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Searched refs:DetachFBO (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/
H A DShaderMan.cpp100 tmp->DetachFBO(0); in FilterImage()
103 tmp->DetachFBO(0); in FilterImage()
122 dst->DetachFBO(0); in FilterImage()
152 dst->DetachFBO(0); in TextureCopy()
174 dst->DetachFBO(0); in TextureDownSample()
199 dst->DetachFBO(0); in TextureUpSample()
H A DPyramidGL.cpp792 tex->DetachFBO(0); in DetectKeypointsEX()
793 aux->DetachFBO(1); in DetectKeypointsEX()
896 ftex->DetachFBO(0); in GenerateFeatureList()
960 ftex->DetachFBO(0); in GenerateFeatureList()
1346 _featureTex[i].DetachFBO(0); in ReshapeFeatureListCPU()
2045 GLTexImage::DetachFBO(1); in ComputeGradient()
2046 GLTexImage::DetachFBO(2); in ComputeGradient()
2097 GLTexImage::DetachFBO(1); in DetectKeypointsEX()
2098 GLTexImage::DetachFBO(2); in DetectKeypointsEX()
2242 ftex->DetachFBO(0); in GenerateFeatureList()
[all …]
H A DGLTexImage.h42 static void DetachFBO(int i);
H A DGLTexImage.cpp368 void GLTexImage::DetachFBO(int i) in DetachFBO() function in GLTexImage
398 DetachFBO(0); in TexConvertRGB()
524 DetachFBO(0); in TexConvertRGB()
1207 DetachFBO(0); in CopyToPBO()