refs:DeleteObjectAndContinue (Results 1 – 9 of 9) sorted by relevance
272 SpaceCycleCommand = eSpaceCycle::DeleteObjectAndContinue; in DamageAllNearObjectsByShockWave()290 ShipCycleCommand = eShipCycle::DeleteObjectAndContinue; in DamageAllNearObjectsByShockWave()538 ShipCycleCommand = eShipCycle::DeleteObjectAndContinue; in DetectCollisionAllObject3D()564 case eProjectileCycle::DeleteObjectAndContinue: in DetectCollisionAllObject3D()647 ShipCycleCommand = eShipCycle::DeleteObjectAndContinue; in DetectCollisionAllObject3D()654 case eSpaceCycle::DeleteObjectAndContinue: in DetectCollisionAllObject3D()709 ShipCycleCommand = eShipCycle::DeleteObjectAndContinue; in DetectCollisionAllObject3D()716 case eGroundCycle::DeleteObjectAndContinue: in DetectCollisionAllObject3D()806 case eProjectileCycle::DeleteObjectAndContinue: in DetectCollisionAllObject3D()858 case eSpaceCycle::DeleteObjectAndContinue: in DetectCollisionAllObject3D()[all …]
47 DeleteObjectAndContinue, enumerator
266 case eProjectileCycle::DeleteObjectAndContinue: in ForEachProjectile()
43 DeleteObjectAndContinue, enumerator
192 case eSpaceCycle::DeleteObjectAndContinue: in ForEachSpaceObject()
50 DeleteObjectAndContinue, enumerator
170 case eGroundCycle::DeleteObjectAndContinue: in ForEachGroundObject()
46 DeleteObjectAndContinue, enumerator
192 case eShipCycle::DeleteObjectAndContinue: in ForEachSpaceShip()