/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgoit/ |
H A D | DepthPeeling.cpp | 27 const char *DepthPeeling::PeelingShader = 257 void DepthPeeling::createPeeling() in createPeeling() 435 DepthPeeling::DepthPeeling(unsigned int width, unsigned int height) : in DepthPeeling() function in DepthPeeling 449 void DepthPeeling::setSolidScene(osg::Node* scene) in setSolidScene() 461 osg::Node* DepthPeeling::getRoot() in getRoot() 466 void DepthPeeling::resize(int width, int height) in resize() 499 unsigned int DepthPeeling::getNumPasses() const in getNumPasses() 504 void DepthPeeling::setTexUnit(unsigned int texUnit) in setTexUnit() 519 bool DepthPeeling::getShowAllLayers() const in getShowAllLayers() 531 unsigned int DepthPeeling::getOffsetValue() const in getOffsetValue() [all …]
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H A D | DepthPeeling.h | 31 class DepthPeeling : public osg::Referenced { 34 DepthPeeling(unsigned int width, unsigned int height); 51 EventHandler(DepthPeeling* depthPeeling); 57 osg::ref_ptr<DepthPeeling> _depthPeeling;
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H A D | osgoit.cpp | 107 DepthPeeling* depthPeeling = new DepthPeeling(0, 0); in main() 115 viewer.addEventHandler(new DepthPeeling::EventHandler(depthPeeling)); in main()
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H A D | HeatMap.cpp | 165 program->addShader( new osg::Shader( osg::Shader::FRAGMENT, DepthPeeling::PeelingShader ) ); in Heatmap()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgoit/ |
H A D | DepthPeeling.cpp | 27 const char *DepthPeeling::PeelingShader = 257 void DepthPeeling::createPeeling() in createPeeling() 435 DepthPeeling::DepthPeeling(unsigned int width, unsigned int height) : in DepthPeeling() function in DepthPeeling 449 void DepthPeeling::setSolidScene(osg::Node* scene) in setSolidScene() 461 osg::Node* DepthPeeling::getRoot() in getRoot() 466 void DepthPeeling::resize(int width, int height) in resize() 499 unsigned int DepthPeeling::getNumPasses() const in getNumPasses() 504 void DepthPeeling::setTexUnit(unsigned int texUnit) in setTexUnit() 519 bool DepthPeeling::getShowAllLayers() const in getShowAllLayers() 531 unsigned int DepthPeeling::getOffsetValue() const in getOffsetValue() [all …]
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H A D | DepthPeeling.h | 31 class DepthPeeling : public osg::Referenced { 34 DepthPeeling(unsigned int width, unsigned int height); 51 EventHandler(DepthPeeling* depthPeeling); 57 osg::ref_ptr<DepthPeeling> _depthPeeling;
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H A D | osgoit.cpp | 107 DepthPeeling* depthPeeling = new DepthPeeling(0, 0); in main() 115 viewer.addEventHandler(new DepthPeeling::EventHandler(depthPeeling)); in main()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/glsl/ |
H A D | vtkPolyDataFS.glsl | 46 //VTK::DepthPeeling::Dec 75 //VTK::DepthPeeling::PreColor 98 //VTK::DepthPeeling::Impl
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H A D | vtkPolyData2DFS.glsl | 27 //VTK::DepthPeeling::Dec 46 //VTK::DepthPeeling::Impl
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H A D | vtkPolyDataWideLineGS.glsl | 41 //VTK::DepthPeeling::Dec 82 //VTK::DepthPeeling::Impl
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/glsl/ |
H A D | vtkPolyDataFS.glsl | 48 //VTK::DepthPeeling::Dec 80 //VTK::DepthPeeling::PreColor 105 //VTK::DepthPeeling::Impl
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H A D | vtkPolyData2DFS.glsl | 27 //VTK::DepthPeeling::Dec 46 //VTK::DepthPeeling::Impl
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H A D | vtkPolyDataWideLineGS.glsl | 41 //VTK::DepthPeeling::Dec 82 //VTK::DepthPeeling::Impl
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H A D | vtkPolyDataEdgesGS.glsl | 42 //VTK::DepthPeeling::Dec 113 //VTK::DepthPeeling::Impl
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H A D | vtkFluidMapperFS.glsl | 49 //VTK::DepthPeeling::Dec
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/glsl/ |
H A D | vtkglPolyData2DFS.glsl | 26 //VTK::DepthPeeling::Dec 32 //VTK::DepthPeeling::Impl
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H A D | vtkglPolyDataFSNoLighting.glsl | 34 //VTK::DepthPeeling::Dec 54 //VTK::DepthPeeling::Impl
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H A D | vtkglPolyDataFSHeadlight.glsl | 44 //VTK::DepthPeeling::Dec 73 //VTK::DepthPeeling::Impl
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H A D | vtkglPolyDataFSLightKit.glsl | 52 //VTK::DepthPeeling::Dec 94 //VTK::DepthPeeling::Impl
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H A D | vtkglPolyDataFSPositionalLights.glsl | 58 //VTK::DepthPeeling::Dec 133 //VTK::DepthPeeling::Impl
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/dports/math/vtk9/VTK-9.1.0/Rendering/VolumeOpenGL2/shaders/ |
H A D | raycasterfs.glsl | 97 //VTK::DepthPeeling::Dec 227 //VTK::DepthPeeling::Ray::Init 231 //VTK::DepthPeeling::Ray::PathCheck
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/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/shaders/ |
H A D | raycasterfs.glsl | 97 //VTK::DepthPeeling::Dec 227 //VTK::DepthPeeling::Ray::Init 231 //VTK::DepthPeeling::Ray::PathCheck
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/dports/graphics/f3d/f3d-1.2.1/src/ |
H A D | F3DOptions.h | 23 bool DepthPeeling = false; member
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/dports/math/vtk9/VTK-9.1.0/Rendering/VolumeOpenGL2/Testing/Cxx/ |
H A D | TestGPURayCastUserShader2_FS.glsl | 176 //VTK::DepthPeeling::Dec 363 //VTK::DepthPeeling::Ray::Init 365 //VTK::DepthPeeling::Ray::PathCheck
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/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/Testing/Cxx/ |
H A D | TestGPURayCastUserShader2_FS.glsl | 176 //VTK::DepthPeeling::Dec 363 //VTK::DepthPeeling::Ray::Init 365 //VTK::DepthPeeling::Ray::PathCheck
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