/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | matrix.h | 379 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_determinant_highp() local 380 return Det0; in glm_mat4_determinant_highp() 719 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse() local 720 __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); in glm_mat4_inverse() 940 __m128 Det0 = glm_vec4_dot(in[0], Row2); in glm_mat4_inverse_lowp() local 941 __m128 Rcp0 = _mm_rcp_ps(Det0); in glm_mat4_inverse_lowp()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | intrinsic_matrix.inl | 414 __m128 Det0 = sse_dot_ps(in[0], Row2); local 415 return Det0; 760 __m128 Det0 = sse_dot_ps(in[0], Row2); local 761 __m128 Rcp0 = _mm_div_ps(one, Det0); 762 //__m128 Rcp0 = _mm_rcp_ps(Det0); 981 __m128 Det0 = sse_dot_ps(in[0], Row2); local 982 __m128 Rcp0 = _mm_rcp_ps(Det0); 983 //__m128 Rcp0 = _mm_div_ps(one, Det0);
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/dports/lang/swi-pl/swipl-8.2.3/packages/plunit/ |
H A D | plunit.pl | 1066 call_cleanup(Goal,Det0=true), 1067 ( var(Det0) -> Det = false ; Det = true ).
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