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Searched refs:DepthPeeling (Results 1 – 25 of 31) sorted by relevance

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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgoit/
H A DDepthPeeling.cpp27 const char *DepthPeeling::PeelingShader =
257 void DepthPeeling::createPeeling() in createPeeling()
435 DepthPeeling::DepthPeeling(unsigned int width, unsigned int height) : in DepthPeeling() function in DepthPeeling
449 void DepthPeeling::setSolidScene(osg::Node* scene) in setSolidScene()
461 osg::Node* DepthPeeling::getRoot() in getRoot()
466 void DepthPeeling::resize(int width, int height) in resize()
499 unsigned int DepthPeeling::getNumPasses() const in getNumPasses()
504 void DepthPeeling::setTexUnit(unsigned int texUnit) in setTexUnit()
519 bool DepthPeeling::getShowAllLayers() const in getShowAllLayers()
531 unsigned int DepthPeeling::getOffsetValue() const in getOffsetValue()
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H A DDepthPeeling.h31 class DepthPeeling : public osg::Referenced {
34 DepthPeeling(unsigned int width, unsigned int height);
51 EventHandler(DepthPeeling* depthPeeling);
57 osg::ref_ptr<DepthPeeling> _depthPeeling;
H A Dosgoit.cpp107 DepthPeeling* depthPeeling = new DepthPeeling(0, 0); in main()
115 viewer.addEventHandler(new DepthPeeling::EventHandler(depthPeeling)); in main()
H A DHeatMap.cpp165 program->addShader( new osg::Shader( osg::Shader::FRAGMENT, DepthPeeling::PeelingShader ) ); in Heatmap()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgoit/
H A DDepthPeeling.cpp27 const char *DepthPeeling::PeelingShader =
257 void DepthPeeling::createPeeling() in createPeeling()
435 DepthPeeling::DepthPeeling(unsigned int width, unsigned int height) : in DepthPeeling() function in DepthPeeling
449 void DepthPeeling::setSolidScene(osg::Node* scene) in setSolidScene()
461 osg::Node* DepthPeeling::getRoot() in getRoot()
466 void DepthPeeling::resize(int width, int height) in resize()
499 unsigned int DepthPeeling::getNumPasses() const in getNumPasses()
504 void DepthPeeling::setTexUnit(unsigned int texUnit) in setTexUnit()
519 bool DepthPeeling::getShowAllLayers() const in getShowAllLayers()
531 unsigned int DepthPeeling::getOffsetValue() const in getOffsetValue()
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H A DDepthPeeling.h31 class DepthPeeling : public osg::Referenced {
34 DepthPeeling(unsigned int width, unsigned int height);
51 EventHandler(DepthPeeling* depthPeeling);
57 osg::ref_ptr<DepthPeeling> _depthPeeling;
H A Dosgoit.cpp107 DepthPeeling* depthPeeling = new DepthPeeling(0, 0); in main()
115 viewer.addEventHandler(new DepthPeeling::EventHandler(depthPeeling)); in main()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/glsl/
H A DvtkPolyDataFS.glsl46 //VTK::DepthPeeling::Dec
75 //VTK::DepthPeeling::PreColor
98 //VTK::DepthPeeling::Impl
H A DvtkPolyData2DFS.glsl27 //VTK::DepthPeeling::Dec
46 //VTK::DepthPeeling::Impl
H A DvtkPolyDataWideLineGS.glsl41 //VTK::DepthPeeling::Dec
82 //VTK::DepthPeeling::Impl
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/glsl/
H A DvtkPolyDataFS.glsl48 //VTK::DepthPeeling::Dec
80 //VTK::DepthPeeling::PreColor
105 //VTK::DepthPeeling::Impl
H A DvtkPolyData2DFS.glsl27 //VTK::DepthPeeling::Dec
46 //VTK::DepthPeeling::Impl
H A DvtkPolyDataWideLineGS.glsl41 //VTK::DepthPeeling::Dec
82 //VTK::DepthPeeling::Impl
H A DvtkPolyDataEdgesGS.glsl42 //VTK::DepthPeeling::Dec
113 //VTK::DepthPeeling::Impl
H A DvtkFluidMapperFS.glsl49 //VTK::DepthPeeling::Dec
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/glsl/
H A DvtkglPolyData2DFS.glsl26 //VTK::DepthPeeling::Dec
32 //VTK::DepthPeeling::Impl
H A DvtkglPolyDataFSNoLighting.glsl34 //VTK::DepthPeeling::Dec
54 //VTK::DepthPeeling::Impl
H A DvtkglPolyDataFSHeadlight.glsl44 //VTK::DepthPeeling::Dec
73 //VTK::DepthPeeling::Impl
H A DvtkglPolyDataFSLightKit.glsl52 //VTK::DepthPeeling::Dec
94 //VTK::DepthPeeling::Impl
H A DvtkglPolyDataFSPositionalLights.glsl58 //VTK::DepthPeeling::Dec
133 //VTK::DepthPeeling::Impl
/dports/math/vtk9/VTK-9.1.0/Rendering/VolumeOpenGL2/shaders/
H A Draycasterfs.glsl97 //VTK::DepthPeeling::Dec
227 //VTK::DepthPeeling::Ray::Init
231 //VTK::DepthPeeling::Ray::PathCheck
/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/shaders/
H A Draycasterfs.glsl97 //VTK::DepthPeeling::Dec
227 //VTK::DepthPeeling::Ray::Init
231 //VTK::DepthPeeling::Ray::PathCheck
/dports/graphics/f3d/f3d-1.2.1/src/
H A DF3DOptions.h23 bool DepthPeeling = false; member
/dports/math/vtk9/VTK-9.1.0/Rendering/VolumeOpenGL2/Testing/Cxx/
H A DTestGPURayCastUserShader2_FS.glsl176 //VTK::DepthPeeling::Dec
363 //VTK::DepthPeeling::Ray::Init
365 //VTK::DepthPeeling::Ray::PathCheck
/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/Testing/Cxx/
H A DTestGPURayCastUserShader2_FS.glsl176 //VTK::DepthPeeling::Dec
363 //VTK::DepthPeeling::Ray::Init
365 //VTK::DepthPeeling::Ray::PathCheck

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